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Betatesting for a new level pack

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Apr 13, 2011, 02:57 AM
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Betatesting for a new level pack

The title almost says it all. This pack will include one SP episode, several CTF levels, a couple battle, one Domination, one Flag run, one Jailbreak, and a new gamemode. Your job, if you apply, will be rather long. If you're interested, PM me with your email address.
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Apr 13, 2011, 06:55 AM
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Well, I'd be up for the SP part, but I wouldn't be able to give you any good advice on the others, save for eyecandy. Would that be alright?

Oh, and I think we need a stickied betatesters thread.
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Apr 13, 2011, 08:41 AM
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Heh, that sounds like my upcoming level pack... Everything unnecessary I made in the past year in one pack
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Apr 13, 2011, 09:52 AM
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Hey, there's no need to be mean, at least before you've seen the pack
[Not implying the pack would be bad ofc.]
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Apr 13, 2011, 01:42 PM
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I don't think that was meant to be mean.

BTW I'm down for testing the SP too, but I dunno if I can commit to the rest. If you host any public test games I can try and be there if I'm around, just let us know the dates.
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Apr 13, 2011, 08:41 PM
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Quote:
Originally Posted by Obi1mcd View Post
Well, I'd be up for the SP part, but I wouldn't be able to give you any good advice on the others, save for eyecandy. Would that be alright?

Oh, and I think we need a stickied betatesters thread.
Thanks, plus the SP part is all that really needs serious betatesting, all the MP stuff are remakes of the SP levels.

Quote:
Originally Posted by Leus AKA Simba View Post
I don't think that was meant to be mean.

BTW I'm down for testing the SP too, but I dunno if I can commit to the rest. If you host any public test games I can try and be there if I'm around, just let us know the dates.
What I said to Obi1mcd. And I also can't host a server at all here in Malaysia, no matter what connection I use. It always pings, so there won't be public test games.

Also, I think I haven't mentioned that I will be making a few custom tilesets for this pack.
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Apr 13, 2011, 09:23 PM
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Quote:
Originally Posted by Sean View Post
no matter what connection I use. It always pings
It's not the connection, it's the router... my sig *ahem*
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Apr 14, 2011, 12:35 AM
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Yeah, that doesn't work for everyone.
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Apr 14, 2011, 01:41 AM
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...but enough talk of routers and connections and whatnot!
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Apr 14, 2011, 08:07 AM
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Sweet, man, you wanna post a link? Or you not done yet?
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Apr 14, 2011, 05:27 PM
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Nope. What's the point of betatesting? Speaking of which, I will need your email, Leus. I'm almost done with the first level of the pack.
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Apr 14, 2011, 10:23 PM
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I'm up for all of it and I will host the MP levels in a passworded server for other participants.
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Apr 14, 2011, 10:43 PM
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Quote:
Originally Posted by CrimiClown View Post
I'm up for all of it and I will host the MP levels in a passworded server for other participants.
Fantastic, betatesting and hosting! I'll need your email address, Crimi.
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Apr 15, 2011, 06:59 AM
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Awesome! Let us know the time and password so we can come help.
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Apr 15, 2011, 09:52 AM
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If you need more testers, I will betatesting the SP level too.
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Apr 15, 2011, 12:04 PM
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I'm in for the multiplayer testing :P
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Apr 15, 2011, 06:03 PM
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Great, I have both your emails from before. Standby until Monday (est.) and I might need your help for the first level Jake. It includes a Rocket Turtle, your favorite!
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Apr 15, 2011, 10:04 PM
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Instant fix #1: The level has to be restarted if the player fails even once.
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Apr 16, 2011, 04:57 AM
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Well, you're supposed to fail, so good thing that's not a problem
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Apr 16, 2011, 12:00 PM
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Wait, are we testing already? I haven't gotten an e-mail.
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Apr 16, 2011, 04:03 PM
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I'll put it this way: your job has started, but you haven't been given your first assignment yet.
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Apr 16, 2011, 04:14 PM
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Lol, aight.
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Apr 23, 2011, 05:35 PM
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Probably the main bug I noticed is that a lot of the time the rocket turtle just flew off the screen and disappeared. I was having the same problem with him in a level of mine actually.
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think!

http://www.jazz2online.com/downloads/6603/bollyworld/
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Apr 23, 2011, 06:22 PM
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Quote:
Originally Posted by Leus AKA Simba View Post
Probably the main bug I noticed is that a lot of the time the rocket turtle just flew off the screen and disappeared. I was having the same problem with him in a level of mine actually.
You usually have to leave the level and start all over again any time you die to fix this. The easiest way is to use a warp with multiple targets to send the player to the start the first time, and to a box with a bonus exit the second time. The bonus level then just sends them back to the rocket turtle level.
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Apr 23, 2011, 09:01 PM
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Or, if you're using JJ2+, you don't even need a bonus exit.
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Apr 24, 2011, 12:07 AM
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Leus, would you mind if you replied in email? I check for replies there.
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Apr 24, 2011, 12:23 AM
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Tomorow I'll play it, the story is good enough , I'll write more in e-mail.
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Apr 24, 2011, 12:49 PM
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Sure, I shall from now on.
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think!

http://www.jazz2online.com/downloads/6603/bollyworld/
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Apr 26, 2011, 07:20 PM
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Zerg, you haven't replied yet.
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Apr 28, 2011, 08:33 AM
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I know, but my father set a time restriction to this computer(because my exams in June... ), and my computer has some serious problems. I'll write now. sorry for late.
E: I already readed it a time ago, but I'll reread it now.
E2: I replied.

Last edited by Zerg; Apr 28, 2011 at 09:34 AM.
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Got your email,Zerg, thanks. I'm still waiting on you, Leus.

Oh, and the updates will slow down until I finish my music exams in June. I'll still be reading my emails, though.
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Apr 29, 2011, 10:55 AM
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I sent an exemple level for that Jazz boss, abouth I talked. Now I see that it's really buggy, so now I don't think that's a really good idea for using it.
E: ops... I misunderstood you reply nevermind, I think a +exemple level is never bad.

Last edited by Zerg; May 1, 2011 at 01:27 AM.
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