Mech Exodus (Scion03 remake)

Rating
7.4
Reviews:
4
Downloads:
483
Date uploaded:
12 Jan 2003 at 05:00

Download details

Re-upload/Edit Download
Author
ScionFighter (More uploads by ScionFighter)
Type
Tileset
Version
TSF
Satisfaction
N/A
Screenshots

No screenshots yet.

Mech Exodus.zip (378.23 kB)

File contents

mech.j2l Mech Exodus Example 2.74 kB 25 Dec 2002
mech.j2t Mech Exodus 44.73 kB 25 Dec 2002
Scion03.j2t Scion03 14.35 kB 06 Jul 2002
REGRET.MOD 502.93 kB 27 Jun 1999

Description

Something heavy has hit my head and i’ve remaked my third tileset, becuz it was too crappy. So, what we got here: -tileset, -example level, -music file, -Scion03 tileset, so u can see how it have evolved. I think im making progress ;)

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.4

Review by spazz

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (166 Points)
Number of reviews with ratings166 Featured reviews0 Average helpfulness25%
Rating
7.7

A nice titleset, that rain is purple! But that adds fun to the titlesets. I have also seen the text, floating text, the robots are funny. A 7.7.

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Review by Stijn

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (456 Points)
Number of reviews with ratings284 Featured reviews13 Average helpfulness87%
Rating
8

I must say this tileset looks cool. The colors are funky, but they don’t hurt your eyes. All tiles look very smooth, and there’s layer 6+7 eyecandy. What do we want more?
Well, a bit more colors would have been nice. Now there’s only green and blue, and altough there are a few eyecandy objects, the tileset may start getting boring quickly. another set-back is that it’s hard to see the difference between the masked “platform” blocks and the “cave” tiles. You should have made the cave tiles a bit darker.

The textured background doesn’t work unfortunatly, and I would rather like to see an “outside” background here, like in Mez02.
The basic stuff (vines, blocks and stuff) is there, along with some freaky text boards.

I would like to add I really like your tileset style. It may look simple, but well… I like it :P 8,0 may be too high, but I don’t care. Download this.[This review has been edited by Fl@$h aka BlewMeUp]

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Review by ScionFighter

Posted:
Posted more than 20 years ago
Bee Boy Swarm (32 Points)
Number of reviews with ratings32 Featured reviews0 Average helpfulness14%
Rating
N/A

Thanks Flash. That tileset style is my recognise mark _

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Review by Violet CLM

Posted:
Posted more than 20 years ago
I might as well work here (539 Points)
Number of reviews with ratings280 Featured reviews26 Average helpfulness90%
Rating
6.5

WALLS AND TUNNELS: Both of them are there. Admittedly the walls are a bunch of green and blue blocks, and the tunnel looks solid, but they’re there. More or less. There’s also some pipe structures.
BASIC EVENT TILES: Uhhhh.. speaking from the example level, there are countdown blocks, a text sign, and a vine. To the author’s credit, the vine can end.
LAYER 8: A tealish texture. I don’t know if it works textured or not, but it isn’t in the example level, so I presume not.
LAYERS 1-2+5-7: There are two different mountain colors in again, green and blue, in addition to purple rain/meteorites. The mountains don’t have enough color or variation to look interesting, sadly.
LAYER 4 EYECANDY: The text sign bounces.
GRAPHICS: The graphics look mostly done by someone who just figured out how to do gradients and noticed everything looks cooler. Next steps – moderation and texture. Everything is basically blocks with gradient lines in it, or pyramid gradients.
VARIATION: There are two colors.
ORIGINALITY: There are some purple raindrops/meteorites in the background, and the text sign bounces.
MASKING: Masking was fine, but this looked very hard to screw up in the masking department.
OVERALL: While it IS better graphically then tilesets like “World of Dreams” by Bunnyelmer, they had more variation. I can’t honestly give this a very high rating.

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