No screenshots yet.
crazylvl2.j2l | CrAzY VaTo | 2.92 kB | 20 Aug 2003 |
Hoteldream.j2t | Hotel Dream | 139.29 kB | 14 Aug 2003 |
2u-limit.mod | nolimit-animal.rem. | 231.27 kB | 13 Aug 1996 |
cool level
(Rating removal. As your name is Enrique, according to your Darkspaz profile, and this account is registered as Enrique, I must assume that you are rating your own level. As such, you receive a warning. -Trafton)[This review has been edited by Trafton AT]
good but dutch
No, not good. It may be dutch, it’s certainly not english, but it’s certainly not good either. Or cool with a lowercase c.
So what is this level? It looks to be a hotel. It features several caterpillars so you can change the palette around, about four (essentially identical) rooms, an undocumented warp zone, some ammo, and a bunch of deadends.
At times, you can pick up coins, but I don’t see any reason to do so. I would honestly expect someone who can figure out that they should put not only the level – but the tileset and the music – in the .zip would be able to document this a little more, but no such luck.
What’s the design? No, that’s not your question, that’s mine. I can’t really see any paticular design. The player walks over a hill into the main hotel, which is rather confusing. The text doesn’t use @s, so they wouldn’t be too readable even if they were in english.
And of course, there’s the eyecandy. Or rather, there isn’t. Most of the level is involved in a movement marching to ban graphic quality. For the rest, the author tries to add eyecandy and things, but he fails. Showers and Bathtubs need layer 3, you know… (it’s the Sprite Foreground layer…)
So after the unappealing review, is there anything good about this level? Not really. The warp zone looked almost all right, but then I noticed the enormous dead end. That and it doesn’t make too much sense. Whoops, getting into the cons again.
The author can use layer 8!!![This review has been edited by Violet CLM]
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Eat your lima beans, Johnny.
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