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|DarkDream.j2l||The Dark Dream||4.22 kB||21 Sep 2003|
|Castle2E.j2t||Castle 2 Eclipse||199.53 kB||29 Mar 2002|
This is a CTF level. It uses the Castle 2 Eclipse tileset.
Hmm, this level is not good/bad.
I think you must use the whole level for CTF likes one base above and one down, under you never must come to score! this level you can use for Battle to, i think..
::For all of this a nice 7.2!::
Trafton: Rating removal.[This review has been edited by Trafton AT]
2-very much bugs.
4-you cant get up ( lori mayby jazz to )
6-Bad eyecandy, only at the fourgrond and layer 7 i think….
an 7.2?!?!? wow.
an 6.5 from me.
next time lissen to me.
make the bugs fixt!
and the size is oke…
lutijn is very bad at betatesting!
oke, an 6.5 from me.
[This review has been edited by dx dc]
Eyecandy – Bad
At least there’s a background… the sprite layer and layer 3 eyecandy suck too bad, though.
Gameplay: Very bad
Yuck. Jazz can barely get around it, and Spaz has a hard time, too.
Flow: Very bad
Bad flow… spring placement sucks.
Ammo: Very bad
This is the first ‘very bad’ ammo placement I’ve issued. This is pretty darn bad.
Layout: Very bad
goes in the bathroom and comes out an hour later weighing 10 pounds less, then eats for the next day non-stop to gain the weight back
Download reccomendation: No.
Host this often: No.
No. Very bad. Try harder next time, and focus on the gameplay. No offense to your beta testers, but have people who are good at level making test your levels, because if you take advice from someone whose not good, what good is the advice?
DX You say in this revieuw
Very much bugs
You have beta test it
have you told there how many bugs there?
if you have told that he makes it verry better
Late CTF Level Review Number 06: The Dark Dream
(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)
edits previous review
To no surprise, this level is also Spaz-biased with bad spring placement. Actually, this is much more Spaz-biased than the last levels. How could anyone play this and not notice the obvious problems with the flow? The flow is a whole lot worse than in the War Time! level, which is easy to tell. I have to say that while balance isn’t the biggest problem for once, the layout is still horrible. This level isn’t even completely symmetrical. There are still the same dead-ends and pointless areas as seen in previous levels, such as much of the bottom area of the level. I should also mention the size of the level didn’t help.
Still bad. It’s still boring. It still completely lacks variety in tiles. The tileset is still used incorrectly. And the background tiles are messed up. Work on this, please.
CARROT AND AMMO PLACEMENT:
Carrot placement is good enough from what I can tell. Ammo placement still needs some work. There are multiple powerups of the same weapon for no good reason, so I advise not to do this. I’m probably making this review too short, but I seem to keep repeating myself with each review.
HOST THIS OFTEN?
Not a chance. 5.5, so there.
PS: Either you aren’t listening to your beta-testers, or your beta-testers are doing an awfully bad job at giving good advice. Something needs to change there. And I don’t know where exactly the assault part comes in. I should probably take off points for that, but I won’t.
Eat your lima beans, Johnny.