Dark hours

Rating
5.9
Reviews:
2
Downloads:
438
Date uploaded:
9 Mar 2004 at 06:00

Download details

Re-upload/Edit Download
Author
-== Ice Dragon ==- (More uploads by -== Ice Dragon ==-)
Type
Battle
Version
TSF
Satisfaction
N/A
Screenshots

No screenshots yet.

Dark hours.zip (451.06 kB)

File contents

readme eng.txt 1.25 kB 09 Mar 2004
readme pl.txt 1.46 kB 09 Mar 2004
Dark hours.j2l Dark hours 3.44 kB 11 Jun 2003
DarkenedL.j2t Darkened Landscape 31.14 kB 15 Feb 2003
PERIL.IT Perilous Quest 564.85 kB 24 Oct 1999

Description

Beacuse I haven’t much time last days i’ve searched my JJ2 directory, and found an old battle map zip file in it. I’m very old JJ2 fan, so I’ve decided to upload it. This will be the perfect sollution for waiting, until i create something really good, or find and rebuild one of my old maps. Map isn’t the greatest, but you can play there very well. Comming up is quite big map pack – just wait, until i will find more time… But now, enjoy playing this map :)

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User Reviews (Sort by Helpful Index or Date Posted) Average: 5.9

Review by DarkSonic

Posted:
Posted more than 17 years ago
Carrot Juice Addict (306 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%
Rating
5.0

First review I guess. Btw, no first impressions, but something else, since Snooz found it too unoriginal. I’ll try something new now.
GAMEPLAY: The gameplay in this level isn’t too good. The level is very small, has only two springs, and way too many warps. The level has three tubes. The layout of this level is bad, I don’t like it. It’s too open and too squared off in some places. I don’t understand the way the pipes are placed. I don’t like it, sorry. The flow in the level is very bad, since there are only two springs. The level is Spaz biased, and that’s again, bad. Some places with warps are not too good, cause they don’t show where the warps are. I don’t see a reason to put a vine somewhere in the level, the only reason possible is probably to help the flow a bit, but I still don’t like it. This is easier for Spaz, because Jazz can’t get on it with his special move. You can get up there with every character but you need to run to the right first. Then left, and then jump. This is a sort of biasing, and also bad. There are some evil dead ends, too.
EYE CANDY/TILESET USE: The eye candy is bad. Why? The tileset may be limiting, but there is almost nothing. There is a background in layer 5, which doesn’t look too good, cause it’s only at the bottom of the level. It’s also too small. The eye candy in layer 4 are only a few stones. Layer 3 has some tubes, and that’s probably all. The tileset isn’t too good used, sorry. There are some pipes in layer 4 too, and I don’t understand why they’re placed there.
PICKUP PLACEMENT: The ammo placement in this level is ok. There is enough, and it’s okay placed. The carrot placement is good, there is one carrot. The bad thing is: why is there an invincibility here? This isn’t used alot, that’s probably the reason, but I don’t like it. It’s too powerful. There could be more ammo in some places, though, but it doesn’t matter. There are some crates too, but I am glad there is no ice. A real complaint is the power-up placement. Sorry, way too many. Don’t do this in a level with a size like this. I found 6 power-ups. Argh. The only power-ups that where not there were gun8 and ice. I don’t see a reason to put a gun9 power-up here, it’s not useful imo. There are 3 fast fires in a warp, and it’s fine.
ORIGINALITY: The tileset used is underused I think. The music in the level was never used, and that’s a good point. The use of the tileset wasn’t too original, but there were some things I never saw with this tileset… but that was bad. So, I don’t think the level is so original.
PLAYABILITY: I don’t think this level is too fun to play. Since the level is too open, you can’t fight too good in it. It’s easier to dodge the seekers here. The dead ends in the level make the level not too good to play in too, and I don’t like it. That there are only 2 springs, make it worse. Sorry, this level is not fun to play.
Tips: Make your level bigger next time. Make more springs and use a tileset with more and better eye candy. Make a better layout and flow. Make no dead ends. Make it more closed.
Others: Host this: No.
Download recommendation: Probably for no-one, only for people who like small level and only like battle levels. No download recommendation: For people who are normal players and reviewers, and know much better battle levels.
My final rating is a 5. Try harder next time.
- DarkSonic of XSÐ, CC and XLM was here.

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Review by fearofdark

Posted:
Posted more than 17 years ago
Spaz Slackrabbit (185 Points)
Number of reviews with ratings159 Featured reviews4 Average helpfulness64%
Rating
6.7

Good level. A bit confusing (especially trying to get to the fast-fire and power up :!, I can get to the other 3 though), very good backround I must say. A wide amount of 9’s (The gun’s that go through walls) but very little of everything else. So I give you 6.7, cause you created this backround well, and chose a good music file.

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