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|Castle's Of Horror.txt||0.75 kB||21 Mar 2004|
|XlmHorror.j2l||Â§2Castle's Of Horror||13.16 kB||21 Mar 2004|
|HauntedH1Hell.j2t||Haunted House Hell||296.91 kB||16 Mar 2004|
Here my next ctf. its for the contest of XLM, using HANUTED HOUSE LITE HELL from pyromanus :). check it and rate please. Ðx
It feels kind of wrong that a TSF level uses a tileset that was recently converted to 1.23 from TSF.
Aside from the confusing eye candy, the first thing I noticed was the missing borders at the top. No borders around the level mean flag bug whenever a player with the flag touches the edge. Flag bug is when “
It was pretty confusing the second I started hosting this level. While the eye candy isn’t that bad, it’s rather distracting so it gets in the way of gameplay, which is more important in a level. In addition, a few more tiles with shadows on them should have been used.
CARROT AND AMMO PLACEMENT:
Even though the coins aren’t that hard to reach, I would like it more if the full energy carrot wasn’t in the coin warp room with the seeker powerup. The powerup placement isn’t bad as it is, but the ammo placement could be a little better in a few places.
HOST THIS OFTEN?
Nah. 6.2 is my rating.
Well, let’s review this…
[-] Single player mode available
[x] Multiplayer mode available
[-] Splitscreen mode available
[x] Internet mode available
[x] Network mode available
[x] Playable with Jazz
[x] Playable with Spaz
[x] Playable with Lori
LVL DESIGN, EYECANDY AND…STUFF
The lvl is design is simply CTF style, nothing other. It has some suckertubes, coins and hard to reach bases (took me very long to find the red base).
Also there is a big problem with eyecandy: In the background are platforms, the same platforms as on which you can walk, DON’T DO THIS. In CTF mode you have to be really fast, and if you then don’t know what’s solid and what belongs to the background scenery, it’s very bad. Also, I just don’t like the pallete of this tileset. And I agree with BlurredD, it gets weird to use a tileset converted for 1.23 in a TSF level.
The gameplay is very hard, mostly because of that &$/$§(” background. But also the bases are hard to find (especially the red one). It just gets very hard to manouver around because of that eyecandy problem. There are some coins, but they are easy to get. In the coin warp is a seeker powerup and a full energy carrot.
AMMO AND OTHER WEAPONS STUFF
Ammo is ok placed, but I mostly don’t see it, because of that #%§!/ pallete change (not Dx’ fault).
The set used for this lvl is Haunted House lite edition by pyromanus. Well, at first there’s the weird thing of using a 1.23…bla bla..you know what I want to say.. and then I also just don’t like …bla bla bla bla bla (said all those things before)
USE OF TILESETS
Look on eyecandy
Maybe you will be very angry about me and slay me or something (you even are angry on me I think) but well, I don’t like this, so I’ll have to give a 6
LEVEL RANK: Little big above average
FINAL RATING: 6
Don’t want to see Dx crying..so here 6.0[This review has been edited by PHT]
:’( * CRY *
…I kind of miss having beta tested this, but it sounds like you didn’t bother to fix anything I pointed out anyway.
Eyecandy: not bad,but i think the building’s in the background is a bit too much.
Gameplay: i think this dont looks like an CTF lvl,this is more for single player.
Tileset: the tileset is very good.
like i said,with that tileset,single player.
ammo: Good,nothing bad.
Host: not for hosting.
Dx,you are the best in single player lvl’s so do that.
i rate: 6,7[This review has been edited by Lulu][This review has been edited by Lulu]
Castle’s(?) Of Horror
Another level of Dx, and one of his first CTF levels I believe…. This levels is also for the XLM CTF Contest, just like DarkSonic’s Cavey Forest and my own Eternal Gardens, which I uploaded just before you. Anyways, I have made my intro long enough, let’s see if this level can go for gold in the CTF Contest!
EYECANDY: 2.0 out of 2.5
Probably the best thing about the level is the use of the eyecandy, which doesn’t have much errors It’s not too buggy and I liked it, however sometimes you don’t see where you can walk or not because of the bricks in the front layer. Backgrounds are original, but a little bit too plain. I really liked the name text one the gravesto… What the heck… Argh, you spelled my name wrong again! How many times have I told you during the testing that it’s ChippieBW and not ChippyBW!!! Fiend! Well, for the rest I have not much to say bout the eyecandy, it’s as fine as it is, but you could have used not so much in the front layers. That would guarantee a better movement.
AMMO: 1.5 out of 2.5
Unfortunately the ammo isn’t as good as the eyecandy, and I guess the same thing will count for the rest of the level, unfortunately. Starting of with the Powerups, the three PU strategy (Seek-Toast-Bouncy) is quite original, but I doubt if it will work well, because the Toaster isn’t just a weapon that good in my opinion. About the coin warp idea: it is nice, but a little bit unreasonable, because you need 20 coins to get to the warp and take the Seeker and Full NRG, ten coins would have been more then enough, or even less. Now, you just don’t have enough time in a quick match to collect 20 coins for the Seeker or the carrot. A example of good coin placement is the level Castle Of Corruption by Snooze, that level had a good coin warp. The smaller ammo is also not really good, probably because you don’t see the most of the ammo.
LEVEL STRUCTURE: 1.0 out of 2.0
This is another point of critism, the structure isn’t that good. The fact that kills it is the fact the the eyecandy with the bricks in the foreground kills a lot of the structure, because you don’t know where you need to go a lot of times. Also the sucker tubes ain’t well, sometimes you run up to them because you don’t see them and you get busted out of the house. There are in my opinion too much small holes in the level which make you lose the way behind the foreground eyecandy. Could be a lot better.
GAMEPLAY: 1.75 out of 3.0
The wrong spelling in my name already kills one of the three gameplay points (just joking) As you can see in the three points above I wasn’t really charmed about the gameplay. The eyecandy pleased me the most, but the sometimes un-nice placement and the structure which doesn’t provide a good flow takes even more points away. The music however is just fine, Haunted is a music file which fits right to this level.
As you could read above I wasn’t really hysterical about this level, the good eyecandy just saved it from a vote below average (5.5) However there are still a lot of points which you need to improve. You have shown that you can create good eyecandy with this level, now try to combine eyecandy and good gameplay in your next level. I guess you surely will create better CTF level in the future, don’t worry. But, is this enough for winning the CTF Contest? I’m sure not. I don’t want to be arrogant or egoistic, but in my opinion my level and DarkSonic’s one were a lot better. Maybe you can get a bronze medal, but I doubt there’s more for you to get here. Here you go, a 6.2
Download: I don’t really know… it’s not a really bad level, but it needs a bit more work. I wonder why this level is 1.24 while the tileset got just converted to 1.23. A little bit useless, and it takes away a lot of hosts.
Host: Nope. There are better CTF levels too host, and I wouldn’t even host it to just read the gravestones.
- ChippieBW of XSÐ, CC and XLM
Eat your lima beans, Johnny.