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|Lost in other worlds.j2l||Mission metroid||6.56 kB||07 Aug 2005|
|Lost in other worlds2.j2l||Lots of bosses||2.21 kB||07 Aug 2005|
|Lost in other worlds3.j2l||Junkability||32.21 kB||07 Aug 2005|
|Lost in other worlds4.j2l||desert temple||5.58 kB||07 Aug 2005|
|CyberSpaz Tileset2v.j2t||CyberSpaz Tileset2v||170.25 kB||18 Jan 2000|
|JJ1Deserto.j2t||JJ1 Deserto||76.77 kB||08 Aug 2004|
|Space.j2t||Space||99.88 kB||29 Apr 2003|
|Top3.j2t||Top secret ][||95.97 kB||07 Feb 2004|
|FutureDreams.xm||" Future dreams "||1305.48 kB||21 Mar 1998|
|ticker.xm||TICKLER||703.49 kB||24 Jun 1999|
|2unlimit.mod||mod.2unlimited||54.74 kB||08 Nov 1998|
|Depeche.s3m||visions||63.27 kB||07 May 2001|
Same but fixed.
Iluz knows that Iluz land was too large for it’s own good, so then he/she(I don’t know) creates a new pack that feels the same, but smaller. And it’s every bit as good as Iluz Land, and maybe even better. A sentence which here means ‘Still below a 5’
Let’s start off with Mission Metroid. Ok, there are plenty of sprite sites around. A quick tileset is all what was needed(seriously). Instead we have Blade’s tileset for Space stuff. It’s a good tileset, but for Metroid? Ah-no.The Music is even worse. It’s some generic 70s techno mixed with people laughing. The Music has a horrendously Un-metroid feel. Oh, and in pure Iluz fashion you collect lots of gems. To destroy the motherbrain(Which is just a bunch of computers) you collect some TNT. Beat some badly placed enemies and move on. To where? To Devan. Who apparently has decided to stop you with THE SUPER BOT!(Fear it.) The Superbot is an easy boss. Give it some advantage, people. Placing it in a small flat area with Devan watching ovehead is giving me the advantage. Anyways beat it and Devan says: “Impossible I lose.” Hopefully you like Engrish for our next level is..
LOTS OF BOSSES! WHich starts of giving you tons of fastfires(in pure Tons of Bosses level fasion) and some NPCs spouting out engrish Star wars phrases. Next comes a bunch of bosses. But all I got to was Devan, an unused Super bot(You need a different devan for that to work. I know. Shocker), Bolly, and Bubba. My shots hurt Bubba so I decided to focus my time on him. And when I beat him I get the message of “Lori:Lot’s of bosses”
The next level seems to be done by someone else because it’s worse than usual and it starts with “Welcome to my level” but eventually it feels like Iluz made it because you collect crap for no reason. Then fight 5 bosses in one arena or something. i wasn’t in the mood to fight umpteen bosses on an airboard flying near 90 too many hurt events being chased by uterus. So Iskipped it. The next level has a bad placement of tiles(A masked erm, I’m not in the mood I’ll get a pic up maybe) so I had cheat to get past that. Then theres tons of lizards, a big fall, more float lizards and a fight with 1(WHAT? ONE? What happened to 5 Shmijillion?)bilsy.
The Eyecandy is once again too plain, and everything past the first level is too lame.
If this was just the first level you would recieve a 3, maybe a 4. I liked that level to some extent, but everything else is horrible, bringing the score to 1.8.
Steer clear of this pack. If you are just craving for the SP munchies, just go play TDI,TR,FSP, and other more memeroble packs all over again.
Better than earlier works of Iluz, but still very unprofessional. All the levels involve running around, getting some pickups and killing one of multiple bosses in a way too large arena. The pickups were placed in a very unbalanced way. Often you’ll find one spot with a lot of weapons, while the rest is empty. Multiple bosses clumped together is not a very good idea either. All the levels were really short, and it didn’t take a long time to finish the pack.
Very easy. The bad guys didn’t really prove a challenge and with the right tactic you could lure out one of the bosses and beat him up while the other guys just stand somewhere else and do nothing. There wasn’t that much weaponry, but enough to successfully kill off one of the bosses and end the level.
Not very creative. Clumped together bosses have been there since ages, and I couldn’t remind anything else that’s creative either. The tilesets weren’t used very well either, even though some levels had a background layer or two. The first level had some kind of plot (destroy the motherbrain), but I had wished there was some kind of storyline.
Dull. In the first level it was ok, but it got worse with every level I passed. In the second level many blocks that looked solid were unsolid, which was annoying. The third level was the worst, with annoying metal stuff in the foreground, making it hard to see anything. In the last one the lighting suddenly turned to 0 when I was in what was supposed to be a temple, then it got 100 again for no reason.
Due to the poor gameplay, lack of difficulty and too short levels, it wasn’t really fun to play.
Better than older stuff of the author, but still not really good.
Eat your lima beans, Johnny.
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