The Madness2 Reloaded

Rating
1.8
Reviews:
1
Downloads:
635
Date uploaded:
20 Nov 2005 at 20:13

Download details

Re-upload/Edit Download
Author
iluz (More uploads by iluz)
Type
Single player
Credits
I'd like to thank the maker of dtn voic
Version
TSF
Satisfaction
0%
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Madness2 .zip (391.98 kB)

File contents

Madness2.j2l The Madness reloaded 2.53 kB 20 Nov 2005
dtn-voic.xm 762.40 kB 05 Apr 1999

Description

Madness two is here. Prepare to drive crazy.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 1.8

Not recommendedReview by n00b

Posted:
28 Dec 2005, 23:44
Spaz Slackrabbit (165 Points)
Number of reviews with ratings78 Featured reviews13 Average helpfulness83%
Rating
1.8

Ok, so I’m a month late.
Anyways, this here level is a sequel to a pretty bad test level. It seems Illuz took ALL of my suggestions. Gone are the lush, open, elliptic spaces. They are replaced by green, small, linear areas.
The level starts with 3 routes(there may be more I couldn’t tell) each on easier than the last. I found a frog route, which was near murder, because the frog can’t attack and he’s bombarded by air and land enemies. Which isn’t too bad on paper, but since the air assault is from bees, and the areas are too small to actually jump over anything, it’s pretty bad in execution.
An alternate route turns you into a hip-hop and you go to an area that is rather open, but stuffed with float lizards and spike bolls, so it doesn’t matter. I think I only lost two hearts there.
The final route I discovered, was Jazz/Spaz/Lori(the ideal character being SPaz, more on that in a sec) falling down a pit with lot’s of dragonflies. If you buttstomp, theres no challnge. All 3 routes lead to a warp where you have to copte ear down another pit with more spike bolls. The pit leads to a water sequence where you dodge fish in linear tunnels. The water sequence leads to some overly long sucker tube finale, which then leads to the exit. This seems like it was built with the original flashing blocks, because the ending says “Ah my eyes, the madness is over!” Which leads to a normal looking Tubeelectric level.
The ending screams “NO SEQUEL!” And I say good riddance. The level design went from Open to Claustraphobic, and the eyecandy went from Flashy(literally) to dull.
But hey, it’s better than the original.

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