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0.34 kB | 29 Aug 2006 | |
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Easter-feasta | 6.53 kB | 30 Aug 2006 |
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Easter99 | 201.33 kB | 27 Jan 1999 |
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Carpe Diem | 976.13 kB | 29 Aug 2006 |
In this reupload I have made a better boss room, used less 1up’s and fixed the bug in the bonus room.
lol
This level feels a bit like a try-out. There’s a lot of stuff in there, not all of it working correctly.
Gameplay:
Quite solid. You kill enemies, collect goodies, find some crates, and kill a boss at the end. Nothing outraging, nothing awful. The boss had a more interesting arena now, unfortunately it the stupid guy got stuck in the spikes quite often, making him easy to kill. There were some platforms in the air with some crates and a flying lizard, unfortunately I played as Lori and couldn’t reach them.
Rating: 6.0
Difficulty:
Very easy. Nothing really challenged my hyper-mega-jazz2-skills (or something). The lives in the bonus warp were tweaked, still too many. For some unknown reason I lacked four coins this time though. Hardly any ammo, but none was needed anyway. There was enough food to get a sugar rush. In some places even a little too much, I felt. Oh yes there were some crate puzzles, but those weren’t hard either. Some more difficulty would surely boost the fun.
Rating: 5.5
Creativity:
Nothing all too creative, but some good appendages. In the updated version, the arena was made more appealing, but then again, it’s buggy. The landscape has been fixed a little too.
Rating: 6.5
Eyecandy:
Still not very beautiful. The surroundings have improved, yes, but then again there’s not much eyecandy and still some tilebugs. And I hate the Easter tileset. =P Well, enough for 1 bonus point.
Rating: 5.5 (+1.0)
Story/Design:
Quoted from the readme: “Devan and his army want to destroy easter land!”
Aaaah, so, well, any reason for them doing so? No? Nevermind, who cares. This is one of those utterly creative stories only coming around once a year or so. Easter land doesn’t look like easter land too, more like land of random objects land. But I’m getting too sarcastic here. To the point, not much effort has gone into designing anything plausible or adding a plot.
Rating: 5.0
Overall:
I find the improvement done in the update quite minimal, most of the really prominent problems are still there. The new boss arena doesn’t work, the game’s still too easy, however, the level looks a bit better in most areas now.
Final Rating: 6.2 (+0.2)
Download Recommendation: Maybe
Have fun.
~LF
This was good for your first level.
EASTER FEASTA REVIEW:
EYECANDY: The Eyecandy was OK but there wasn’t much in the background or foreground. 6/10
GAMEPLAY: It was quite short. Finished it in about 5 minutes. It was quite confusing trying to find where I needed to go. 6/10
PICKUPS: There was lots of 1UPs in the Bonus Warp. The number of 1UPs have been reduced now, so I will increase the pickups score by 1. There’s not too many Gems which is good. There was some food. The pickups were placed quite well. 8/10
OBSTACLES/ENEMIES: Not too many or too less enemies. They were placed well. There was a Trigger Zone (TZ) used where the Trigger Crate was. I saw a message saying to use the crate if you don’t have TSF. You can do TZs in 1.23 as well. Just download the JCS.ini update from here: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=105
7/10
TOTAL: 27/40 (6.75)
BONUSSES:
Since this is your first level and you spent 2 weeks on it. I’ll award an extra 0.2 for effort.
FINAL SCORE: 6.95
Rounded to 7.0
DR: Yes
This review probably isn’t good enough but I don’t feel like writing a huge review at the moment.
I will fix these errors today and reupload it.
EDIT-The level has been re-uploaded now. Enjoy!
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Eat your lima beans, Johnny.
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