Mystical Forest

Rating
6
Reviews:
1
Downloads:
360
Date uploaded:
18 Nov 2006 at 21:46 (Minor update on 5 Aug 2009)

Download details

Re-upload/Edit Download
Author
PurpleJazz (More uploads by PurpleJazz)
Type
Battle
Credits
Tileset by Pyromanus. Cooba for beta testing.
Version
TSF
Satisfaction
0%
Screenshots
icmforest.zip (545.93 kB)

File contents

icmforest.j2l §1Mystical Forest 8.23 kB 19 Nov 2006
DiambGarden.j2t Diamondus ? Garden 247.29 kB 16 Nov 2004
ictoan.it I.C.T.O.A.N. 487.09 kB 12 Jul 2004

Description

It’s another level by me!

EDIT – Fixed a bug with the one way events.

EDIT – Added more Carrots.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6

Not recommendedReview by Arti

Posted:
19 Nov 2006, 12:56 (edited 20 Nov 06, 19:53)
Frog (24 Points)
Number of reviews with ratings24 Featured reviews0 Average helpfulness65%
Rating
6

:/

Gameplay: This level’s layout seems random, with random platforms placed. The flow is quite bad. Lots of springs throw you into a wall, throw you into a vine to disrupt the flow and there are a lot of dead ends, but most of these have goodies or a warp (Good =D). There’s a warp around 5.29 but it slows the gameplay down, since you have to stop and get on the platforms. You can’t run anywhere without getting thrown into something. 84.45 doesn’t have floatups.

The copter at the right bottom corner, where the springs lead doesn’t seem to serve any purpose and the spring at 86.26 just throws you into a wall or a ceiling. If it’s supposed to bring you to the gold coin, it doesn’t work (Except if you’re Spaz). You could add a spring at 108.35 so players get send to the vines without the copter. So, the layout doesn’t impress me and the gameplay just sucks.

Eyecandy: Hardly anything. There is eyecandy, but it usually consists of 20 of the same trees next to eachother. At 65.12 there is one ugly background shaped as a block. Not a nice shape and the trees sticking out above it look kind of weird. Around the same area, hordes of bushes are placed rather ugly over the grass ground tiles. Everything just feels so empty and blocky. This really disappoints me, especially since you are in IC.

Weapon Placement: The amount of ammo is good and lots of players could play, but don’t you think 5 PU’s are too many for a tiny level like this? There’s also a lot of carrots, but still I think there are too many PU’s.

Comment: You should really improve your flow and fix bugs and let more people test it. It just lacks the flow and gameplay and stuff to make this a good level. It’s a good tileset and it has lots of EC things. Use them.

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