Debon Hell

Rating
6.1
Reviews:
3
Downloads:
536
Date uploaded:
3 May 2007 at 15:53 (Minor update on 24 Sep 2010)

Download details

Re-upload/Edit Download
Author
Ischa (More uploads by Ischa)
Type
Single player
Credits
Universal Interactive
Version
TSF
Satisfaction
100%
Screenshots

No screenshots yet.

Debon Hell.zip (918.38 kB)

File contents

ndtt1.j2l Rain Woods 3.93 kB 03 May 2007
ndtt2.j2l Diving Down 2.40 kB 03 May 2007
ndtt3.j2l Cutted Burns 5.55 kB 03 May 2007
ndtt4.j2l Do Not Fly This At Home 5.89 kB 03 May 2007
ndtt5.j2l Piston It Away 5.07 kB 03 May 2007
ndtt6.j2l Lost In Darkness 3.41 kB 03 May 2007
ndttboss1.j2l BOSS: Toasty 2.25 kB 03 May 2007
ndttboss2.j2l BOSS: Splock 3.04 kB 03 May 2007
ndttboss3.j2l BOSS: Debon 1.89 kB 03 May 2007
ndttend.j2l The End 1.94 kB 03 May 2007
CoralC.j2t CoralC 129.29 kB 12 Feb 2003
Desert.j2t Desert 50.83 kB 16 Feb 2003
ic-jparadiseD.j2t Jungle Paradise Day 259.91 kB 14 Nov 2006
Mez03a.j2t MEZ03a 42.69 kB 05 Aug 1998
Moonlight Forest.j2t Moonlight Forest 34.67 kB 02 Nov 2002
New Castle.j2t New Castle 155.26 kB 01 Jan 2002
Space.j2t Space 100.35 kB 06 Apr 2002
spaceport tileset.j2t spaceport tileset 49.40 kB 24 May 2002
wbrg.j2t Where Bad Rabbits Go 49.07 kB 18 Oct 2002

Description

Story
Devan Shell is angry about his last defeat. He now trusts his old pal Debon Hell with the task of destroying Jazz, Spaz and Lori!

Music If you want to have all of the music, you need these files:
  • HGH-WILL.xm
  • jazz2-atlantis.it
  • Voice_of.j2b
  • qsystem51
  • alliance.xm
  • haunted.it
  • night5.mtm
  • moondan.mod
  • DreamsOfHope2.xm
  • waterfal.mod
This episode contains
  • six brand new levels
  • three dangerous bosses (selfcreated)
  • a secret course in one of the levels
  • obstacles and challenges in each level
  • access granted-securities
  • and so much more!

So, download this and don’t forget to rate this pack!

Greetings,
Ischa

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.05

Review by SPAZ18

Posted:
13 May 2007, 13:29 (edited 14 May 07, 16:23)
Spaz Slackrabbit (162 Points)
Number of reviews with ratings111 Featured reviews6 Average helpfulness73%
Rating
4.6

LEVEL 1 – RAIN WOODS

EYECANDY

There are good backgrounds in Layers 6, 7 & 8. There’s also Rain in the Foreground but I think that it moves too slow. Layer 4 eyecandy looks repetitive though. The platforms look the same mostly.

5/10

GAMEPLAY

This level is far too linear. It is too easy to get through. When you fall into the pits, you don’t die. You should really use the CTF Instant Death trick in these pits. Level was too short. I could just run through it and use Jazz’s copter ears throughout mostly.

2/10

ENEMY PLACEMENT

There were only 8 enemies in this level. I counted them and that was really how many enemies there were in this entire level. Most of them were just Norm Turts and the others were Tuf Turts. The placement is poor as you could just hover or jump over them. 8 enemies is not enough to kill the player.

1/10

OBSTACLE PLACEMENT

There were absolutely NO obstacles in the entire level. Placement is non-existent.

0/10

ITEM & BONUS PLACEMENT

The only items in this level were Tomatoes and there wasn’t very many of them, only about 25. There was no ammo, no PUs or anything else. There was no Bonus Area.

1/10

LEVEL 1 TOTAL SCORE = 9/50

LEVEL 2 – DIVING DOWN

EYECANDY

The background is OK, but you can’t see all of it as you go further down. Layers 3 & 4 looked far too repetitive. There was nothing much else in the way of eyecandy here.

4/10

GAMEPLAY

This level was shorter than the first level. It was boring as all you were doing was swimming round shooting fish and then getting to an exit which I did in about 20 seconds.

1/10

ENEMY PLACEMENT

There were only 9 Fish in this level. They were poorly placed as you could easily swim past them.

1/10

OBSTACLE PLACEMENT

This level also has no obstacles, meaning placement is non-existent.

0/10

ITEM & BONUS PLACEMENT

The only items here were the 16 Melons placed in a boring 2 × 2 square form. No Bonus Area.

1/10

LEVEL 2 SCORE = 7/50

LEVEL 3 – BOSS 1: TOASTY

Note: I rate Boss levels differently to the main levels.

EYECANDY

Eyecandy is not bad in this level. I liked the background in Layers 6, 7 & 8. Layer 4 also looks OK.

7/10

GAMEPLAY

I quite liked how the Boss is done here. It was homemade. There is a destruct scenery block that you have to shoot lots of times to make a Trigger Crate drop out. I thought that a text event giving hints about this would have been good as first time players will have no idea what to do.

7.5/10

ITEM PLACEMENT

I think some of the Carrots would have been better as re-generating items. Don’t make them re-appear to often though. Put the longest dealy possible of the Full NRG carrot. Placement of these was good. But as I said, make them re-generate.

7/10

LEVEL 3 (BOSS 1) SCORE = 21.5/30

LEVEL 4 – CUTTED BURNS

EYECANDY

The backgrounds are good. I like the use of the lighting events in the caves though I think it was too dark sometimes to see where you are going. Layer 4 was OK too.

6.5/10

GAMEPLAY

The level was still too short. Though it was a bit harder this time. There was a cave to get through full of spikes. There are Hurt events in this level too meaning that you can get killed. Good level but still a bit short.

6/10

ENEMY PLACEMENT

Placement was OK but there wasn’t really that many enemies. More than LV1 & 2 but you could still hover over them with Jazz’s Copter Ears.

5/10

OBSTACLE PLACEMENT

There was an “Access Granted” block to find in order to access the cave. First time players would not have known where it is. But if playing for the second time you will finish the level even quicker. There wasn’t many other obstacles other than the Hurtand the Freeze Enemy events.

5/10

ITEM & BONUS PLACEMENT

There was some Chicken placed in this level though there wasn’t a lot of it. Not enough for a Sugar Rush. There was a Fly Carrot in the cave. There was also a hidden area with Float Up events used here and there was 9 Blue Gems at the end. I didn’t find this area the first time so it’s very well placed.

5.5/10

LEVEL 4 SCORE = 28/50

LEVEL 5 – DON’T FLY THIS AT HOME

EYECANDY

There was only the moving ships in the background and the grey blocks that the player has to follow. The moving ships would get annoying after a while and possibly give you a headache as they do move a bit fast.

3/10

GAMEPLAY

This was the most boring level in the pack. First you get an Airboard and then go through a sucker tube. Next you have to follow a path of grey blocks to some ship or something. I was doing this for 10 minutes and nearly resorted to quitting as I got so bored.

1/10

ENEMY PLACEMENT

The only enemies here are Bees and Floating Suckers. These enemies are easy to avoid and they do get annoying as that is they are the only enemies you will see throughout the entire level.

1/10

OBSTACLE PLACEMENT

Obstacles are non-existent here.

0/10 – I give this a zero as I think a level should at least have some obstacles.

ITEM & BONUS PLACEMENT

There are only Gems and Burgers all placed in the boring 2 × 2 square shapes. Nothing else here.

1/10

LEVEL 5 SCORE = 6/50

LEVEL 6 – BOSS 2: SPLOCK

EYECANDY

Layer 4 is slightly too repetitive but the backgrounds look great. I like the rain too.

7/10

GAMEPLAY

This Boss Arena is bigger than the first one. However, you are really doing the same thing as you did with Boss 1 except there are disappearing platforms which make it a bit harder.

6/10

ITEM PLACEMENT

Carrots are in the level and that’s all you really need in a Boss level. Since the level is bigger the placement of the Carrots is great.

8/10

LEVEL 6 (BOSS 2) SCORE = 21/30

LEVEL 7 – PISTON IT AWAY

EYECANDY

I like the backgrounds here though you need to improve the Layer 4 eyecandy as most of the platforms look the same.

4/10

GAMEPLAY

This level was a bit harder. Though you could still hover over nearly every enemy, there was a “Access Granted” trigger that you had to find. Once you found it, some trigger scenery would activate and you would have to go through a warp puzzle which I like though it is still a bit easy as you can just hover through it.

6/10

ENEMY PLACEMENT

As I said before you could just hover over most of the enemies so the placement isn’t that great.

2/10

ITEM & BONUS PLACEMENT

There was some cheese and some TNT (first new weapon at last) although there was not much use for it. It might have been good for some Bomb Scenery but there wasn’t any. There were 3 Morphs in the Warp Puzzle.
So placement was OK but still not many items.

5/10

OBSTACLE PLACEMENT

As I mentioned before there is the Trigger Zone, Trigger Scenery and the Warp Puzzle. Placement is OK though there wasn’t many more obstacles.

5/10

LEVEL 7 SCORE = 22/50

LEVEL 8 – LOST IN DARKNESS

EYECANDY

The backgrounds are great. Layer 3 is used for some leaves on one of the trees which I like. The Layer 4 eyecandy is still not that great though. Still a bit repetitive at times.

7/10

GAMEPLAY

This level was much harder. There was an “Access Granted” block to get up to by using the disappearing platforms which then opens up a passage through the tree on the right. The spike pits were done much better. If you fall into them Trigger Scenery activates so that you can’t jump or fly out. No checkpoints though which can be annoying. Level was still a bit short though.

7.5/10

ENEMY PLACEMENT

Placement of the enemies was better, you could get killed more easily as you couldn’t hover over many of them. There was a bigger variety of enemies including Dragonflies, Lizards, Dragons and Ghosts.

8/10

ITEM & BONUS PLACEMENT

There were a lot more items to pick up here. There was some Bouncer Ammo (wasn’t very useful though), Gems and quite a lot of Hams. There was also a Morph, though you could use Jazz anyway. So, good placement of the items.

7/10

OBSTACLE PLACEMENT

The disappearing platforms made the level harder which I quite liked. There was an “Access Granted” block to find in order to proceed and I liked the way those Spike pits were done.

9/10

LEVEL 8 SCORE = 38.5/50

LEVEL 9 (BOSS 3: DEBON)

EYECANDY

I really like the moving background. It looks as if the Spaceship is really moving. I like the design of the spaceship too.

10/10

GAMEPLAY

This Boss level is different to the other two. You have to touch the ? blocks one after the other. After that you touch the ! block to defeat the final boss. It was confusing figuring out what to do at first so text events would have been useful.

7/10

ITEM PLACEMENT

There are 4 Carrots that re-generate, this is good as you can get roasted easily. But I think they re-generate to quickly, try putting a longer delay on them.
I also think just 1 Full NRG Carrot might have been useful for emergencies, but set it to the highest delay possible.

8/10

LEVEL 9 (BOSS 3) SCORE = 25/30

OVERALL SCORE: 9 + 7 + 21.5 + 28 + 6 + 21 + 22 + 38.5 + 25 = 178/390 = 4.5641025641025641025641025641026
ROUNDED TO 4.6

RANK: F+ = Not too bad but can be improved

DOWNLOAD?

While the boss levels are very well done and original, the main levels are not that great, though there was one or two very good levels. The levels did have great eyecandy but this pack was let down by how short the levels were. So, I’m afraid it’s no DR.
Normally I’d give an N/A if it’s 5 or more but I’ll be nice and give this download an N/A because it has some really cool features and the bosses are original.

EDIT: I just got a PM from Ischa saying that his levels are for beginners so next time I review another one of Ischa’s levels I will think about that.

Phew, my longest review ever. Over 1700 words!

~SPAZ18

3 of 4 users found this a good review. Did you? Yes/No

Review by BattleSpaz

Posted:
3 May 2007, 20:06
CTF Bug (8 Points)
Number of reviews with ratings4 Featured reviews1 Average helpfulness46%
Rating
N/A

Your idea is nice, but your levels need bit working. For example, you could make them more challenging and not so straightforward: in first level you just walked forward and blasted few enemies, and there werent much of eyecandy. You could make your levels differ, like more trees in first level, maybe visit underground and ceilings and enemies in right spots. And the bosses could have somekind of hint “Shoot Here”, and I didn’t know where to fly in the flying level.

Don’t take this as a bad comment and think “My levels suck”, instead take these as a help how to build your levels even better! Your levels are getting better and better every time. You could use some of other levels as an example, like Ressurection of Evil and other stuff rated high. Look how they have been made and the eyecandy, too. Keep it up!

1 of 1 users found this a good review. Did you? Yes/No

RecommendedReview by Rauljazz

Posted:
13 May 2007, 08:36
CTF Bug (1 Points)
Number of reviews with ratings1 Featured reviews0 Average helpfulness20%
Rating
7.5

I have a question:
How I can shoot the bosses?

I write the levels:

Level 1:
Rain Woods:
Where is the intro?
This is a good tileset,but the level is very short.

Level 2:
Diving Down:
Yes,it’s a very good level.There are some fishes and the eyecandy is very good.I like this tileset.

Level 3:
Boss:Toasty:
I like hot, lava tilesets,but I can’t complete this level!

Level 4:
Cutted Burns:
The underground corridors are very nice,the eyecandy is good and there are lots of hurts!

Level 5:
Do not fly this at home:
I don’t like this level and tileset very much.But the moving ships are good!

Level 6:
Boss:Splock:
It’s a very good tileset ,but I don’t
complete this level too!

Level 7:
Piston in away:
This is my favourite level.
The eyecandy is good and I like warp mazes!
Good work,but this level is too short!

Level 8:
Lost in darkness:
Good eyecandy and good level.
Nice work too!

Level 9:
Boss:Debon:
Very nice tileset and level,but I don’t complete this!

My comment:
Very good tilesets and levels but some of these are very short.

1 of 2 users found this a good review. Did you? Yes/No

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