DarkHell Episode 1

Rating
2.1
Reviews:
5
Downloads:
351
Date uploaded:
30 Sep 2007 at 11:58

Download details

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Author
DarkHell (More uploads by DarkHell)
Type
Single player
Credits
DarkHell
Version
TSF
Satisfaction
0%
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DarkHell 1.zip (3.78 kB)

File contents

Readme.txt 0.09 kB 30 Sep 2007
DarkHell 1.j2l The Lost Caves. 3.46 kB 30 Sep 2007

Description

This is the first file and the first story that I created on Jazz2online.

DarkHell offers a high level design.

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Quick Reviews Average: 3.1

Not recommendedTheKax rated 3

“DarkHell offers a high level design.”

No it doesn’t. The bosses of the level were annoying, the level was too short, and there is nothing new in that design, we have seen many carrotus levels before, the tileset is overused!

Thats why I gave 3.

Not recommendedTuetle-123 rated 2

Lower download recommendation…

Not recommendedTyphoon Bunny rated 4.2

Very short comment:
-very short
-boring.

My rating is: 4.2

[Review changed to quick review. For more information, see \Review Rules\. – Cooba]


User Reviews (Sort by Helpful Index or Date Posted) Average: 1.5

Not recommendedReview by SPAZ18

Posted:
30 Sep 2007, 17:29 (edited 30 Sep 07, 17:31)
Spaz Slackrabbit (162 Points)
Number of reviews with ratings111 Featured reviews6 Average helpfulness73%
Rating
1.4

Sorry, but this level does not match my definition of “high level design.”

EYECANDY

There is a pretty nice background use here. You can see waterfalls and carrots which look good. Unfortunately, the Layer 4 eyecandy is VERY repetitive. You have used about 2 tiles for the ground. The cave looks OK with the lighting event. But it is impossible to miss the repetitive Layer 4.

3/10

GAMEPLAY

There is not very much gameplay in this level. You start of in a cave and then jump up some platforms and come across a puzzle using a pushable Rock. You are then told to save the game, however there is no point as this puzzle is far too easy and the level is very short. Also, you can get through it without even trying to solve it by using Spaz’s double jump ability to get through.
Star blocks have been used as Buttstomp Scenery which can confuse players as many would think they are shootable blocks.
The puzzle is a nice idea but it is executed poorly.
Once past the puzzle, you are then faced with a VERY TEDIOUS Queen Boss Battle. The gap you stand in is far too small as some of the Blaster bullets kept on hitting the ceiling. This lasted me about 4 minutes which is boring for many players.
After getting through the Queen, you then have to defeat a Schwartzenguard boss along with one respawning Lizard that takes too long to respawn.
Then that is the end of the level.

2/10

PICKUP PLACEMENT

First off, there are absolutely NO CARROTS whatsoever. There is about 14 or 15 pieces of Food which is not enough. There is also a box containing 15 Bouncer ammo which is not a lot. At the start of the level there is some useless TNT.
After the puzzle, there is a Freezer PU which serves no purpose as it is useless on the Queen and Schwartzenguard.

1/10

ENEMY PLACEMENT

There are not enough enemies to kill me. I think I saw about 10 in total. They consist of Normal Turtles, Helmuts, Bats and Tuf Turts.
Hard mode is also no better. All that is different is that a few Bees have been added.

1/10

OBSTACLE PLACEMENT

As I said before the puzzle is executed poorly. There is some Buttstomp Scenery which some players might confuse with Destruct Scenery as the blocks have Stars “*” on them.

1/10

TOTAL SCORE: 7/50 (1.4)

DOWNLOAD?

No. However, don’t let the low rating put you off making levels, DarkHell. Just keep trying and you will get better.

Ooh, my ranking has just gone up to Spaz Slackrabbit.

3 of 3 users found this a good review. Did you? Yes/No

Not recommendedReview by sonicnathan 1

Posted:
30 Sep 2007, 16:51
Spaz Slackrabbit (136 Points)
Number of reviews with ratings99 Featured reviews6 Average helpfulness70%
Rating
1.5

Sorry but a bad start.

Eyecandey:
Nothing new. The background looks nice and it’s done properly. I like the giant carrots but that’s more of a foreground thing. The sky isn’t textured and you used 1 tile for the ground! Use a verity of tiles for the ground and use some srubag. There was no use of foreground whatsoever. All the things like shrubs, plants that could have been put into the foreground to boost the score was put in the main sprite layer. The cave place look decent but the tile’s for the ground are to repetitive. Overall the background looks good but the lack of textured backgrounds and the repetitive sprite layer really bring the score down. This is NOT true. “DarkHell offers a high level design.” Also use some different tilesets other than the ones that come with jazz 2. This one is overused to death. If you insist one using carrotus use something like carrotus fix.
3/10

Gameplay:
Little to no gameplay. Run around killing enemies, go over a bridge to a switch box, change into spaz, jump the wall, fight a couple more enemies and battle a queen who is way to far from the end of the ledge, fight the tuf boss. The fighting enemy part is about 2-3 minutes long and the queen part is about 4-5 minutes long. This level is to short I got bored out of my mind fighting the queen. Also at the wall part it says to save because of a puzzle but you can jump the wall as spaz rather than moving the rock. that’s about it.
2/10
Enemy placement:
Bad. There little enemies and there’s not enough to kill you. Al this level had was bees on hard mode, turtle tuf turtles, helmets and bats. The bat is placed in a way were it’s impossible to no get hit. There’s also a respawning tuf turtle at the tuf boss but that adds very little. so to little enemies.
2/10

Pickup placement:
Bad. There little food, I’d say about 15 pieces of food. Some tnt at the begining, a box of 15 bouncer bullets, 6 frostbit ammo, a frostbit powerup that’s in the open and no carrots. This doesn’t cut it.
1/10

Final score:8/40
Rank: F
Score: 1.5
Dr/No. Look at some successful episodes like the invasion of Deserto or the frogey quest.

0 of 0 users found this a good review. Did you? Yes/No

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