No screenshots yet.
|Dope1.txt||0.98 kB||28 May 2001|
|Dope1.j2l||ÃÃ¸pÃ©-MyStIcS; Stage I||5.91 kB||27 May 2001|
This is the new version from a old level. First called MBtest, now Dope1.
I changed many things, and I hope you like it much more than the first version.
i kinda like this level
Design Layout is below average
eyecandy is Good
Weapon placement was not very good
i think the wind is anoying
wind in Mp is Bad [This review has been edited by Stilettø]
hmm a carrotus battle level
I like the two poles in the screen looks great
This level is a little to small for a battle level
This level has lots of irratating stuff in it like
the secret passages (i took me a few minites to find a way through)
the morph chest (i become lori no way)
well the idea was great but maybe if you make the lvl bigger you’ll have more space to walk which will get you a better gameplay.
well better luck next time
Okay, in “Dope Mystics, Stage I” the author obviously tried to put some eyecandy in his level. And indeed, the level is relatively nice to look at. Stupidly the design isn’t on the same level in my opinion. There is just too much knick-knack (too many [useless?] events) in it: crates, a lot of empty secret rooms and areas, warps and the like, which makes the level not really fluently playable, if you know what i’m talking about. As F!re said, gameplay is the key.
To sum it up, i only see this level at the average (+ 0.5 lucky points for the eyecandy attempts). But don’t worry, there’s always room for improvements! :-)
I didn’t find an “old version” at J2O. Confuses me. I’d like to have a look at my old reviews…in other words i hate them being deleted by some admin-o-maniac ;-)[This review has been edited by Aiko]
Eat your lima beans, Johnny.