Epsiode 1 Turtle Terror(corrected version)

Rating
7.5
Reviews:
6
Downloads:
855
Date uploaded:
31 May 2008 at 19:07 (Minor update on 31 May 2008)

Download details

Re-upload/Edit Download
Author
OLOELO (More uploads by OLOELO)
Type
Single player
Credits
Levels:OLOELO,Tilesets:NOKA,NewSpaz,CelL,Disguise but in 2nd Diamondus unknown.
Version
TSF
Satisfaction
100%
Screenshots

No screenshots yet.

File contents

Diamondus lvl 2.j2l Diamondus Level Two 9.39 kB 24 May 2008
Diamondus Secret lvl.j2l Diamondus Secret Level 5.17 kB 30 May 2008
Episode 1 End.j2l End of Episode One 1.42 kB 24 May 2008
Guardian 1.j2l Guardian 1 The Mighty Robot 1.57 kB 25 May 2008
JJ1 Begin.j2l Diamondus Level One 7.42 kB 26 May 2008
Medivo lvl 1.j2l Medivo Level One 9.10 kB 30 May 2008
Medivo lvl 2.j2l Medivo Level Two 9.32 kB 31 May 2008
Tubelectric lvl 1.j2l Tubelectric Level One 10.72 kB 26 May 2008
Tubelectric lvl 2.j2l Tubelectric Level Two 7.99 kB 26 May 2008
Credits.j2t E.E.H Ending Credits 103.21 kB 09 Mar 2007
j1Diamondus.j2t J1: Diamondus 36.29 kB 15 Apr 2000
j1Medivo.j2t Jazz 1: Medivo 55.88 kB 01 Dec 2002
j1tubeelec.j2t Jazz 1: Tube Electric 23.83 kB 28 Feb 2003
JJ1 Diamondus -NOKA.j2t JJ1: Diamondus -NOKA 141.81 kB 06 Dec 2003
BONUS.s3m Bonus Stage 91.98 kB 23 Mar 2004
BOSS.s3m Boss Theme 87.75 kB 23 Mar 2004
song0.s3m 77.13 kB 04 May 2000
SONG17.s3m Medivo 113.88 kB 23 Mar 2004
song3.s3m 97.02 kB 16 Jan 2001

Description

This is Epsiode from Jazz Jackrabbit 1
called Turtle Terror.
I’m sorry for deleting the first one,but I forgot about a small part on the end of Medivo lvl 2.
I reccomend playing only with Jazz and on resolution 320×240,but if you want playing differently,so OK.
This pack contains:
3 Diamondus Levels
2 Tubelectric Levels
2 Medivo Levels
1 Guardian Level
and 1 Ending of the episode.
With orginal JJ1 music of course.

And coming soon:
Episode 2 Ballistic Bunny where Jazz still wants to find your love Eva Earlong and he will fight with different enemies on planets:Letni,Technoir and ORBITUS! ;)

Have fun with my levels and sayonara!

PS.Oops! In Tubelectric Level Two is my next stupid mistake >_< in the left-up part of generator is too fast animation. You must change this to good playing. Sorry for this!

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Quick Reviews Average: 9.6

RecommendedAxu285 rated 9.5

Nice level pack! Good job! :)

RecommendedNarsist rated 9.7

Good, good, and good!
I really really (and of course) really like it!!

But I didn’t like sparks. (-0.3)
Recommend? Yes OF COURSE!

[Review changed to quick review. ~cooba]


User Reviews (Sort by Helpful Index or Date Posted) Average: 6.45

Review by sonicnathan 1

Posted:
1 Jun 2008, 15:11 (edited 1 Jun 08, 18:24)
Spaz Slackrabbit (136 Points)
Number of reviews with ratings99 Featured reviews6 Average helpfulness70%
Rating
N/A

Um you do know that there was a better Tubelectric tileset then this? The one by Noka is great. If oyu ever make a tubelectric level again use Nokas it has more features.

Edit: Well good luck. Hope you have luck with the tilesets. You definitely have skill in level making. Keep at it and you will definitely go somewhere. Btw if you ever need help with beta test feel free to send me a PM

0 of 0 users found this a good review. Did you? Yes/No

Review by OLOELO

Posted:
1 Jun 2008, 17:27 (edited 1 Jun 08, 17:28)
CTF Bug (7 Points)
Number of reviews with ratings7 Featured reviews0 Average helpfulness11%
Rating
N/A

I didn’t want that in Tubelectric was too little enemies such as in Jazz 1,but I indeed regret that I forgot about NOKA’s set with cannons and missiles and barriers which could replacing too many sparks.
Now I design Letni Level One and I have problem with poor palettes and undeveloped animations,but I can’t to complain about it ;/,Technoir has better palette and poor animations too. Maybe before I’ll finish Episode Two,this two tilesets will be become enrich with animations who know…

One thing yet. What did you mean,PT32,about the blind jumps?I don’t understand this too much ;P

0 of 0 users found this a good review. Did you? Yes/No

RecommendedReview by PT32

Posted:
1 Jun 2008, 14:56
Jazz Jackrabbit (202 Points)
Number of reviews with ratings171 Featured reviews4 Average helpfulness61%
Rating
8.9

All right, pal, let’s get this underway! To start off, you did a good job. There was some room for improvement, but good job. You had some good concepts, and then some not-so-good ones. But let’s start.

QUALITY= -0.6

Overall, very good. You went and made…ok…levels, but about that. You left a completely blind jump in one of the Diamondus levels [arrgh, I can’t remember which], that of course drops you into some eeevil baddies. Not the very best thing. Also, in Tubelectric, there were WAAAY to many sparks in all those levels. I had to fight for my very life, even to get to the checkpoint in level 1 [and there was no checkpoint for quite a while after that]! Points lost for this.

TILES= 1.0

Good. You used good tilesets, and you didn’t screw around with stupid sets. You picked ones that worked. Good going. And you used the tiles well. Another saying [of my own devision] is that too many similar tiles in an area can chase people away. You used a variety. In Tubeelectric, you alternated between yellow log thingys, red and gray pipes and red bricks, and yellow and black bars. Nice! In Diamondus and Medivo, there really wasn’t much of a variety, so I won’t dock you there. But I’d like to point out how you mixed waterfalls, platforms and caves in one area in Diamondus. This was good!

BUGGYNESS= 4.0

Not much here,you got rid of whatever might have offset my view of this episode. Please move on.

EYE CANDY= 5.0

Really nice. In Tubelectric, you made a lot of flashing lights, and you didn’t ever use too much eyecandy in one area [the old saying goes, that eating too many chocolate eggs will make you sick XD]. That in itself was encouraging. I don’t like levels that use too much eyecandy. But anyway. In Medivo you made a lot of grids that you can pass behind, which always looks cool. In Diamondus, you made pretty waterfalls, nice trees and more. This was all good, in my book.

PROBLEMS= -0.5

Well, there was a blind jump, or two. You overused sparks in tubelectric, and there were a bit too many turtles in Diamondus. Uh oh. Can you just go back really quickly and fix it? [jk] Never mind.

SUMMARY

So, what can I leave you and the readers on this site? Simple. Great job, go right ahead and download it. You’ll enjoy it, even if it needs sum work. And Oloelo, nice job. But don’t forget to go back and fix that stuff!

8.9

0 of 1 users found this a good review. Did you? Yes/No

Review by Puffie40

Posted:
7 Jun 2008, 22:20
Frog (16 Points)
Number of reviews with ratings16 Featured reviews0 Average helpfulness69%
Rating
4

You have the feel of the origional JJ1 tileset use down, but you miss features that even JJ1 had.

Where are the secrets? Springs were not used until medivo. Where are the goodies?

Hiding enemies is a general levelmaking no-no.

Levels were Linear and did not provide much to explore. I’m willing to let that slide a little; they were quite long.

0 of 2 users found this a good review. Did you? Yes/No

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