Help.txt | 0.24 kB | 02 Nov 2008 | |
Coop1.j2l | Coop Level | 3.02 kB | 02 Nov 2008 |
MEZ02.J2T | MEZ02 | 26.19 kB | 22 Jul 1998 |
Coop 1.j2e | Coop 1 | 1.65 kB | 02 Nov 2008 |
diamdust.s3m | Diamond Dust | 892.08 kB | 08 Apr 2004 |
This is my coop level 1 =)
Cool level and nice tileset
Meh, not too much to say here…
Intro
The level was a good try. Unfortunately, it does not quite make the cut in my opinion. The tileset was fine [MEZ02], music okay, but it needed something.
Setting/quality
There’s not much to this level. Artem’s co-op level is designed for two people to play. However, it is insanely easy to find the exit. Seriously, I skipped most of the level because the exit was soo easy to find. The event placement was fine, as was the rest of the structure.
Eye candy was okay, could use some work here. The level did not have much visual appeal, if you want some lessons on how to really use eyecandy, go play Evilmike’s episodes. Or go play any one of the big names in levelpacks, which generally use eyecandy pretty well.
Buggyness/likeability
Except for that one spot, not really buggy. I do think it has a lot to improve on in the likeability department. It’s simple, but is playable. That’s what counts. Works smoothly, could be fairly fun with some improvement.
To end off, I will give a neutral dl rec, as it seems to still need a lot of work. But nice effort, you get an A+ for that! [something my grades could use =(…]
5.6
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Eat your lima beans, Johnny.
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