Coldwater Mines

Rating
8.4
Reviews:
6
Downloads:
290
Date uploaded:
26 Aug 2010 at 20:10 (Minor update on 16 Feb 2013)

Download details

Re-upload/Edit Download
Author
EliteLC (More uploads by EliteLC)
Type
Battle
Credits
Lithium(Ron97),Eagle and Ronin
Version
1.23+ (This file requires JJ2+)
Satisfaction
100%
Screenshots

No screenshots yet.

elcbtl02 (1).zip (426.4 kB)

File contents

ELCBTL02.j2l Coldwater Mines 13.09 kB 27 Aug 2010
WTFBorealis.j2t WTF - Borealis 231.46 kB 25 Apr 2010
CTRL_ALT.XM Ctrl.Alt.Terminate 302.54 kB 24 Aug 2010

Description

So here it is. A group effort of Elite Level Creators levelmaking crew, a large battle level with pits and a lot of PUs, carrots and useless text strings. As for credits, Lithium did the text strings, a part of the level and helped with eyecandy (also had the pit idea), Ronin did most of the level and Eagle picked the music and did the most of eyecandy. Report any bugs and have fun.

Edit: More floating ammo and Gun9 PU was replaced with toaster.

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Quick Reviews Average: 8.5

RecommendedGalana rated 8.5

Looks good as for your first collab map. It feels so pipe-ish :P I like the text strings, though they make no sense

+1 for music
+ DR

edit: changed rating because some people whined that it’s biased. :D


User Reviews (Sort by Helpful Index or Date Posted) Average: 8.3

Review by Skele

Posted:
28 Aug 2010, 15:27 (edited 28 Aug 10, 15:28 by /SKeLe!)
CTF Bug (6 Points)
Number of reviews with ratings6 Featured reviews0 Average helpfulness35%
Rating
N/A

Because you want the Shield Redmser? :)

Btw Thunderwalker,your review is non-sense to me :)

3 of 4 users found this a good review. Did you? Yes/No

Review by GLaDOS

Posted:
29 Aug 2010, 17:33 (edited 30 Aug 10, 17:49)
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness45%
Rating
N/A

TW, your review doesn’t make sense as in the final rating:

> 41.5/50
>
> Penalties: None
>
> 7.9/10

WTF? How did you get from 41.5/50 to 7.9/10? The rating should be 8.3/10 instead…

EDIT: Nevermind he fixed it

2 of 3 users found this a good review. Did you? Yes/No

Review by Ron97

Posted:
29 Aug 2010, 14:15
Bee Boy Swarm (31 Points)
Number of reviews with ratings27 Featured reviews1 Average helpfulness44%
Rating
N/A

Just a note,don’t try to cheat and you won’t mind the shield trap :D

1 of 3 users found this a good review. Did you? Yes/No

Review by RedMser

Posted:
28 Aug 2010, 14:01
CTF Bug (3 Points)
Number of reviews with ratings3 Featured reviews0 Average helpfulness33%
Rating
N/A

I don’t like the “if you cheat, you die (fireshield at top left)” way ;)

0 of 2 users found this a good review. Did you? Yes/No

RecommendedReview by ThunderWalker

Posted:
28 Aug 2010, 13:42 (edited 30 Aug 10, 13:04)
Bee Boy Swarm (38 Points)
Number of reviews with ratings38 Featured reviews0 Average helpfulness54%
Rating
8.3

Time to write a review, isn’t it?

Story:
Whatever. 0/0

Music:
Worked fine for this level, easy points like always. 10/10

Eyecandy:
A few layer 4 tilebugs here and there (especially in the upper-right corner, also, albeit orginal, the splash water when walking through the waterfalls in the left-bottom corner doesn’t look that well due to graphical limitations, so I suggest removing that.

Also, the water-level line on this map looks really ugly, alltough it is hard to find something different. I don’t have any recommendations except completely removing it but that removes the possibility to swim which is not a good option either… and I am not going to penalize on tileset limitations.

8/10

GAMEPLAY:
Level layout:
Well, most of the map is allright and you can have really awesome battles here. However, I suggest removing the fireshields and the “anti-cheat-trick around them”.

This map allows for infighting with Toasters and even streetfight-moves, but also for firing at longer ranges with bouncers, Seekers and RF’s in the open area’s. Variety is key and this level shows that clearly.

Sometimes it is slightly Spaz-biased, like the hook where only the double jump gives access to jump on a bridge. Bad thing. Also the Layer 3 pipe at the right side of the map is somewhat Spaz-biased because Spaz has, when he wants to go upwards in the level, the easiest time to do so, alltough this difference gets smaller once the players are more skilled, but the difference is still there.

Another bad thing is that there is only one MP start position (better said, I only found one when looking in the editor) on a large map, while there is no Single player start position on this map as well to check it out before playing it MP unless you’re going to cheat.

8,5/10

Pickup placement:
Good things and bad things. Always check if ammo/carrots can’t be shot into pits. This is however possible with several ammo pickups and some fastfire powerups on this map, which is a bad thing in multiplayer for obvious reasons.
Powerups were well placed, and carrots as well, alltough mostly concentrated on the left side of the map except the RF PU, which might make the right side of the map somewhat unused, and that the RF PU is placed very low, doesn’t really help either.
Good thing: No Seeker PU.

7/10

Enemy placement:
What?
0/0

Replay value:
It is a good battle map and brought several orginal things with it. It has it’s flaws, but every map has those, for that matter.
8/10

41.5/50

Penalties: None

7.9/10 -> 8.3/10

DR: Yes… like I said in Replay value, it is a good batle map with several orginal things. It works well, you can play on this map and you can escape if someone fires Seekers behind you unless you’re swimming…

… Well… this review became longer than I expected.

Edit: Well, a pair of grammar errors.

Also, why is my review nonsense, SkeLe?

GlaDoS: My bad. Somehow I made the error replacing the five with a four when calculating.

1 of 5 users found this a good review. Did you? Yes/No

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