I really do not like the usage of those very old 4 bit game tilesets in Jazz 2.
Besides, these ones lack of elements.
AND they are in TSF when they’re way smaller than 1K tiles.
Tileset conversion, by jcsuser95,
requires
The Secret Files
what i have updated in this version is:
- separated the tilesets,so you’ll find these tilesets together:
– Forrest morning day & night & mountain* day & night
– beach day,sunset & night
– stone caves (yellow,lime,green,orange and gray)
– brick caves (brown,yellow,orange,purple,red & icy blue)
– castles in 8 different colors (i added 2 more colors :D)
- added many diagonal grounds (excepting mountain)
- added some ground bottoms to forrest & beach,so now you can create floating grounds
- added starry skies for forrest night & beach night
- added spikes in castles tileset
- added foggy tiles(dark and light) to brick caves tileset
- added dark backgrounds to stone caves,brick caves and castles backgrounds
- fixed the fire mask(so now it should hurt when you jump on it)
- fixed ground masks(now jazz shouldn’t float on grassy grounds)
- fixed palm trees in beach,now you can jump on trees
- fixed moving block’s mask
what i haven’t done:
- textured background cause there’s too less color in the pallette and it would look ugly
- some eyecandy
- original music cause whenever i try to convert it doesn’t start in game :(
- some other things on which i haven’t thought yet
mountain* – it’s the level where there’s only gray looking ground and looks like a fence
Instalation:
- all .J2t and .J2l files go to Jazz2 folder
- and copy the tiles folder in the jazz 2 folder only if you want to modify it(P.S. I don’t mind if you edit this tileset and post it,i only ask you to mention me in the credits please :D)
| 2.37 kB | ||
| Example | 2.64 kB | |
| Adv. Beach | 16.31 kB | |
| Adv. Brick Caves | 14.18 kB | |
| Adv. Castles | 21.43 kB | |
| Adv. Forrest | 23.39 kB | |
| Adv. Stone Caves | 30.88 kB |
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I really do not like the usage of those very old 4 bit game tilesets in Jazz 2.
Besides, these ones lack of elements.
AND they are in TSF when they’re way smaller than 1K tiles.
Nice clean conversion, i like it!
@Gus: Well, i dont rate how tileset look cause it is conversion…
Agree
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