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|cl1.j2l||Task 1 - Drive to the Bank||1.92 kB||25 Apr 2014|
|cl10.j2l||Task 3 - Drive to the Copter||2.08 kB||01 May 2014|
|cl11.j2l||Task 3 - Warping to...||2.98 kB||01 May 2014|
|cl12.j2l||Task 4 - Walk to the Cinemmenic||2.85 kB||24 Apr 2014|
|cl13.j2l||Task 4 - Find a Green Card||0.90 kB||24 Apr 2014|
|cl14.j2l||Task 4 - Get Back to the Hall||0.92 kB||24 Apr 2014|
|cl15.j2l||Task 4 - Walk to the Ban-H-nab||3.08 kB||24 Apr 2014|
|cl16.j2l||Task 4 - Move the Hobo||3.18 kB||24 Apr 2014|
|cl17.j2l||Task 4 - Step on the Ship||3.33 kB||24 Apr 2014|
|cl18.j2l||Task 4 - Kill Devan Shell||3.53 kB||24 Apr 2014|
|cl19.j2l||Task 5 - Jump Off the Ship||3.43 kB||24 Apr 2014|
|cl2.j2l||Task 1 - Get Money||0.91 kB||22 Apr 2014|
|cl20.j2l||Task 5 - Go to the Police||1.75 kB||24 Apr 2014|
|cl21.j2l||Credits||1.38 kB||24 Apr 2014|
|cl3.j2l||Task 2 - Move to the Subway||1.81 kB||22 Apr 2014|
|cl4.j2l||Task 2 - Board the Train||1.24 kB||22 Apr 2014|
|cl5.j2l||Task 2 - Escape the Subway||1.29 kB||22 Apr 2014|
|cl6.j2l||Task 3 - Get Back to Jazzville||1.16 kB||22 Apr 2014|
|cl7.j2l||Task 3 - Drive to the Pizzeria||1.98 kB||22 Apr 2014|
|cl8.j2l||Task 3 - Find the Hobo||1.82 kB||22 Apr 2014|
|cl9.j2l||Task 3 - Go Back to the Top||1.80 kB||01 May 2014|
|clintro.j2l||CrashLevel Episode One!||1.28 kB||24 Apr 2014|
|Credits.j2t||E.E.H Ending Credits||103.21 kB||08 Aug 2004|
|JazzCityCredits.j2t||JazzCityCredits||81.62 kB||10 Jun 2011|
|JazzCityFix.j2t||JazzCityFix||237.99 kB||08 Jun 2011|
|JazzCityStory.j2t||JazzCityStory||66.00 kB||29 May 2011|
|paranor.mod||paranormaalit aivot||11.42 kB||10 Jan 2010|
|The Chase.mod||the chase||431.94 kB||23 Oct 2007|
|tralala bim boum.mod||tralala bim boum||5.86 kB||10 Jan 2010|
|wasteland.mod||wasteland||101.08 kB||10 Aug 2010|
|Battleships.s3m||hip2||134.20 kB||08 Aug 2004|
|gateways.xm||Gateways part II||1001.37 kB||18 Mar 2007|
20 years before Jazz’s first game released…
A big tribe happened on July 14, while the event started on July 16, when Jazz left Jazzville, his hometown.
Taking place in 1974, this seven-episode series starts with this. It was made to commemorate the 16th anniversary of the popular game you’re playing, Jazz Jackrabbit 2.
Thirty nights later, around 3 am, Jazz battles Devan Shell. Since nobody was home, Jazz sleeps until just 9 am, for a few hours, when police comes to move him to the police station, to take care.
Episode 2 – The Next Hour, Police Simulator – red
Episode 3 – Patroller – green
Episode 4 – Got Hurt? – purple
Episode 5 – M.A.D.N.E.S.S – cyan
Episode 6 – Jazzville Reloaded – orange
Episode 7 – Final Minutes – gray
UPDATE 01-05-2014: Re-uploaded, with edited ends so every level leads to the next one. Not a major change, so.
In most of the levels, you only go left or right. The episode is very short. The only bit of action is the boss battle, although it’s a boss used over and over. The shape of levels is monotonous.
You didn’t use AngelScript (your episode needs it more than other episodes). You used almost no event. You used the original Jazz 2 software.
Most of the customized tileset drawings look ugly. The city background uses the wrong objects. The only good use of the available eyecandy, itself messy, is in cl12.j2l and cl15.j2l. The vehicles in motions are a good add-on. There’s almost no eyecandy all around the levels, just endless brick walls and monochrome skies.
The musics you chose have been used over and over in the making of levels. The tilesets you made or chose are mashups of existing tilesets and sprites (and they’re really scarce and messy)
Some important text strings are placed next to the exit, and you don’t know where they are. You fall into endless pits, forcing to restart the game. You have no clue where the level exit and the warps are.
In the end, I’m not going to wait for the next episode. Instead, I’m going to wait for the current one to be drastically improved.
Eat your lima beans, Johnny.