CrashLevel ep. 1: Hunt for Devan Shell

Rating
3
Reviews:
1
Downloads:
408
Date uploaded:
24 Apr 2014 at 20:04 (Minor update on 1 May 2014)

Download details

Re-upload/Edit Download
Author
guyisbackable (More uploads by guyisbackable)
Type
Single player
Credits
Guy and Micky
Version
TSF
Satisfaction
N/A
Screenshots

No screenshots yet.

cl1.zip (1.61 MB)

File contents

cl1.j2l Task 1 - Drive to the Bank 1.92 kB 25 Apr 2014
cl10.j2l Task 3 - Drive to the Copter 2.08 kB 01 May 2014
cl11.j2l Task 3 - Warping to... 2.98 kB 01 May 2014
cl12.j2l Task 4 - Walk to the Cinemmenic 2.85 kB 24 Apr 2014
cl13.j2l Task 4 - Find a Green Card 0.90 kB 24 Apr 2014
cl14.j2l Task 4 - Get Back to the Hall 0.92 kB 24 Apr 2014
cl15.j2l Task 4 - Walk to the Ban-H-nab 3.08 kB 24 Apr 2014
cl16.j2l Task 4 - Move the Hobo 3.18 kB 24 Apr 2014
cl17.j2l Task 4 - Step on the Ship 3.33 kB 24 Apr 2014
cl18.j2l Task 4 - Kill Devan Shell 3.53 kB 24 Apr 2014
cl19.j2l Task 5 - Jump Off the Ship 3.43 kB 24 Apr 2014
cl2.j2l Task 1 - Get Money 0.91 kB 22 Apr 2014
cl20.j2l Task 5 - Go to the Police 1.75 kB 24 Apr 2014
cl21.j2l Credits 1.38 kB 24 Apr 2014
cl3.j2l Task 2 - Move to the Subway 1.81 kB 22 Apr 2014
cl4.j2l Task 2 - Board the Train 1.24 kB 22 Apr 2014
cl5.j2l Task 2 - Escape the Subway 1.29 kB 22 Apr 2014
cl6.j2l Task 3 - Get Back to Jazzville 1.16 kB 22 Apr 2014
cl7.j2l Task 3 - Drive to the Pizzeria 1.98 kB 22 Apr 2014
cl8.j2l Task 3 - Find the Hobo 1.82 kB 22 Apr 2014
cl9.j2l Task 3 - Go Back to the Top 1.80 kB 01 May 2014
clintro.j2l CrashLevel Episode One! 1.28 kB 24 Apr 2014
Credits.j2t E.E.H Ending Credits 103.21 kB 08 Aug 2004
JazzCityCredits.j2t JazzCityCredits 81.62 kB 10 Jun 2011
JazzCityFix.j2t JazzCityFix 237.99 kB 08 Jun 2011
JazzCityStory.j2t JazzCityStory 66.00 kB 29 May 2011
gateways.xm Gateways part II 1001.37 kB 18 Mar 2007
paranor.mod paranormaalit aivot 11.42 kB 10 Jan 2010
The Chase.mod the chase 431.94 kB 23 Oct 2007
tralala bim boum.mod tralala bim boum 5.86 kB 10 Jan 2010
wasteland.mod wasteland 101.08 kB 10 Aug 2010
Battleships.s3m hip2 134.20 kB 08 Aug 2004

Description

20 years before Jazz’s first game released…

…something happened.

A big tribe happened on July 14, while the event started on July 16, when Jazz left Jazzville, his hometown.

Taking place in 1974, this seven-episode series starts with this. It was made to commemorate the 16th anniversary of the popular game you’re playing, Jazz Jackrabbit 2.

Thirty nights later, around 3 am, Jazz battles Devan Shell. Since nobody was home, Jazz sleeps until just 9 am, for a few hours, when police comes to move him to the police station, to take care.

Jazz only!

More episodes:

Episode 2 – The Next Hour, Police Simulator – red

Episode 3 – Patroller – green

Episode 4 – Got Hurt? – purple

Episode 5 – M.A.D.N.E.S.S – cyan

Episode 6 – Jazzville Reloaded – orange

Episode 7 – Final Minutes – gray

UPDATE 01-05-2014: Re-uploaded, with edited ends so every level leads to the next one. Not a major change, so.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 3

Not recommendedReview by DennisKainz

Posted:
25 Jun 2014, 14:30 (edited 25 Jun 14, 14:33)
Bee Boy Swarm (25 Points)
Number of reviews with ratings25 Featured reviews0 Average helpfulness31%
Rating
3

Captivation: Awful
In most of the levels, you only go left or right. The episode is very short. The only bit of action is the boss battle, although it’s a boss used over and over. The shape of levels is monotonous.

Customization: Awful
You didn’t use AngelScript (your episode needs it more than other episodes). You used almost no event. You used the original Jazz 2 software.

Eyecandy: Bad
Most of the customized tileset drawings look ugly. The city background uses the wrong objects. The only good use of the available eyecandy, itself messy, is in cl12.j2l and cl15.j2l. The vehicles in motions are a good add-on. There’s almost no eyecandy all around the levels, just endless brick walls and monochrome skies.

Originality: Bad
The musics you chose have been used over and over in the making of levels. The tilesets you made or chose are mashups of existing tilesets and sprites (and they’re really scarce and messy)

Playability: Bad
Some important text strings are placed next to the exit, and you don’t know where they are. You fall into endless pits, forcing to restart the game. You have no clue where the level exit and the warps are.

In the end, I’m not going to wait for the next episode. Instead, I’m going to wait for the current one to be drastically improved.

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