olcCast.j2l | Castamere | 35.52 kB | 17 Feb 2015 |
OLCCast.j2t | Castamere | 296.88 kB | 15 Apr 2014 |
castamere.mp3 | 1564.90 kB | 30 May 2014 | |
OLCCast.j2as | 2.34 kB | 03 Feb 2015 |
A spontaneously made CTF map, my first and only in the last 9 years. Created and finished in a couple of days in April & June. Inspired by George RR Martin’s A Song of Ice and Fire series and HBO’s Game of Thrones.
Each team’s side has:
-13 coins
-RF and Fireball powerups
-1 Coin Warp to base
-One carrot (+1)
-4(!) Batlevators™
There is a Seeker powerup and Full NRG carrot in the middle. The level is not symmetrical, because I feel that would’ve been a cop out to design and symmetrical levels are somewhat boring :p. Nevertheless, I tried my best to make it completely balanced. Supports games of up to 8 players, but optimized for 2vs2/3vs3 matches.
This level uses Angelscript and calls upon jjSample, so the latest Plus version and sound enabled is recommended. Also, /fireball on :]
Edit (02.17.15): Updated the script to work in games regardless if sound is enabled or not, doubled the amount of batlevators on each side, and changed around some of the ammo placement
Awesome. Some players might find the EC bit too much but I think its just great. Layout seems to be good too, and with some practice its really easy to move around.
This level has amazing visuals, but its gameplay tends to be overcentralized. All carrots and both bases are placed in the top 30% of the level, and in a map of this size, that simply doesn’t work out. Sometimes I also wish for a wider choice of available paths.
Frozen batlevators will act like bats out of hell.
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Eat your lima beans, Johnny.
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