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|hgfCow.j2l||Welcome to Chaostopia!||7.40 kB||24 Jan 2018|
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|hgfCow-MLLE-Data-1.j2l||MLLE Extra Data||2.61 kB||24 Jan 2018|
I figured it’d be fun to try and make something a bit different from a typical Jazz Jackrabbit 2 level with this one. I tried my best to make a level that is surreal, bizarre, and maybe a bit humorous.
It may or may not also have a few cows.
UPDATE: I have fixed a bug (well, more of changed a setting via scripting) that caused the background to be more dizzying than it was supposed to be. Hopefully this will fix the issue some people had with the level causing motion sickness. Sorry about that!
This level was rather interesting. It felt partly like an Earthworm Jim level, and also like a joke WAD in Doom. The swirling background could give some motion sickness, especially when you get shot around all over the place. I did really like the boss and thought that having waves of enemies be the boss was a neat idea. I’d say it’s worth a shot.
funny level and nice boss, I personally enjoyed it
Easy level but it has a nice and funny atmosphere, I really like the boss too!
Not really a challenge but still really enjoyable.
Is this what people refer to as a “lolcow”?
Short and funny level, it’s nice to play a silly level every now and then. Recommended if you want amusement rather than actual gameplay.
This level is really quite charming in its own way. It captures a lot of what it was like to play JJ2 back when it was a new game: It’s zany and random, it has whimsical music, and puzzles that are slightly frustrating – but somehow in the end the experience is fun and addicting. It also has some nice scripting, including a custom cow oriented boss. Who can complain about that?
Okay, it’s not going to blow you away with it’s level design or fancy graphics, but I don’t think that’s what this level is trying to do anyway. And in what it wants to do, it succeeds.
The majority of gameplay here feels like a test level mixed with the early years of JJ2, all while it wants to surprise the player and doesn’t abide to logic and let’s things happen just because they do. Maybe the swinging spikeballs section and sudden tube events with varying speeds can be a bit tedious when enemies are nearby.
The highlight sure is the bossfight, although at first I didn’t exactly know what to hit in order to progress, with my seekers homing into the cow. It was nice to have a fight without buttstomping for once.
The level may be on the short side, and the tileset still has unused potential with additional characters like the superhero cows. But it still manages to feel fun and fresh for what it is, and I recommend this level if you’re in the mooooooooooood for a laugh.
Eat your lima beans, Johnny.