Candy Goth

Rating
9.3
Reviews:
2
Downloads:
55
Date uploaded:
24 Nov 2019 at 10:12 (Minor update on 26 Nov 2019)

Download details

Re-upload/Edit Level
Author
Violet CLM (More uploads by Violet CLM)
Type
Single player
Credits
Most original graphics from JJ1. Rose/lips/kitty from google image search. Gem sprites from Castlevania: Symphony of the Night. End area sprites from Momodora: Reverie Under the Moonlight. Music by AiO and Beyond. Testing by Blackraptor.
Version
TSF+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots
CandyGoth.zip (585.45 kB)

File contents

CandyGoth.j2l Candy Goth 40.06 kB 25 Nov 2019
CandyGothDecs.j2t candygothdecs 62.56 kB 25 Nov 2019
PezroxV.j2t JJ1 Pezrox 109.88 kB 01 Aug 2004
CandyGoth.j2as 38.66 kB 25 Nov 2019
cute.mod cute 74.07 kB 11 Nov 2019
beyond_-_creepy.it Creepy 360.08 kB 12 Nov 2019
MLLE-Include-1.5.asc 12.62 kB 25 Nov 2019
Lubella.j2a 11.16 kB 27 Oct 2019
SkullGem.j2a 12.79 kB 22 Nov 2019

Description

Intended for a Halloween Hare ’19 pack that didn’t get off the ground, an SP Pezrock level inspired by “pastel goth“ fashions.

reupload 11/26: fixed boss music bug, added one cat, made prayers shorter, made some checkpoints more obvious, removed one unnecessary tileset

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Quick Reviews Average: 10

RecommendedPrimpy rated 10.0

Good level design, good mechanics, good aesthetics (if you like pastel goth, that is), good final boss. If you’re into JJ2 Single Player levels, this is a must-play.


User Reviews (Sort by Helpful Index or Date Posted) Average: 9

RecommendedReview by Slaz

Posted:
28 Nov 2019, 01:07
Spaz Slackrabbit (108 Points)
Number of reviews with ratings48 Featured reviews10 Average helpfulness89%
Rating
9.0

This level manages to stay relatively true to a traditional JJ2 single player level while introducing plenty of new twists on top of it. There are the usual enemies (with a black coat of paint), coins and gems (ehh skulls) to collect, and crates to stomp in order to progress. On the other hand there are sticky swinging platforms on rails, black blobs a.k.a. void that hurts you, rewarding praying spots, bombs that make the ground act like a springcord, and more.

Overall the level design is linear with some secrets and small detours here and there. Not very difficult but enough challenge to keep you alert at all times. The environmental hazards are definitely going to hit you more than the enemies. Especially those blobs placed right above springs were tedious to avoid with proper timing.

The aesthetics stand out with visual props everywhere. The repetitive music is not really a problem since this level took me just a bit longer to complete than the original JJ2 levels.

I did experience some FPS drops to around 15 – 20 in a few places when a lot of void blobs were on the screen at once. Different computers and OSes perform better or worse, but it shows that scripted levels can be CPU heavy at times!

And at last, the boss is original in that it doesn’t have it’s head as the weak spot. Video games quickly make you learn that heads are what you’d hit for the biggest damage. Not here! It’s innovative and makes you use different parts of your brain to beat it. Also, it’s weak spot is also it’s safe spot at times.

Thanks for reading this drunk nighttime review, now go and play this!

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