CandyGoth.j2l | Candy Goth | 40.06 kB | 25 Nov 2019 |
CandyGothDecs.j2t | candygothdecs | 62.56 kB | 25 Nov 2019 |
PezroxV.j2t | JJ1 Pezrox | 109.88 kB | 01 Aug 2004 |
Lubella.j2a | 11.16 kB | 27 Oct 2019 | |
SkullGem.j2a | 12.79 kB | 22 Nov 2019 | |
beyond_-_creepy.it | Creepy | 360.08 kB | 12 Nov 2019 |
cute.mod | cute | 74.07 kB | 11 Nov 2019 |
CandyGoth.j2as | 38.66 kB | 25 Nov 2019 | |
MLLE-Include-1.5.asc | 12.62 kB | 25 Nov 2019 |
Intended for a Halloween Hare ’19 pack that didn’t get off the ground, an SP Pezrock level inspired by “pastel goth“ fashions.
reupload 11/26: fixed boss music bug, added one cat, made prayers shorter, made some checkpoints more obvious, removed one unnecessary tileset
Good level design, good mechanics, good aesthetics (if you like pastel goth, that is), good final boss. If you’re into JJ2 Single Player levels, this is a must-play.
Design-wise, Violet’s best level to date. You can clearly tell that this was made by someone familiar with actual game design philosophies. My biggest issue is that the boss fight would be a perfect time to put players’ skills acquired during the level to the test, but none of the cool custom mechanics taught earlier are brought back for it.
THE COOLEST UPLOAD FOR YOU (And I think Bl18 is nice too)
But some cool tricks and intellegence that changes the game
LOL….That can be anotther game not JJ2+++ only!!
YOU ARE THE KING OF JJ2++!!!!!!!!!!!!!!!!!!!!!!!
i think its boring but fine
Absolute must play.
The sound, the visuals and the scripts all make it an absolute 10!
It was simply the best JJ2 experience I’ve had. If you’re reading this, don’t hesitate and play it now!
This level manages to stay relatively true to a traditional JJ2 single player level while introducing plenty of new twists on top of it. There are the usual enemies (with a black coat of paint), coins and gems (ehh skulls) to collect, and crates to stomp in order to progress. On the other hand there are sticky swinging platforms on rails, black blobs a.k.a. void that hurts you, rewarding praying spots, bombs that make the ground act like a springcord, and more.
Overall the level design is linear with some secrets and small detours here and there. Not very difficult but enough challenge to keep you alert at all times. The environmental hazards are definitely going to hit you more than the enemies. Especially those blobs placed right above springs were tedious to avoid with proper timing.
The aesthetics stand out with visual props everywhere. The repetitive music is not really a problem since this level took me just a bit longer to complete than the original JJ2 levels.
I did experience some FPS drops to around 15 – 20 in a few places when a lot of void blobs were on the screen at once. Different computers and OSes perform better or worse, but it shows that scripted levels can be CPU heavy at times!
And at last, the boss is original in that it doesn’t have it’s head as the weak spot. Video games quickly make you learn that heads are what you’d hit for the biggest damage. Not here! It’s innovative and makes you use different parts of your brain to beat it. Also, it’s weak spot is also it’s safe spot at times.
Thanks for reading this drunk nighttime review, now go and play this!
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Eat your lima beans, Johnny.
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