am.txt | 1.38 kB | 22 Feb 2020 | |
am01.j2l | Beginning... | 3.21 kB | 02 Feb 2020 |
am02.j2l | Green electricity | 3.96 kB | 07 Feb 2020 |
am03.j2l | A hot day! | 2.43 kB | 06 Feb 2020 |
am04.j2l | Wonder diamonds | 3.83 kB | 06 Feb 2020 |
am05.j2l | Science or adventure ?! | 5.33 kB | 07 Feb 2020 |
am06.j2l | The world of butterflies | 3.07 kB | 07 Feb 2020 |
am07.j2l | #Rainy psych | 6.29 kB | 07 Feb 2020 |
am08.j2l | Under ground | 4.83 kB | 28 Jan 2020 |
am09.j2l | See your son | 5.03 kB | 07 Feb 2020 |
am10.j2l | What's that? | 4.37 kB | 07 Feb 2020 |
am11.j2l | The Sunny Beach | 6.67 kB | 07 Feb 2020 |
am12.j2l | Stars of doom | 10.33 kB | 15 Feb 2020 |
am13.j2l | Back to rabbits' land | 5.27 kB | 07 Feb 2020 |
am14.j2l | The island of the monkeys | 5.45 kB | 07 Feb 2020 |
am15.j2l | Beton world | 4.63 kB | 17 Feb 2020 |
ams01.j2l | Pimball | 6.94 kB | 21 Jan 2020 |
ams02.j2l | Treasure factory | 9.05 kB | 21 Jan 2020 |
ams03.j2l | BOOOOTY | 4.27 kB | 22 Jan 2020 |
ams04.j2l | Boxes of treasure everywhere | 5.61 kB | 28 Jan 2020 |
ams05.j2l | #~A pack of springs!!!! | 1.28 kB | 18 Feb 2020 |
a_carrfixdayedit.j2t | A_Carrotus_FIX_DayEDIT | 241.00 kB | 18 Sep 2019 |
Beton Night.j2t | Beton Night | 29.89 kB | 26 Jan 2003 |
Beton.j2t | Beton | 30.08 kB | 26 Jan 2003 |
ColonSA8.j2t | ColonSA8 | 171.36 kB | 16 Jan 2020 |
Psych2c10.j2t | Psych2c10 | 171.38 kB | 16 Jan 2020 |
psych3n.j2t | Psych 3 Night | 190.41 kB | 11 Sep 2019 |
Rocks.j2t | Rocks | 31.63 kB | 02 Feb 2003 |
TubeSA2g.j2t | TubeSA2g | 78.16 kB | 16 Jan 2020 |
xlmbeach1.j2t | Beach + Day | 235.19 kB | 17 Sep 2019 |
Funck-2.mod | Funck-2.mod | 165.81 kB | 21 Dec 1998 |
metal.mod | 409.43 kB | 16 Jan 2020 | |
am06.j2as | 0.27 kB | 21 Jan 2018 |
That’s my longest episode of JJ2+ comes!
It is about 15 main lvls and 5 secret lvls!!! (from the lost levels episode)
Hope you admire and like my lvls!!!!!!!!
PLEEEEEEASE leave ur reviews so I know ur opinion!
Enjoy!!!!!!!!!!
+ ams02 I very like this bonus level,its original.
+I like how you use butterflies and spin ammo
-am10 and am12 are full of bugs..i was afraid to touch wall because there was so many places when it makes you stuck in wall
-mby more eyecandy ? (Iam not sure if square rain in am8 is good idea and bubbles in am12 )
-its not coop
not bad ;)
Rly cool lvls ????
Nice Nice Nice working on making these levels, Killer, Ninja
Perfect Coop levels! Perfect eyecandy! And Perfect episode for me!
10/10 HYPE
Also, I’m thinking of using other tilesets in some of levels and use AngelScript to recolor them in boss phases.
It’s unclear what makes these “coop” levels. They’re fully linear…the path never splits in two like you might imagine. Not a lot of high jumps where one player should stand on another’s head. No trigger crates or anything are available to encourage one player to help another. No multiplayer-only events that I notice. Many coin warps (one in almost every level), which are one of the least coop-friendly mechanics available.
But they’re solidly… okay. The graphics are more or less functional, and the layouts are mostly horizontal but do have moments of vertical movement that force you to pay attention to the level instead of holding the run key. Enemies are varied and generally appropriate to their tilesets; only butterflies are seemingly omnipresent but they’re so rare in levels outside this pack that I’m inclined to forgive this detail.
Ammo is pretty good too, despite the occasional misstep of placing powerups (ostensibly inside coin warp areas) where they may be shot by electroblaster. This pack adapts a common theme from early (think J2C-era) single player packs where it pretends the player has never played JJ2 before and so all mechanics need to be reintroduced, from ammo types to gems and savepoints… this conceit has never once made the least bit of sense, of course, but it’s cute enough, despite the occasional english issue. Even after all the weapons have been introduced, the pack mostly fits each level with only one weapon type, an interesting design holdover from the official JJ2 levels which maybe doesn’t get used as often by other people. There’s a surprisingly good effort to match enemies and layouts to the weapons most useful against them.
I can’t claim this pack does anything memorable. The levels are disconnected with not even a hint of storyline to justify the random assortment of tilesets, and the layouts are never spectacular. But there’s a lot of effort on display here nonetheless. Many of the levels do genuinely have features unique to them, attempting to match the design to the graphics. That kind of variety is a great thing. This is promising. THE COOLEST COOP LEVELS #2 will surely be better still.
@VioletCLM : First of all,, If we play single player with these events you require me to do,we won’t be able to finish these lvls.
Then, about trigger crates I didn’t have ideas to make trigger crates (however, I made some in these lvls), After that, ‘‘Multi-Player” events are not recommended to make in these lvls.
Many Coins Warps I meant this beacuse it encourages you to look for coins, not to get it as a speedrun, Now, All of layers 7,6 and 5 are only move horizontally beacuse the lvl may be ruined if I make them move vertically.
About Ammo, I put one type per level so the player can have much ammo in the next levels, and I put the powerup of each ammo type and I made some ammo rings, I hope you liked them.
These are all your questions. Have more? Ask me.
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Eat your lima beans, Johnny.
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