Star of the year V2

Rating
N/A
Reviews:
0
Downloads:
21
Date uploaded:
31 Dec 2022 at 20:18 (Minor update on 31 Dec 2022)

Download details

Re-upload/Edit Download
Author
TreyLina (More uploads by TreyLina)
Type
Capture the flag
Credits
Necros/Andrew Sega for music, Lark for the tileset, PurpleJazz for script help!
Version
TSF+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots
lhsotyv2.zip (884.52 kB)

File contents

lhsoty.j2l Star of the year V2 11.55 kB 31 Dec 2022
Aztec2.j2t Aztec 2 401.51 kB 08 Apr 2022
JJ1 Industrius 2005.j2t JJ1: Industrius 2005 93.67 kB 05 Apr 2022
Mortar.j2a 5.99 kB 09 Apr 2022
weaponVMega.j2a 32.08 kB 09 Apr 2022
lhsoty.j2as 6.91 kB 30 Dec 2022
ArcaneWeapon4.asc 5.36 kB 09 Apr 2022
MLLE-Weapons.asc 47.25 kB 31 Dec 2022
SEweapon.asc 14.07 kB 31 Dec 2022
SuperToaster.asc 1.96 kB 31 Dec 2022
WeaponVMega2.asc 3.79 kB 09 Apr 2022
WeaponVMega9.asc 2.08 kB 09 Apr 2022
metroplx.mo3 254.37 kB 09 Apr 2022
f_ar3.wav 22.29 kB 09 Apr 2022
f_gren4.wav 32.92 kB 09 Apr 2022
MLLE-Include-1.6w.asc 24.49 kB 31 Dec 2022
lhsoty-MLLE-Data-1.j2l MLLE Extra Data 4.71 kB 31 Dec 2022

Description

Wanted to playtest and lower the layout (so the top feels less oddly cramped), but don’t have the time unfortunately. Note that a major bug was fixed, too!

What started off as retro inspired mostly became an Employee of the month inspired level instead. It’s been built with many custom weapons in mind to spice up the gameplay. Nails are very good here and give you many extra path options! I wanted to try balancing a level around the seeker powerup, rather than nerfing it directly.

Made for 3v3s, but 4v4s may work, too.

V2 CHANGELOG
  • RF PU now respawns for clients(!)
  • Added a mountain background and redid the middle area visuals
  • Removal of Zeus artillery (sorry smoke, maybe another level?)
  • Redid the top area. Pinball bumpers removed and added platforms
  • Fun launcher tubes at the top sides of the level
  • Removed a bunch of annoying destruct scenery
  • Added 2 more carrots inside a new tube. This is near a hotspot, so they’re still risky
  • The hole with a carrot below will take more time to enter.
  • An additional tube with another carrot (this might sound dumb, but it’s still near a hotspot).
  • To compensate for the addition, the small carrots now take 15 instead of 13 seconds to respawn
  • The seeker pickup area next to the bases is no longer a dead-end
  • The walls to the sides of the middle tube now have an additional tile, for better flow
  • Some ammo pickups have been removed, replaced or moved.

Happy new year (and a birthday for me)!

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