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The Recon | 4.04 kB | 31 Aug 2003 |
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Incursion | 8.39 kB | 27 Aug 2003 |
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Conference | 1.48 kB | 28 Aug 2003 |
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Grand Escape | 12.77 kB | 31 Aug 2003 |
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Determination | 5.55 kB | 30 Aug 2003 |
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? | 1.87 kB | 27 Aug 2003 |
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Credits | 2.31 kB | 31 Aug 2003 |
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Hotel Dream | 139.29 kB | 31 Oct 2002 |
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MEZ03a | 42.69 kB | 14 Dec 2002 |
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Part1Credits | 16.80 kB | 31 Aug 2003 |
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Swamps Evening | 196.33 kB | 11 Nov 2001 |
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Swamps Night | 195.30 kB | 11 Nov 2001 |
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War Torn Night | 175.81 kB | 13 Jun 2002 |
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[mel] | 292.97 kB | 18 Aug 2003 |
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The Forest of Keroon | 384.78 kB | 09 Jul 1999 |
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New beginning | 123.12 kB | 08 Feb 1996 |
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Insideout | 153.89 kB | 17 Jan 1996 |
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Purple Sky II | 144.56 kB | 17 Jan 1996 |
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A Touch of Spring | 117.65 kB | 08 Feb 1996 |
Yay whee argh. This pack is a stup single player pack that contains 7 levels, 2 of them are cutscenish things. The plot is just unfolding, so don’t be suprised if you don’t know whats going on. And yes, the beta testers said it was a tiny bit difficult. I wonder why…
I’m using this space to give thanx to Blur for his idea of instant deathness thing.
Edit: Became Assult for no apparent reason.
I really don’t understand why all reviewers are so fond about this pack. Actually, I didn’t like it at all.
The start of the first level looked nice, with a story like Another Story’s.
You know the wise, old saying “You never get a second chance to make a first impression”? My first impression was good, but the overall impression wasn’t. After moving left I saw a slope, so I walked down. Then suddenly I got warped by a warp I couldn’t see because it was hidden by a quite annoying and non-goodlooking layer 2 eyecandy thing (you know, “widescreen”). It appeared I “slipped off a branch”. How about warning the player earlier?
So now I knew I should keep walking on the trees. I advanced, eventually lost 4 hearts, and encountered some enemies. Three of them FELL BLOODILY, but then there were a few I couldn’t directly kill with my blaster, so I tried buttstomping them. I didn’t find any way to do it, which may be my fault, but I however don’t like 4 enemies on 2 tiles at all.
I completed the first level and went on to the second one. Yet again this ugly layer 2 eyecandy. And yet again I fell into a pit I couldn’t see at all. Well, I could see it, but there was no hint that there was another way out of the level, so I walked into it. Again one life less!
After that I saw a solid-looking slope, I jumped onto it and fell in the pit again. I got frustarted and typed jjnxt.
The third level was some cutscene level, with bad eyecandy. Next level!
Yay, more Swamps of the Sleeping Jaguar. In this level most of the time 60% of my screen got hogged by either the widescreen thingy or annoying trees on another foreground layer. Usually enemies were behind the trees so I constantly got attacked by ghosts I couldn’t have spotted at all. After that came some credits level which was rather boring.
It was hard indeed, but not because there ware hard puzzles or enemies: just because I constantly died or got hurt by something I couldn’t have destroyed or spotted. If you add the bad eyecandy to this, I think a 4.5 is enough. Maybe even a bit too high. 4.0 8D
EDIT: spelling etc.[This review has been edited by Fl@$h aka blewmeup]
Good level pack, i love that “Game over system”! Its really good. Levels are nice too, and so are the music files , my rating is: 8.2
Men, this pack was too hard, and because of that, a little boring also. Especially the 1 hit K.O. was really annoying that you cannot play the game because of dying! Also there weren’t so much eye candy, and enemy placement was not pretty good.
But that’s no problem, the tileset usage was good, and I liked the last level! The strange forest was really a good idea!
In my opinnion you mustn’t put 1 hit K.O’s and make a balance between the goodies and baddies in Part 2. You can start by putting some food, ammo, gems, 1ups and especially carrots in your levels! Because if you want to build really hard levels, you have to increase the amount of the carrots. That’s all from me, a 7.5 for the tilesets and music and for the level building of course;-)
I wanted really hard levels, so thats the reason why there are so very few carrots. Plus you can get them by killing enemies
FORGOT TO MENTION: THERE IS A SECRET LEVEL CONTAINING MANY TOASTER AMMO AND A 1UP Ok im done
Another thing: I didn’t copy blurs method of death. I already knew what to do, but blur semi told me how to implement it.[This review has been edited by Inf. Spaz]
I must say its good!
1-good eyecandy!
2-big levels to!
3-baddies placed=great
i must give this an 8.2!
you must download dis!
i think this pack rocks was it 4 levels?
the music Rocks for the Tilesets ! i give the music a Nice 8.0the levels rocks the tiles on the Front made it a Bit harder i give the levels a 8.
ammo man i cant find any ! lol well not that much ammo even make it harder ! i give the ammo 8.5
didt see any bugs but i canda didt like the warps the put you do death
well in all in all i like the Pack !it Rock the hardness of it is petty Hi
in all 8.7
Down load it ! youll love it !
It was too hard I didnt almost get past lvl1! The 1 hit KO makes it boring but its a good idea
Hey!
I can only choose the credits and the levels are passcoded so I can’t play!
Fix that and upload again
Download reccomendation: No
Host this often: No
Rating: N\A
PHT
PS to Labratkid: I don’t wanted to edit them only to start from JCS (with Save & Run)
[This review has been edited by PHT]
I CAN’T host from Home Cooked Levels list because it ISN’T there. There is only the credits without nxt lvl setting :-([This review has been edited by PHT]
PHT, you are not using the old brain. Don’t edit levels. Just host them from your home cooked list.
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Eat your lima beans, Johnny.
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