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|FoCreadme.txt||7.71 kB||05 Feb 2004|
|FoC-Burning.j2l||Burning Carrots||4.70 kB||20 Jan 2004|
|FoC-Diameva.j2l||Diamond Forest||6.57 kB||14 Oct 2006|
|FoC-End.j2l||THE END||1.75 kB||12 Oct 2004|
|FoC-Maincpu.j2l||Cybernetical Nightmare||6.83 kB||18 Feb 2005|
|FoC-Mpalace.j2l||Roman Ruins||6.94 kB||31 Jan 2004|
|FoC-Mtlf.j2l||At the Metal Fortress||1.26 kB||14 Oct 2006|
|FoC-Mtlf2.j2l||Fortified Steel||4.40 kB||22 Jan 2004|
|FoC-RvT.j2l||Rabbit versus Turtle||1.07 kB||05 Feb 2004|
|FoC-Shewer.j2l||Sewers of Carrotus||3.01 kB||20 Jan 2004|
|FoC-Spikytube.j2l||Abandoned Powerplant||10.01 kB||31 Jan 2004|
|Foc-Start.j2l||Fall Of Carrotus||3.27 kB||22 Jan 2004|
|FoC-Ttmb.j2l||Tomato Tomb||6.10 kB||14 Oct 2006|
|FoC-UtS.j2l||Under The Surface||7.95 kB||20 Jan 2004|
|FoC-Warbit.j2l||Urban Battlefield||11.71 kB||14 Oct 2006|
|FoC-Xtra1.j2l||Clouds on the sky||4.84 kB||22 Jan 2004|
|FoC-Xtra2.j2l||Dragoon Lagoon||4.76 kB||20 Jan 2004|
|FoC-Xtra3.j2l||Frogleg soup||5.31 kB||20 Jan 2004|
|FoC-Xtra4.j2l||Jingle Hell||3.88 kB||22 Jan 2004|
|FoC-Xtra5.j2l||Platform Puzzle||4.35 kB||22 Jan 2004|
|Chipset.j2t||Chocolate Chips||116.94 kB||16 Aug 2003|
|Clouds2.j2t||Clouds2||7.58 kB||22 Sep 2003|
|Cybernetical world v3.0.j2t||Cybernetical world v3.0||35.43 kB||01 Dec 2001|
|ETs Planet1 v3.j2t||ETs Planet1 v3||149.17 kB||11 Nov 2001|
|j1Diamondus.j2t||J1: Diamondus||36.29 kB||07 May 2000|
|j1Marbelara.j2t||Jazz 1: Marbelara||130.51 kB||17 Nov 2002|
|Thermal.j2t||Thermal K.1||195.67 kB||11 May 1999|
|WarTornJN.j2t||War Torn Night||175.81 kB||13 Jun 2002|
|Wasteland.j2t||Wasteland||38.49 kB||22 Feb 2003|
Just another single player pack. This pack has got a story and quite many lvls. Some of them are short, but often that’s because of the storyline. read the readme for more iformation…
EDIT: Minor changes in difficulty. Easy and normal
will be slightly easier; hard mode will be slightly harder.
This pack was uploaded a while ago, but the author is back on J2O now and so I decided to make him happy via writing a review for this pack. :)
Played with: Spaz
On difficulty: Medium
Playing time: 1 hour 30 minutes
The pack started fairly easy, with not too long sewer level. Nothing special about that one. In the second level it gets a lot harder. You travel through a city, where it seems all the rabbits have been killed by evil lizards and rats. There are also lots of passages with spike balls and similiar stuff. The third level was not as hard as the second one, but still it wasn’t easy. The fourth level forced me to finally give up, as it was very hard again.
The item placement was fine in all the levels, but I feel some more carrots would’ve been useful because some places are really too hard.
The pack started with an easy sewer level, but got very hard then. Too hard for me. Strategically used enemies everywhere, and lots of evil spikeball traps. After a long time I managed to get through the second level, just to die soon after in the fourth one. I like difficult levels, bit some parts of the pack were just unfair, like the part in the second level were you had to fly through dozens of spikeballs with an airboard. In the fourth level there was a place with lots of platforms with keys on them. I often had no clue where I’d land on, as it was often not visible where to jump. The difficulty should be toned down a bit, I think, because I really got frustrated with it.
Some parts of the pack were pretty creative, like the end of the second level where you have to defeat a lot of Robots. Doesn’t sound very original, but somehow the author managed to do that the player needs to defeat all of them, instead of just one which I’ve never seen before. I liked the story too, which was pretty cool.
The eyecandy was decent, but nothing more. The third and the fourth level had way too less sprite eyecandy, while I liked the background layers of level 4. There were no tilebugs, but a little more work could’ve made the pack more enjoyable to look at.
The pack had an intricated story, which I found very good. It’s not the most exciting story line ever, but it added a nice touch to the levels.
I liked some aspects of this pack, while I hated others. The first thing is that it really was too hard some times. I often I couldn’t help getting hurt, which was not fun at all. The second dissapointment was the eyecandy, which was decent, but nothing more. Other than that the pack was nice, it had a cool storyline and the levels were fun (apart from those unfair parts). It’s worth a download reccommendation I think.
Overall Score: 7.5
Download reccomendation: Yes
The password is NOT incorrect. It only fits for the first extra level, and it is case sensitive.
Hey not bad!!!!!!!!!!
Good i like the lava levels ther
great and the lava falls ar good placed.
I like the eyecandy much!
I was’t boring and
its not REALLY originally but i like it!
GREAT! please make part 2!
Good placed its kinda hard to get carrots so…
Ther good placed mayby
to hard but its kinda pitty ( the pack :P )
Here a 8.0
Download reccomed: yes
Host this in coop: YEAH!
Review Fall Of Carrotus v1.0
Rating Tilesets: It are good tilesets. I have nothing more to say (aan Frank Quist: kan ik wél een tilesetfactor aan mijn review toevoegen als de makers van de tilesets staan vermeld in de credits ofzo? Mail het me en verander het cijfer niet in een N/A)
Rating Music: Good chosen, but is is classic JJ2-music.
Rating Obstacles: Some levels are very hard, but you can easilly get stuck in the small ‘Bolly-chamber-level’.
Rating Fun: The episode is pretty great. Nothing more to say.
Punishment of 3 points, because the password of the extra levels is INCORRECT!
Final Rating: 4
No download recommendation.
[Subtracting 3 points for such a reason is inappropriate, and the rating has been removed because of that. -Mike]