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|olcgreenhare.j2l||Green Hare Down||8.89 kB||13 Aug 2004|
|j1Battleshipsv2.j2t||Jazz 1: Battleships v2||52.97 kB||29 Mar 2003|
|darkenc.xm||Dark Encounters||408.33 kB||02 Jul 1999|
This level was originally for a pack I was making with Blackraptor. Enjoy.
09-30-04 – Reuploaded because the downlaod stopped working for no reason. Nothing was updated, so there’s no need to redownload it.
This level is made by Labratkid and it`s his best Single player level in my opinion, Why? read on.
Gameplay: rating: 9.0
When you start the game you start in a dark spaceship. It`s not all that special just collect, shoot, jump and destroy some trigger crates. Although it`s not really specail there are some small things that makes the level more fun then the original levels like a suckertube shoots you of and you land in another suckertube. To make it even more fun there are Spikebolls in the spaceship. When you get out of the ship the gameplay changes in a more fun and special gameplay. You will be launched into space and as far as I understand from it Jazz can fly. What you need to do is brake a number of triggercrates inside spaceships that`s spreat out in space. The good thing about this is that is isn`t linear at that moment and that`s a really good thing. All the spaceships have different things like different enemies in each ship (monkeys in space lol). When you destroyed all the crates you will get warped into a big spacship. I really wanted a checkpoint on that moment and yes there it is. Labratkid didn`t want us to get bored and maked a nice spring attraction. Cool!! Then it`s nothing special anymore just shoot a couple of turtles. Then Devan appears and you have to fight him.
Leveldesign: rating: 8.5
The leveldesign is really good and believeble. The spaceships are mostly designed like narrow corridors and thats good. The spaceships also have sideways what makes it more believeble and fun. Also the leveldesign isn`t flat and that`s makes the gameplay better too. The spaceships have shapes that`s believeble and really don`t look like boring square plains but really cool. The leveldesign is logic and understandeble for the players. Secrets are also on logic places. Don`t know much more.
Placement: rating: 8.0
Let`s start with the enemy placement, The enemy placement is quite good. The enemy`s arent just randomly throwen in to the level but on logical places. For example in space it`s full of floating suckers and in and on the ship there are turtles. There are many types of enemies used what keeps the level interesting. Ok now let`s talk about the goodies/food placement. THe goodies/food are nicely placed and spreat out in the level. I didn`t had the felling that there should be more goodies/food and didn`t had the feeling there should less goodies/food. The goodies/food is placed on places where it should be. The goodies/food aren`t only placed on easy place sometimes you have to look or go another sideway in for goodies and that`s good. Hmmmm…. That`s about it right? No! I forget something, The springs. The springs are very well placed they are placed where they really are useful or even for fun!!! That`s it.
Eyecandy: rating: 8.5
I think eyecandy is really importent in levels and I am glad the eyecandy is good in this level. First of all the stars are really nice and ain`t looks like just stars in 1 line but looks 3d in my opinion because there is another layer used for stars with a different speed. The stars are also moving which give the felling the ships are really moving nice. Enough about space let`s talk about the spaceships. The spaceships looks really nice from inside because there are Many windows and shadows are used. There are many beautiful animation and the level looks even more better thanks to the gorgous lights. Also layer 3 is used very well. I haven`t seen 1 tilebug in the level. That`s about it.
-Easy, normal, hard mode(+ 0.2).
Final rating: 9.0+8.5+8.0+8.5=34->-> 34:4=8.5+0.2= 8.7
I get memalloc()amnesia Out of memory when I try to play this. I have TSF 1.24 so I don’t have a clue on how to fix this problem…
I get an amnesia error aswell. :-/
Rating ‘Green Hare Down’
TILESET: Is good chosen. Battleships. It is a classic one, but a very good one.
MUSIC: Good chosen too, nothing more to say.
STORY: What is the story of this level?
OBSTACLES: The level is very hard with a boss at the end.
FUN: It is a very nice level. With a good background and it is pretty long and hard too.
GAMEPLAY: Average other 5 ratings.
FINAL RATING: 8.5
Some people got out of memory errors when beta testing, too. I never had a problem myself, though. Just close JJ2 and then open it again, and see if that works. It’s a big level – 425×64.