fsp.txt | 10.53 kB | 29 Nov 2004 | |
fsp0.j2l | Legends and Hints | 2.32 kB | 19 Nov 2004 |
fsp1.j2l | A random castle | 7.72 kB | 25 Nov 2004 |
fsp2.j2l | Lack of Marmalade | 6.59 kB | 29 Nov 2004 |
fsp3.j2l | A Cold Day in Foomania | 7.64 kB | 29 Nov 2004 |
fsp4.j2l | Black Ninja's Castle | 6.17 kB | 29 Nov 2004 |
fsp5.j2l | The Nature Castle | 6.73 kB | 29 Nov 2004 |
fsp6.j2l | Mellenwah | 7.35 kB | 29 Nov 2004 |
fsp7.j2l | Fooruman's Hologram Machine | 7.95 kB | 29 Nov 2004 |
fspend.j2l | Oh Yeah | 5.61 kB | 29 Nov 2004 |
FSPCut.j2t | FSP Cutscene | 204.26 kB | 21 Nov 2004 |
Ground Force.j2t | Ground Force | 22.00 kB | 10 Feb 2002 |
Hocus013D.j2t | Hocus Pocus 1 3D | 90.35 kB | 26 Apr 2003 |
HocusBN.j2t | HocusBN | 142.10 kB | 14 Jun 2003 |
HocusPocusEP1.j2t | HocusPocusEP1 | 123.00 kB | 17 Oct 2004 |
gj-wnw.it | [< Whole New World >] | 111.72 kB | 17 Nov 2004 |
HPMushrooms.it | 407.32 kB | 29 Nov 2002 | |
3ddemo.mod | 3d demo tune | 143.39 kB | 09 Aug 1995 |
3ddemo2.mod | 3d-demo-ii | 219.28 kB | 04 Nov 2004 |
jttcoc00.mod | night guard | 382.47 kB | 20 Nov 2004 |
M04.MOD | 240.55 kB | 30 Jun 2000 | |
metal.mod | 409.43 kB | 11 Sep 1998 | |
FSP launcher - easy.bat | 0.33 kB | 29 Nov 2004 | |
FSP launcher - hard.bat | 0.31 kB | 29 Nov 2004 | |
FSP launcher.bat | 0.27 kB | 29 Nov 2004 |
Eighteen years ago today, Spotty was born. Something over two years ago, Spotty created Fooruman, and Black Ninja gave him life. Two years ago today, Time Tripping – Jazz Jackrabbit 2 was released to the public. Today, all these things have come together to create the single player pack we call FSP: Rent Collection. FSP as in “Foo Single Player”.
FSP: Rent Collection contains seven high quality Hocus-style single player levels featuring lots of gems, lots of enemies, multiple difficulty modes, eight great and carefully chosen music files, and new never-before-seen design ideas.
In dedication to Spotty, who had no idea what would happen when he chanced to make a Foo Race using a Hocus Pocus conversion by Greenkiller. We hope you all have fun playing FSP: Rent Collection – we had fun making it.
(Important note: The filesize limit of J2O is 2MB. This file is 1.99MB. Sadly, this is because we left out a common music file. If you do not have ascent.s3m, you can download it as part of Disguise’s “Nature’s Ruins” tileset here.
Edit: Nobody has brought something to my attention which I forgot to mention earlier. This is a Single Player pack. It will not work well in Cooperative unless only one person gets all the coins.
According to what did you say, this should get a 10. This is like TT-JJ2 because IT’S BY SAME PERSON.
Okay, time to rate it, after I left this comment lonely. I hope this review won’t be biased because of me being a beta tester.
Legends and Hints
This level was an intro. Well made, too; it’s been done in similar way Hocus Pocus cutscenes were. The eyecandy is about the same, it took a lot of effort to do from what it seems. The concept behind this level is simple – you can change the pages instantly and flawlessly. I barely see intro levels in level packs, so I was surprised that there is one – and I was proud to notice that it’s done well, too.
A Random Castle
This looks just like a castle from Hocus Pocus. Same eyecandy (well, the mushrooms are far bigger), same gameplay, etc. All what makes this different than one of TTJJ2 levels is Toaster ammo spread there and there (which will server a purpose in latter levels), and Spotty the Friendly Ghost instead of Terexin. Otherwise, this is just like a typical (hard) TTJJ2 level. It had switch puzzles, too (one evily placed), AND they’re just like TTJJ2’s. Let’s just get this short: everything you’d see in TTJJ2, is here.
Lack of Marmalade
Here entire thing mixes up. Gameplay here is still Hocus-ish, but actually it’s a little different. This features more jump-from-enemy-filled-platform-to-another-enemy-filled-platform things, and if you fall, the only way to get back is to take a long path with silver key put in (and neat, yet aggrevating lighting effects). After that, you fall to lower part of the level (assuming you got a gold and shiny key) with a well-done Triggered Collapsing Scenery. AND after that “collapsing” bridge appears, you found yourself in same pathway you fell in once. That’s design of this level, quite enjoyable. One coin put in a not so secret secret, some lava to melt your lungs on hard mode, not all that much combination locks, and voila. One of my favorite levels, despite lack of marmalade.
A Cold Day In Foomania
This level doesn’t feature Spotty because he got a cold. In fact, entire castle is frozen over, which is a break from warm bricks+warm bricks monotony which two previous levels had. Design of this level is quite unique, too: it’s divided to three floors which are similar to eachother. You can go between floor 1 and 2 with ease, although you can get back from floor 3 only ONCE if you missed any coins in floor 1 and 2. If you didn’t hit the coin limit after you went back to floor 3, you’re doomed.
All the floors force you to jump from a platform to a platform (with Ravens attacking you from below) with a look at bright textured sky. I’ll admit I like how background eyecandy turned out, because it was quite dull. ;p I don’t like some eyecandy effects though, like remains of destroyable blocks different than the blocks themselves, and collapsing sceneries. The binary code (it’s 666 written there for all of your non-binary nerds) looked a little out of place, too, but I’ve seen worse things looking out of place. Other than that, eyecandy’s good for given tileset.
Plus, this level is one of rare levels here not to feature InstaKill on Hard difficulty mode.
Black Ninja’s Castle
This level was a break from the others, mainly because it was linear. Only first three coins can be taken in random order, latter ones are placed in more or less linear path. After you get those three coins, you can head to Black Ninja’s lair and the coin “he conveniently has”. You touch a somewhat ugly pillar, and are warped to a dark den where Black Ninja himself (a REALLY cool animation which easily beats “SUPER SKATER”) jumps around and tries to shoot you. You can’t hurt him in any way YET, because you must take his weird hackingness out of him. To do it, you must shoot certain brick in the ceiling and a crate will fall, unleashing a way to 4th coin, and setting lighting back to 100% (lighting is set to higher amount than 100%, which looks cool and makes Pulze Lights look funny).
Later comes jumping above a wide pit, and you see Spotty gloriously defeating Black Ninja. The eyecandy made this level look like a (boiling hot and shiny) castle, because of Layer 7’s shape. With eyecandy like that and fun gameplay, this level is overall very good.
The Nature Castle
Now here’s something back-in-the-ordinary. This level, featuring some cool eyecandy (using vertical Greenkiller text as a vine) is completely non-linear and completely non-easy. There are quite a few combination locks, too. In short, pretty much TTJJ2-ish gameplay, again. However, there are some evil twists in the gameplay there and there: this is filled with generators of Floating Suckers, which are EVERYWHERE. Evil. Moreso, there are evil bats placed under the floor so they just fly up and hurt Jazz. Really evil. I advise you not to play this level on Hard difficulty mode, because all the fun will be spoiled over by incredibly hard to pass places. Plus, there’s a place where you’re gonna get killed with an InstaKill (yes, those are back, slow & lumbering as always) because floor is on layer 3. Later you realise that red tiles on layer 3 were supposed to warn you. 2 BAD ITS NOT KEWL =((9 This level would be much more fun if it wasn’t so big and hard. My five cents.
Mellenwah
Tile bosses have always been cool, and this is really no exception. Except there are no bosses, but enemies. Hence the level name, Mellenwah monks block access to vital parts of this level, and the only way to kill them is to use TNT on them. And because you have not TNT, there will be some. Unfortunately, it’s not that kind of TNT you can grab and go crazy nuts on Battle2. All the TNTs are in boxes whichfall down (or in case of one monk, raise from ground), and you must smash the crate so monk will explode. Pretty entertaining. ;p There’s still some playing with combination locks, Cheshire cats and secret warps, all which round gameplay here to be really awesome. And if you thought that’s enough, there’s awesome eyecandy. Layer 2 for a quick example: it gives a cool feeling of a curse or something and still doesn’t get on nerves. There are some translucency tricks such like golden skull blocks. After killing all of the monks and stealing their coins, you’re ready to face your worst enemies: Greenkiller and Fooruman.
Fooruman’s Hologram Machine
Ah, the fiendish level. Violet’s excuse for VERY confusing eyecandy here is “because it’s supposed to be a hologram machine.” This has a little unusual design, too – lots of rooms connected by elevator shafts, with SP Airboards as elevators. It’ll be hard to get used to this level, and even harder to survive. This is chock-full of strategically placed enemies and spikes. And spark generators, which Spotty calls “efil prezences”. ;p Those are everywhere you don’t want them to be, aka literally everywhere. They’re guarding almost every passage, but they don’t guard coins. Because here’s only one coin. To get it, you must collect countless of keys and open countless of passages, and when you’re done, you must face Greenkiller himself. To kill him, you must shoot him A LOT, and he will finally vaporize. He’s also protected with a skeleton generator and sparks generator. And just when you thought it’s almost impossible, all the floor is buttstompable and Bilsy’s fireballs come out from ground. Life is good. When you finally take the 40th coin, you run away with pleased Spotty.
Oh yeah
This, probably most linear level in this pack, consists both of typical FSP gameplay and a couple of storyline screens. What makes this different is that you see credits listed IN FRONT OF A WALL disguised by destructable blocks. Fun. Finally, you stop reading who’s behind this evil pack and get five coins Fooruman stole from you just when you were gonna escape. But, he won’t let you go – he will fight you to death. If you play on Hard difficulty setting, it’ll be your death for sure. ;p What you have to do is to grab Cheshire cats and shoot Fooruman while you fly up. What Fooruman does is walking around and casting Killer spell. Except the effect is a little twisted because what falls down are Tube Turtles. When Fooruman dies, Cloning Machine (which I didn’t mention in review of Black Ninja’s Castle) makes another clone of Fooruman, and you’re told that they will ENGAGE A WAR!!!11
Overall
Ruxors stuff. =)) ++me being in last level. ;) However, some minor flaws which I failed to mention during my period of betatesting makes it so that this doesn’t get a 10. However, I give you a big 9.9 instead which you can play around with.
(Apologies for double spaces in the review, it’s all fault of Notepad.)
Had fun betatesting this
Just like I had mentioned in the JCF post I made about this pack, it is a very good one (Imo I prefer it over time tripping) and this is the place where I’ll justify my reasons.
FSP: Rent CollectionLegends and Hints
Well, to summarize this in one sentence: This is one of the best cutscene levels I’ve seen. Not one of those old overdone ones where you’re taken through a sucker tube and read text strings (I’ve done those a few times =P), but a hocus style one with even pictures (Taken from google!). Good first impression on the pack.
A Random Castle
Not particularly the most creative name I’ve seen, but the level itself is good. Firstly, it’s non-linear, which, at least for me, made playing it more enjoyable. I really like the chesire trick used here (and throghout the pack), original and cool. The level was challenging enough, and provided several off-route secrets which made it more fun to play. Eyecandy was alright-good, nice to look at, but I’ve seen it before. Enemies where placed alright, even though the bats may have looked a bit awkward floating in midair.
Layout/Gameplay: 9.2
Eyecandy: 8.5
Placement of Stuff: 8.5
Originality/Music: 8.4
Overall (not average): 8.8
Average: 8.68 ~ 8.7
Lack of Marmalade
This was one of my favorite levels. Firstly, I liked the music choice here. Layout was also nicely done, I had trouble finding some of the coins here playing the first time, and spent a while on it. I don’t like some of the changes made to it after I tested (the dark lighting) though, looks strange and I don’t like how it interfers with the playing arena =\. Other than that, the level was fun, had some cool effects, and was nicely done.
Layout/Gameplay: 9.5
Eyecandy: 8.3
Placement of stuff: 9
Originality/Music: 9.5
Overall/Not an Average: 9.2
Level Rating: 9.1 (on the dot).
A Cold Day In Foomania
Hm. A nice change, a level in the pack that doesn’t use the hocus tileset =P. Looking at the tileset (which is rather limited – Ground Force by ET) Violet did a good job. I like the music, it gives the level a nice feel, and the eyecandy is near the best it could be considering the set. I really like the layout, very nicely done, and lots of secrets too. Considering the chosen set, this level is very well done =P
Layout/Gameplay: 9.8
Eyecandy: 8.7
Placement of Stuff: 9
Originality/Music: 8.6
Overall (not an average): 8.7
Level Rating: 8.96 ~ 9.
Black Ninja’s Castle
Beginning (and lighting) of level owns (especially the nice blackness effect of the skulls). Level is actually fairly short, but the boss battle with BN owns (must’ve been annoying animating all that =P). I like the eyecandy here a lot, creatively done.
Layout/Gameplay: 9.2
Eyecandy: 9.2
Placement of Stuff: 8.5
Originality/Music: 9.7
Overall/not an average: 9
Level Rating: 9.12 ~ 9.1. The shortest level so far got the highest rating, heh.
The Nature Castle
Nice & different scenery, interesting layout, and lots of secrets. Not the best level, but I like how it differed in appearance from the rest of the hocus levels so you wouldn’t have the same eyecandy thrown at you and stuff. Different enemy choice, and nice (but overused ;() music. Lots of chesire2s, too.
Layout/Gameplay: 8.5
Eyecandy: 9.3
Placement of Stuff: 8.4
Originality/Music: 9
Overall (Not an average): 8.8
Level Rating: 8.8 on the dot.
Mellenwah
Also nice first impression & tileset use. Music is alright, fits the mood. Eyecandy rux, layout is alright and the level is flooded with enemies. I like how the mad monks were designed. Seemed to be less hidden stuff in this one.
Layout/Gameplay: 8.5
Eyecandy: 9.3
Placement of Stuff: 8.4
Originality/Music: 8.7
Overall/not an average: 8.7
Level Rating: 8.72 ~ 8.7
Fooruman’s Hologram Machine
This level was HARD. And long. Layout was nicely done, multirouted. Lots of sparks, hurt events, lava, hatters, etc. Ergh. But lots of shields and pickups too so =D. Eyecandy was chaotic but managed to peice together alright, we couldn’t find a better music for this so this stayed, although I don’t mind M04. I had no idea what to do in the end boss place. I just stayed crawled up on the left side platform where nobody seemed to be able to hurt me (sparks were faced towards me, Bilsy didn’t notice me). Stomp scenery = evil. Sooner or later I somehow won. So yay.
Layout/Gameplay: 9.2 (haarrdd, try it on hard mode :P)
Eyecandy: 8.8
Placement of Stuff: 9
Originality/Music: 8.9
Overall/not an average: 9.2
Level Rating: 9.02 ~ 9
Just a question, but what was Greenkiller doing in Fooruman’s Hologram machine? =P
Oh Yeah
This is really a level ;o. I like the effects in the beginning of the level (the Hologram machine’s destruction, Fooruman being a stup and taking your coins). Most the level is just credits in a level (Nice idea), except the epic battle in the end which is nicely done. I don’t really know how to rate it since it’s not really a level (level, credits, cutscenes and EPIC BOSS BATTLE in one!) so I’ll just say it was an awesome ending.
Final Notes: I really like the concept of this pack. Needing to collect a certain amount of coins is more original and fun then just searching for the ending. It also had most the levels be multirouted and non-linear, which is also good. I had a lot of fun playing, testing, and giving suggestions towards this pack, and I think it is definately something you should all download and play. Happy (Early) holidays!
=Ratings=
A Random Castle: 8.7
Lack of Marmalade: 9.1
A Cold Day in Foomania: 9
Black Ninja’s Castle: 9.1
The Nature Castle: 8.8
Mellenwah: 8.7
Fooruman’s Hologram Machine: 9
Average: 8.914 blahblah ~ 8.9. I’ll be nice and up this by +0.3 because the cutscenes were rux enough to help the rating of this pack. 9.2 is what I give, and definately a download reccomendation.
Good Job Violet!
~Blacky.
(Kinda ironic that I would give this less than I gave your hocus pack. Heh, standards changing I guess.)
IMO this lvl pack is underrated and overrated at the same time. I was thinking of giving this a rating of 8.5 – 9.2 at a first glance, but apparently it has a rating of 7.7 and 10 at the same time, which is ridiculous.
FSP: Rent Collection features 9 lvls, 8 of which are playable. They are mostly very long and their difficulties range from medium to the kind of stuff Jazz Jackrabbit himself (if he existed for real) would have problems dealing with. Nevertheless the pack is worth completing, even if you end up throwing your PC into a river nearby (I used the Thames – it’s already pretty polluted so I don’t think anyone would mind having a PC on the riverbed).
There are lots and lots of puzzles in almost all lvls and there is an abundance of varied eyecandy although it seems to me that Violet has concentrated more on the actual puzzles and gameplay. Still, nobody should feel disappointed with Rent Collection’s eyecandy. It implements heaps of animation together with enough foreground and background tiles to simulate a JJ2 kaleidoscope. The triggers and destruct scenery are beautifully made. Unlike those of other lvls, any tile you trigger or shoot will fade in or out, fragment into shards of multicoloured, er, shards or “magically” appear. You just have to see it for yourself to understand me fully because I’ve never seen this kind of animated trigger scenery before. It would have been nice, however, if the diagonal blocks weren’t disguised as square blocks on the floor. I don’t see why you can’t just put in real diagonal tiles instead of hiding them? I think that it may be because the game Hocus Pocus didn’t have any diagonal tiles and therefore any Hocus Pocus tileset shouldn’t have them either. This may be conforming to Hocus Pocus standards but it sure is annoying, especially when you lose a heart or a life because you run straight through a tile into a baddie.
This lvl pack is very short, which is its biggest Achilles’ heel because practically anyone can complete this in under 3 hours (provided that you are able to survive on the harder lvls). Rent Collection has one little intro lvl, 7 fully playable lvls and 1, which is a cutscene, ending and super-boss lvl all rolled into one annoyingly-hard-to-complete lvl. The first lvls are quite easy compared to the later ones and also slightly shorter. Violet has really concentrated on triggers, puzzles and making the player jump like they’ve never jumped before. When I played I jumped so many times I ended up being grateful that my rabbit’s tendons couldn’t snap. The jumping can be very challenging because Violet has nicely asked cough*forced*cough us to not run and not to do special moves. I don’t mind playing according to Violet’s rules and the lvls are fully playable without running or coptering, etc, etc, but I wish that Violet didn’t stick to the Hocus Pocus-style gameplay like an obsessed puritan and not put any springs, float-ups, vines at all in the lvls. Yes, there are floating cats but they don’t tend to be reusable. Despite the frenzied jumping you have to do the gameplay is still marvellous and Violet has made all lvls suitable for walking, not running, rabbits. Like in his previous Hocus Pocus SP lvl pack, there are suckertubes to prevent players from reaching places by uppercutting or double jumping.
Puzzles? What puzzles? Oh, you mean those 100000000 million puzzles in front of me? Yes, Rent Collection is filled to the brink with puzzles. There are so many that I can’t even begin to list or describe them. Some are tried-and-tested ideas while others are on the cutting-edge of JJ2 puzzle development. Some will add to the fun by surprising the player while others will add to the fun by infuriating him. Puzzles make Rent Collection tick.
Unfortunately, there are numerous bugs and some confusion in the lvls (as always). You can’t save in some lvls (‘Black Ninja’s castle’ is one example) because you get an Out of Memory access violation message. ‘Black Ninja’s castle’ isn’t exactly huge so I wonder why I had that error. Another irritating thing is that sometimes there are not enough signs or hints to direct the player. In ‘A Cold day in Foomania’ I had problems finding the coins, finding the right passages and finding the keys. I ended up looking in JCS but found nothing. At last I realized that the Cheshire Cat could only be used once and I messed up when I was on it so I couldn’t get back up… I had to type jjfly and jjnowall for that because I didn’t want to restart the whole lvl. Rent Collection is actually not a bug-filled lvl pack, thank goodness, so ppl shouldn’t be worried too much about the things I mentioned.
There are other stuff included in this great pack that I haven’t mentioned, simply because it would take another 20 minutes of writing. Rent Collection is disappointingly short but what it lacks in…guess what I’m going to write next…quantity, it makes up for in quality.
A short but intense and consuming lvl pack, Rent Collection is a must-have for all jazzers, especially those that are bold enough to face the Fooruman, which, by the way, I could not defeat. eats Violet
Download recommendation and a 9.2.
Jarno vos, that’s the way Spotty talks. There are no accidental typos in Spotty’s speech! ;-P
Yes, all typos made by Spotty were completely intentional. If you’ve ever talked to him on MSN, you’d know. ;-)
[test edit. ignore me. ~cooba]
I’ve never came to review this episode, so I shall do now.
When downloading, I had expected another Time Tripping JJ2. When I was playing, I realised it is a lot better than the above mentioned. Not only does it have an actual story, it is original as heck. Every level lets you do something different. The levels still have the typical Hocus Pocus gameplay, in all levels you’ll have to find a required number of coins. However, they don’t have that “I must get everything as accurate as possible” feeling Time Tripping JJ2 had. The suckertubes are still there, and you aren’t allowed to run, kick, etc., but I can live with that. There are some custom bosses, which are uber-cool. I’ve never seen something like that before, amazing work. Still, the gameplay is not perfect. First, I feel that some parts were really unfair. In the “jungle” level (it was supposed to be a jungle I guess), there is a part with lots of spikes/lava, and you’ll have to manouver over it by using swinging vines. That is not only extremely difficult, I often found myself hurt without having any chance. How could I jump from a vine, land on the floor, get attacked by bat I can’t kill cause I can’t buttstomp and get the next vine without getting hurt? In the ice level I got killed right after I got the last coin by a raven and had to do it all over again. Same in the hologram machine, where a sparks killed me after I finally bet Greenkiller. The boss in the last level I couldn’t beat, but I won’t detract points for that. The levels are overall very difficult, which I like, but sometimes really frustrating and unfair, which I don’t like. The eyecandy is good and uses the tilesets well, and there are some cool effects with light. The story I liked, it made sense while not being dull or boring. I love Spotty’s comments, they add a nice feeling.
Overall this is a very good pack, but it’s not perfect due to a few bugs and some unfair parts which really frustrated me, aswell as an out of memory error when saving in BN’s castle, which could’ve been avoided by using another music file.
Download is recommended.
Eyecandy
Wow Great! Really layer 7 is great used in each level also layer 5-6 ar great used, ther is also good layer 4 eyecandy. I just love to play this many times.
Gameplay
Awsome long hard levels not spaz or jazz based, the level flow is great, i did’t found any bugs so – good
Ammo/Pickups
Good placed nice gem placed good secrets the coins also good placed in the level ( like the last one :P )
Also the carrots ar good placed.
Baddies placed
Cool also the endboss is really cool, Black Ninja’s movements ar awsome. I like the baddies placed i cant say this is bad.
You really deserve a 10 ( no 7.7 >.< )
Cooba i agree this is awsome.
10.0
~Dx
Ps: Download Recommed
Wadledee, if you’re running Win 95, 98, Me there should be no problems. If you’re running Win 2000 or XP then try changing the compatibility settings to Win 95/98 and that should work. I hope.
Another alternative for the .bat files is using the “Captain Cook” program, or just running JJ2 with a command line.
I never had problems with the .bat, and I have XP. So WADLEDEE LOSES!!1
No Labratkid
I May From My Dad Not Talking On MSN With Persons That He Never With Talking On SORRY!!
Wadledee use Captin Cook
I write a short:
-Intresting bosses but
Frustring me a GreenKiller (What I must do to kill him)
(Unsupported rating (8.7) removal. Greenkiller can be killed by shooting him until he disappears. In any case, this review does not mention much except the bosses, which is hardly enough to give a reader an accurate picture of the pack as a whole. Try to go into more detail and explain more sides of the upload. ~Violet)
My real review comes later, first I have to delete something like 300 levels so I can see the FSP levels in my Home Cooked List. Now you all think that I’m crazy and I’ve to use the Bat, but it doesnt work.
ReViEw LaTeR
Carrotpie
Yay!
Your Hocus pocus conversion episode is better…
But this one is very good too.
Placment of events is not perfect.
Eyecandy is good.
Gameplay rocks!!!
Overall:8.5
Rating Frogger Levels
Rating Story: (max: 10 points)
There is a good story, but please… write the story next time in the Level Description!
Points: 7
Rating Length: (max: 20 points)
Seven levels, one cutscene and one final. That is very good! The levels are pretty long and that\‘s very nice!
Points: 17
Rating Obstacles: (max: 20 points)
The levels are very, very hard! And there are also good bosses in two levels. And in the final. And I also liked the guards in Mellenwah.
Points: 18
Rating Bonus Placement: (max: 15 points)
In almost all levels are much too much bonusses.
Points: 6
Rating Eyecandy: (max: 15 points)
The foregrounds are good, especially in Mellenwah. You have also decorate the foreground good and also the background is super!
Points: 13
NUMBER OF POINTS: 61
MAX POINTS: 80
CALCULATING: 61/8=*7,625*
Final Rating: 7,6
Download recommendation: YES!
Wow Great Levels. Violet CLM
And By Some Levels Have You Used
A Hocus Pocus 3D Tleset (9.7 For The Tileset That You Have Used)
Eyecandy Ehhh
What Can I Says Over The Eyecandy EHHHHHHHHHHHHHHH Nothing :P (8.7)
By The Things That Spotty The Ghost Says
Have You Typed Words Wrong!
~Jarno
Nice Level Pack…
But its so much like the Hocus Pocus JJ2 levels some other person made -Edit: (I think its made from the same person).Even if I don’t like it that much, I’ll give it what it deserves because a lot of effort was put into it.
Edit: Raised rating. It was down just because I like playing co-operative with my brother – If one person just accidently touches a coin, we would have to load form the last save. If the person who is collescting the coins dies, we would have to load (He dies, loses his coins and the coins don’t come back)
More Edit: What I hate is that when I use the cat and jump of too early or late, I end up being stuck in the wall. Pay attention to how high you are when you’re on a cat cause something might happen…
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
Post a review
You need to log in to post comments on this download.