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Boomerang | 16.02 kB | 03 Mar 2006 |
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Citadel of Velocity | 13.10 kB | 15 Feb 2006 |
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JJ1 Exoticus | 135.79 kB | 29 Mar 2004 |
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Top secret ][ | 95.97 kB | 08 Aug 2004 |
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Revenge of the Cats | 623.08 kB | 08 Apr 2001 |
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War Machine | 891.33 kB | 11 Aug 1999 |
Huh. These levels were supposed to be put in a race pack, which I wasn’t even intended to be a part of in the beginning. I was added later on, but since then… the progress seems to have halted. And so, here are the two levels uploaded separately as Ragnarok didn’t make it with his levels in time. Sorry Rag ;D
Edit: Fixed a couple of bugs in Boomerang. Nothing too major, but feel free to redownload.
Nice levels! Very original.
On first impression: These are well built Race levels. But this is on a design-only perspective. i will have to play the level online to fully experience the action.
Oh and first review & download. In yer face Nostradamus
Final Review:
Since this pack is so humbly amazing I had to find things to critique. I will bring those up now, and then you can continue the amazing storm of PRAISE that I am spewing.
Boomerang’s checkpoint gimmick loses it’s steam the instant you figure it out, if it even fooled you at all. Luckily Boomerang isn’t a one-trick pony, and theres more to the level than that. My next complaint goes out to the Citadel: It felt too slow to me. While Noomerang was fast paced, Citadel seemed a tad bit slow. It may have to do with the constant jumping you have to do in the level.
From here I’ll pick at minor details that don’t really diminish much, and then go all out in a final round in which I point out every single reason why you need this.
The ammo in Boomerang, at least in my experience, isn’t all too useful after the first lap. It could just be the motley crew of players, but after the first lap, there wasn’t much change in the order the players were in. Plus getting the Powerups requires slowing down. This is a double edged sword for inexperienced players. If you slow down, theres no garuntee that you’ll make it to the top of the pack. And if you don’t, a more experienced player will probably get it, and use it against you.
Which is a double edged sword for me, since I enjoy unfair advantages but dislike double edged swords.
Next, the presence Electroblasters in Velocity feels forced. Not too sure why though.
Also, the muck pit near the end in Boomerang leads you into the wall. The Muck pit slows one down enough, and does not need this added punishment.
Finally heres the part where I rain down immense praise, mainly because from this point anything negative will be mystically replaced by immense praise.
The dark tunnels and platforming aspects of Boomerang are [COMPLETELY AND UTTERLY WONDERFUL]. I have never seen such [DESIGN IN A RACE PACK]. Probably, because I’ve never played alot of them. While CItadel sufferes from some [AMAZING] [MANDATORY DESIGN CHOICES EVERY GOOD RACE LEVEL HAS], it picks up halfway through and is a highly enjoyable, albeit slow race. Another thing, Boomerang’s checkpoint system is [HIGHLY INNOVATIVE. HOPEFULLY OTHER PACKS WONT BLANTLY RIPOFF THIS KIND OF IDEA]. Plus Boomerang has the immense feeling of speed, and if you’ve kicked into the ‘runner’s high’, the unworking speed shoes will make you feel like you got an extra burst of speed. One of the pits is highly cleverly placed, and deffiently seperates a cluster of racers.
Despite some flaws, this pack is highly enjoyable. Don’t mind most of my negative veiws, I’m just a soured critic.
Download reccomendation all the way.
Starting Comments
Cooba made me do it… And I’m glad he did, too.
Gameplay
The flow of the two levels is just amazing. You just soar through awesome levels. Especially Velocity is a fast level, like a race is supposed to be. Shooting from building to building, dodging trap holes and deep pits. It’s like a race I’ve never raced before. Absolutely brilliant.
Gameplay = Very good
Placements
The placements of ammo and even enemies is quite decent. The ammo is nice (for example the Gun9 in the zig-zag tunnels is handy) and the TNT blows up parts of the tunnel, hindering other players. Very nice. Also, the ravens add an extra touch. If you hit one of the springs in Boomerang, you will be kicked back to the ground, into a pit, with the ravens following you. Even though you just KNOW you’re gonna lose, at least it looked pretty neat!
Placement = Good
Eyecandy
The eyecandy looks like a whole new generation of JCS’ing. The walls and ceilings look like they should, but had an extra sprinkle of beauty-powder. The layers were well used, the background looked nice. There was nothing to complain about, actually.
Eyecandy = Like, dude, yeah!
Music
The music is exellently chosen. Both tracks give you that extra boost you need.
Music =
Originality
Boomerang is an awesome level. After you think you’ve reached the finish, you get stopped by a “?” sign. After you fall in a pit, you’re told you need to go back. When you do so, the track seems slightly slower (Because you have to climb some distance) but still fast paced. Also the seeker ammo shows you where to go in order not to get trapped.
Originality =
Score
I had fun playing these levels and I hope I always will. These levels are a great addition to your host. No doubt you will agree with this 8,5!
Score = 8,5
Bonusses/substractions
None
Added Score = 0,0
Download Recommendation
Further comment
IC ftw y’all!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
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