icdpalace.j2l | The Dismal Palace | 8.73 kB | 14 Jul 2006 |
iclcursed.j2l | Cursed Leaves | 21.79 kB | 10 Jul 2006 |
Castle2.j2t | Castle 2 | 209.44 kB | 29 Mar 2002 |
OWSwamps.j2t | LMAT: OW Swamps | 198.35 kB | 13 May 2006 |
lcf_strmyshp.j2b | Stormy Shipride | 272.12 kB | 10 Jul 2006 |
tq_traumacg.j2b | Trauma Child Genesis | 410.10 kB | 03 Jun 2006 |
Probably no one expected this… but here it goes, ANOTHER battle pack which will get barely any reviews. BlurredD was looking for more levels for the Battle Server and requested us (Cooba and P4ul) to make several more levels, who are we to refuse?
Edit: Fixed a little clipping bug in The Dismal Palace.
A-hoy hoy.
The dismal Palace
Eyecandy
Nothing to complain about here, It is honestly one of my favorate parts about the level, especialy because it is not just your plain old standard garden variety castle eyecandy, instead we have a very nice looking castle that isn’t overcrowded and has an eerie feel with a grayish background, splendid job with the eyecandy.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 9.1/10
Gameplay
The flow is nicely done in this level, and you can get from place to place pretty easily. Warps and sucker tubes just help the flow even more and make it better, But I could never find out how to warp to the bouncer power up unless that is just eyecandy, anyways good job with that. The only problem with the Gameplay in this level is that it gets sort of linier down at the bottom of the level.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Event placement
The carrot placement in this level is pretty much perfect, For the ammo there is abit much, and some places have lots of ammo yet others have even more ammo. As for powerups, good job really.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10
Bonus
-Non standard eyecandy +0.1
-Great music choice +0.1
-A copter <3 +0.1
– 0.3/0.5
Overall
Splendid level, go play and have fun. Overall the level is an 8.7 on 10.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.7/10
Now, time for p4ul’s level.
Cursed Leaves
Eyecandy
The eyecandy leaves a great first impression, it is almost perfect, really, But in certain spots there is a little conflict inbetween style and functionality, sometimes it gets a little hard to see anything with all those leaves, and the lightning just iritates my eyes, it is far to fast. Other then that Stunning job.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 9.3/10
Gameplay
Here is where the level sort of hits a roadblock, It is linier in some places, and it is hard to get around verticly, but horizontaly it is incredibly easy, And sometimes you just sort of hit things.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.8/10
Event placement
Carrots are placed “Okay” But some are a little hard to get, and others are just right there infront of you. As for ammo placement, You can’t really complain, it is done quite well and isn’t too clumpy. Powerup placment is also rather nice and keeps people from camping.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10
Bonus
-Underused tileset +0.1
-Splendid music choice +0.1
-Too much lightning -0.1
– 0.1/0.5
Overall
Nice level worth playing looks very nice, although wether it will be an alltime favorate is another question. Overall rating is 8.4 on 10.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Download recommendation?
Definatly, With splendid eyecandy and rather splendid gameplay it is a rather nice package.
=D
[HTML fix ~Cooba]
So, here’s my promised review for More Random Battle Levels by P4ul and Cooba of IC
The Dismal Palace by Cooba
When I first opened this level, I was quite disappointed because I don’t really like the castle-set in any variations. But it was fun to play and got a nice feeling.
Gameplay:
50%
Unfortunately, the level has a dead-end down to the left and also some unfunctional heights. Some platforms are just too high to jump on them, even if there are some float-ups near to them. Anyways, I had unexpectedly much fun playing this, it just felt right, and the warps, springs & suckertubes are really well-placed. In my opinion, it’s a nice level for duels!
7/10
Eyecandy:
30%
Although I don’t like the castle-theme, this level has a great atmosphere (also due to the music). It’s plain sometimes, but it is way more beautiful than other Castle-levels, I think, and you did a really nice job with the background.
8/10
Ammo&Pickups:
20%
Way too much ammo, especially because this is more like a duel-level due its size, you should reduce the amount at least by half.
The carrots and PUs are nicely placed.
6/10
Extras:
+0.2 because you built a level I like with a tileset I hate don’t like.
Final Rating for “the Dismal Palace”:
7.3/10
Decent duel level with nice atmosphere!
Now, let’s have a look at P4ul’s level:
Cursed Leaves:
It’s a love/hate-relationship. The first look at this level did really Wow me, unfortunately, the foreground tends to be annoying very fast. The gameplay is still good.
Gameplay:
I really like the gameplay of this level, it’s just “smooth” and all platforms seem to be perfect-placed. I recommend this level for 4 or more rabbits.
9/10
Eyecandy:
This is really great eyecandy if you just want to look at the level. But it turns out to be very annoying and makes the level unpleasant to play. You should never use those lightnings in the foreground, especially because translucently tiles are only working with hardware-acceleration turned off. You should also decrease the amount of leaves in the foreground.
I turned low-detail-mode on after a while, because it makes the level way mor comfortable to play.
3/10
Ammo&Pickups:
A bit too much ammo maybe, but in general, I like it. The carrots and PUs are also well placed in this lvl. I especially like the idea that you have to use bouncers through the wall to get the rf-Pu.
What I don’t like is that there’s food in this level. YOu can get a sugar-rush, which is just annoying due to it’s music that really doesn’t fit in the level.
7/10
Extras:
+0.1 for building a level which is great to look at :P
Final Rating for “Cursed leaves”:
6.9/10
Wasted potential! You should work on the foreground and make it less annoying. Then this would be a really great lvl!
Final Rating for “More Random Battle levels”:
7.2
I have seen better of you, but these levels are also definately worth a try.
Download recommendation? yes!
I shouldn’t rate these without playing them online, and the review system doesn’t let me give it a download recommendation if I do not rate it. Enjoy your delicious N/A.
As for a real review, I’ll just say that one level has great eyecandy (Cursed Leaves) and one has great gameplay (The Dismal Palace).
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Eat your lima beans, Johnny.
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