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0.29 kB | 13 Jul 2006 | |
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Coming soon on SJB3! | 1.28 kB | 09 Aug 2006 |
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Super Jazz Bros 3. World 1-1 | 4.46 kB | 27 Jul 2006 |
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SJB3 WORLD 1-2 | 3.55 kB | 09 Aug 2006 |
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Super Jazz Brothers World 1-3 | 5.08 kB | 26 Jul 2006 |
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SJB3 World 1-4 Castle | 3.19 kB | 01 Aug 2006 |
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SJB3 INTRO | 2.54 kB | 01 Aug 2006 |
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SJB3 MUSHROOM HOUSE | 1.20 kB | 05 Nov 2006 |
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Mario 3 Day | 64.42 kB | 01 Jul 2003 |
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Mario tilez | 14.98 kB | 17 Jul 2006 |
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Super Mario Tileset | 33.96 kB | 22 Jul 2001 |
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SMB3: Grass Land | 84.44 kB | 31 Oct 1999 |
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Castle | 165.81 kB | 25 Feb 2002 |
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Mario 3 - Even Levels | 82.77 kB | 04 Apr 2002 |
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Mario 3 - Odd Levels | 88.10 kB | 04 Apr 2002 |
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Mario 3 - Water | 54.71 kB | 04 Apr 2002 |
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91.98 kB | 22 Sep 2004 |
This is my first ever level pack that I have uploaded here on J2O so it might not be that good. I have worked on this for like 2-3 weeks and have been testing the levels to make sure they work.
Please by nice when reviewing this.
A BIG apology to 1.23 owners coz this is TSF only and I needed it to use Trigger Zones. Big thanks to Cooba for pointing out that Trigger Zones are possible in 1.23, I will make the other worlds 1.23 compatible.
Sorry about that. I forgot the Tilesets. It should work now.
UPDATE: I fixed the bug in Toad’s House. Replaced End Warp event with the End Level (exit sign) event. If you downloaded this before then download again as the bug is gone now. It should work now hopefully.
UPDATE 2: I may not be able to make them 1.23 after all coz the .J2L files are opening in the TSF version of JCS. Also my 1.23 JCS seems to have disappeared for no reason.
MINOR UPDATE: I forgot to put an Exit in the “Coming Soon” level. Fixed now!
UPDATE 3: I have been busy with other things so I might not have finished World 2 until October or November.
UPDATE 4: There was still a bug in the Toad House level. I think I have fixed it now. Also, World 2 is still not finished yet. Done the first 3 levels, still got 2-2, 2-3 & 2-4 to do.
I think it’s cool.
6.5 huh? To be honest, at first the pack doesn’t seem like its quality is high enough to give it a 6.5, but it was quite fun still. And if it’s fun, why give it a lower rating?
Gameplay:
You start in Mario World. Mario (or was it Luigi) ask you to find Yoshi’s coins which have been stolen by Devan. So you start collecting coins. When you have 10, go to Luigi (or was that Mario) and he will reward your efforts. That is the concept, and it was fun, though simple and done before. I honestly don’t know what made this fun after all. It’s not all that challenging, nor original or something. Maybe it’s the awesome music. But still, I enjoyed playing. There were some bugs though, like getting stuck in appearing walls (through the use of trigger zones) and similiar things. Also, in one level you had to choose the right warp or sucker tube to get the coins, but if you chose wrong, you died. I didn’t like that. I was lucky though, and there was a safepoint right before that part, so it was ok. I didn’t manage to find all coins in every level, which makes for some replay value.
Rating: 6.5
Difficulty:
Wasn’t very hard. No challenging enemies, easy puzzles and the like. But it didn’t get boring. There was a good balance between the collecting aspect, finding triggers and shooting stuff. The boss at the end was very easy though. A different arena would have suited him well.
Rating: 5.7
Creativity:
I’ve seen Mario world levels before, and never really liked the idea. The cartoonish Mario world doesn’t really suit Jazz. The puzzles weren’t highly creative here, but they did their job. And that’s better than no puzzles at all, or lame ones. There were some nice gameplay ideas, though sometimes they weren’t executed very well.
(I wanted to insert a screenshot here, but freenet doesn’t open)
The “big maze” is really not difficult nor mazelike at all, some more twists would have helped.
Rating: 6.0
Eyecandy:
The Mario graphics may look good on a gameboy, but on a computer screen they’re not a pleasure to look at. This is the first problem, the second being that the tileset use isn’t very well. In some parts the scenery looks very unrealistic (the maze for example), there are many tilebugs and, it just isn’t very beautiful. Then again, the Mario tileset is probably quite limited.
Rating: 5.0
Design/Story:
The story isn’t highly original, but it gets the job done. It also gives the whole thing some meaning, something to do (other than randomly walking around shooting all those baddies). It’s all designed reasonably well, apart for the unrealistic look.
Rating: 6.7
Overall:
Maybe it’s the jolly music. Maybe it’s just me in a good mood. Or maybe it’s just quite a good levelpack after all. Troublespots are eyecandy and difficulty, but it’s still fun. If you’re a Mario fan, look for some easy enjoyment, or have some other reason, feel free to download and get carried away by the awesome music.
Final Rating: 6.5
Download Recommendation: Yes
Have fun.
~LF
Eh? 1.23 does have usable trigger zones.
246=Trigger Zone |+|Trigger |Trigger|Zone|TriggerID:5|onoff:1|switch:1
Just add that into the JCS.ini in place of the default event 246 and it works fine..
What the…? My 1.23 version seems to have disappeared.
Thanks Cooba, I will remember that next time.
I have started on World 2 now. Tileset I am using is MEZ01.
Hey well I haven’t completed it yet but I like the cencept of it, very fun.
Although there is a simple bug in that special area in Toads House, once you exit it you get teleported back to the warp that you used to come into it, which warps you back into Toads house.
So I like it, people may think I might be going soft but it’s my first review.
I give it a 7
[Rating (7) clearance. You need to specify why do you like (or dislike) a level when rating it. ~Cooba]
Super Jazz Bros.3 World 1 is very well designed with plenty of eycandy and gameplay. The tileset used gives a real “Mario” feel to the levels. I like the “No cheating” idea. My brother was so frustrated when he found out this(he loves to cheat)!-P
The music is my favourite thing about SJB3-W1. I have Modplug Tracker so I can listen to it frm there whenever I want to.
I’m really looking forward to World 2!
The tile set was great but the levels weren’t, I personaly hate level that make you die if you lose the flip of the coin. Which each of your levels (besides the first and 3rd one) did. The music was well done. And the idea is great, but the carry out was just all wrong, and that’s what matters most.
So keep working on it, and hopefully world 2 will be improved.
[Unsupported rating (6.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]Well I was feeling a real mario game.
But you made only one world.
And Let’s Going go:
Eyecandy:
Not bad or good I would giv it anice rating. you got your 3 rating for this.
Gameplay:
The three won’t be okay alone there must be improves and reduces.
I didn’t like the gameplay. Mario sends us to the death place while luigi does his job correct.So keep your 1 rating in the right place so there are more gameplay to rate.
I’ll write the Important now:
However I was not happy with the pipes and roads warp thing and the switchenzguard was not good looking in the level I prefer devan robot here.
So this will reward a half rating to give you the gameplay rating 1.5
Triggers Pickups:
Frenzy! U
You used a lot! And you get 5 for this
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Comments:
None Just do not use more than three go to correct thing. Like I did with the deleted Devan’s tricks by warps.
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Final rating:3.6(but I put it to the nearest 3.5.
Download: yeeeeeeeeeeeeeeeeeeeeeees!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
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