No screenshots yet.
![]() |
§2UndergroundSpacebase - Area51 | 8.56 kB | 24 Sep 2006 |
![]() |
Limenade | 7.44 kB | 24 Sep 2006 |
![]() |
Something else | 7.94 kB | 24 Sep 2006 |
![]() |
Dimensions1 | 74.01 kB | 06 Jun 2001 |
![]() |
Spacey Universe | 143.81 kB | 27 May 2001 |
![]() |
Townhouse 2 Night | 164.28 kB | 16 Jun 2004 |
![]() |
Hub 7 | 587.36 kB | 24 Sep 2006 |
![]() |
Midnight on Arakis | 181.16 kB | 23 Sep 2006 |
![]() |
Three Wheels Turning | 744.60 kB | 23 Sep 2006 |
As some of you may know, I started making abunch of levels with some pretty weird layouts, here is a pack of 3. I would like to thank anyone who may or may not have been involved in creating these levels, and anyone who downloads this.
An rar version can be found here
I think that coinciding genres aren’t as much of an issue as entirely ripping a level’s theme, n00b. Anyway, here goes my review:
Visual Appeal – 4 out of 5
Definitely a large plus at the eyecandy factor, the given levels do have a certain feel. First and foremost, I simply adore the Spacey Universe level with a weird name’s eyecandy. I don’t really care about the fact that blur came up with something similar in his Server Always Wins level, this one provides a good, silent atmosphere reminiscent of rather infamous Termite Haven. The lighting, while could get frustrating, supports the atmosphere. My only gripe is that layer 6 can get confusing since it uses the same tiles as layer 4 does, which at times can mislead the player. The remaining two levels also look fine, but Limenade is kind of generic, and Something Else‘s tileset (Sirius) doesn’t allow for a lot of varied eyecandy, as do Agama’s sets in particular. The music in the levels is very well chosen, and suits the given situations.
Playability – 4 out of 5
The main feature of these levels are, as the pack’s name and a ton of other things say, are the (to say the least) unusal layouts. Especially the Spacey Universe level’s layout is mind-boggling at the first sight. To be honest, I’m hesitating whether the balance would work, but I’ll lean towards %{color: #009600;}yes% in this case. Limenade is also, um, unusual for a CTF level (and probably not less confusing). This time it’s symmetric, although the symmetry works similar to Mike’s Glowing Poison in that one half is flipped. It works well, but it still can lead to some confusion. Something Else has definitely the least confusing, which is certainly a good thing. It allows for smooth, fast gameplay (which I wouldn’t expect from the other 2 levels – no offense), and it just feels, um, cool for the lack of a better word. All in all, um, well laid out.
SummaryOverall
Definitely an interesting pack. The levels will provide a bucket of fun once hosted, so download this and host already.
i’ve wanted to review this for a quite long time now, so i guess i’ll finally do that now.
Something else is probably my favorite level in this pack. to be honest, some things here inspired me while creating NA ;P i personally like the tileset use alot, especially those waterfall things. eyecandy is good here, there’s no tilebugs, and everything feels nice to look at.
gameplay is also good here, you can get easily around with springs and you won’t crash into things too much. this level isn’t cramped either, and it isnt too open either, except maybe from the middle, but that isn’t really a bad thing.
placement is also nice, there’s enough ammo, and i like the pu/car placement alot. its something different than you usually see.
overall, something else is probably the best level in this pack, and its also my favorite. =D
well yeah, next one is “Area 51” which uses spacey universe tileset. tileset use was quite nice, but the combination of blue soil/white blocks might get boring sometimes. oh well
eyecandy is nice, the background is quite original. but as i said, it could get boring or something. there’s no tilebugs though, and this level has nice atmosphere so im not really going to complain though.
gameplay is nice, you can use springs to get easily around here. layout is quite weird but i guess you can learn it after sometime.
placement is nice, its not repetive and there’s enough ammo. if i remember, there’s 2 carrots in this level, and 3 pu’s, which are enough for the size. overall, i think placement is really nicely done.
Limenade is less confusing then area 51, and it uses some palette edit of townhouse. tileset use is nice, there’s no tilebugs and level has weird, but nice silent atmosphere. there could be bit more ec though, since some parts look quite boring. altough ec here is still good.
gameplay is good again, and you don’t usually crash into walls or something. layout here kinda confused me though, but after a while i learned it, so yeah, its not too confusing.
placement is .. nice. its not repetive, atleast not in my opinion. i also like the pu placement.
overall, this is good pack with levels using original, unusual layouts. they might be confusing at first though. my final rating is 8.5.
and heh, sorry for my bad review, its 1:28 am right now ;<
Very decent work from our now more experienced group-member. Just hoping Chippie is updating the memberlists as soon as possible so Birdie can become a Distinguished member even officially at the least. I am suggesting people to really download this for a look and review it as well.
I was awakened right the moment Birdie reported to be uploading a pack within an hour in a public game-server. I had high expectations while remembering his previous achievements. And I wasn’t disappointed. A few more levels could have been definitely appreciated with all this quality though. Here are some of my first thoughts on the levels.
Area 51 was already seen earlier in public betatest and the layout was really something that I would have expected somebody else to use multiple times till today already. But it isn’t so apparently, so this is welcomed indeed. The eyecandy is Birdie’s neatest. And with the newest fixes to the layout the entire level does really make sense.
Limenade’s eyecandy is something quite close to Area 51’s quality, but the lay-out could have differed a little as now it does just look like recycled Area 51. The paths are annoyingly long and the gameplay is too much of two-way style.
Something else has a way different and simplified layout, which is still original at places. It’s too squared up however. The tileset would surely offer more detailed scenery. Something should be done for the bottom region especially. Since the tileset is underused, so is the eyecandy. As well it is outstanding.
Nevertheless a high-quality pack with only a few medium improvements asked. Good job Birdie!
Hm, pretty good package of ctf levels. There are 3 Ctf levels included in this pack which are: Something else, Limenade, and UndergroundSpacebase – Area51.
Something else
Gameplay: The gameplay is actully pretty good in this level. Springs well placed, and very easy to get around. Ctf placement is also very important and Birdie did as possible and as good as he could. The suck tubes when you dall to the bottom is interesting. If yo fall you lose time, makes enemy get an advantage for capturing the flag or scoring. =o.
9.5/10
*Eyecandy:** Hm… This level fits together real well. Every tile and such fits perfect. Backround layers look great. Looks like im inside a computer, =o. Springs placed well.
9/10
*Ammo/carrot placement:**
Ammo placement overall was pretty good. Seek powerup was placed evenly so no team has an advantage. Bouncy Powerups were also placed evenly on both sides. Carrot placement was good. 1 full NRG carrot. Placed evenly so both teams can get to it easily.
10/10
Bugs: NONE
Score: 9.5+9.0+10-0= 9.5
Limenade
Gameplay: This level can get a bit confusing, capturing the flags and scoring. It took me almost 10 minutes to even capture the flag. I have no idea why it tok me so long, maybe becasue at the time I was looking for bugs, but still. Very confusing.
7/10
Eyecandy: Eyecandy, okay job. Every thing fits evenly except the v-poles. They look all crappy together. Get rid of that Birdie. Its crap. The springs and suck tubes fit evenly, and well balanced.
8/10
Ammo/carrot placement: Well, the ammo placemetn fits all together evenly. Carrot placement. There is 1 Full NRG carrot. The carrot in the middle fits evenly. All the fruits on the outside make it look all pretty.There are also 3 powerups. 2 seeks and 1 toaster power up. They aren’t as even as they could be. And 2 seek pu’s seems to be a bit much.
7/10
Bugs! Ahhhhhhhhhh! I found a bug. It;s not that big of a deal but on the left side and right side of that crapy v-pole there is no event. Opps.
-1
*Score:*7/10+8/1 +7/10-1= 7
UndergroundSpacebase – Area51
Gameplay: This level is indeed very exciting. Its sometimes easy to get lost but you can usually get back on track. A bit confusing but not that much. Once you get used to it, the level turns out to be every exciting.
9/10
Eyecandy: This level has good eyecandy. Level fits evenly, tiles fit in place, springs and suck tubes work out well. Eyecandy in this level seemed to be the best. Backround layers
10/10
Ammo/carrot placement: Carrots. There are 2 carrots. One on each side. Well placed and balanced. Ammo placement well placed for both sides. No team has an advantage for the ammo. There are 2 powerups in this level if im not mistaken. Seek and toaster pu.
9/10
Bugs: NONE
Score: 9+10+9-0= 9.5
Overall:
Birdie, great job on the packet. I give you Thumbs up
Overall score:
9.5+7+9.5= 8.67
Download recommendation:
Of course, why wouldnt you?
~HïTçH
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
Post a review
You need to log in to post comments on this download.