|Find It Out (Multiplayer).txt||4.30 kB||07 Mar 2008|
|Fioas.j2l||Midnight Invaders v2||14.95 kB||24 Jan 2008|
|Fioba.j2l||The Frozen Throne||8.17 kB||01 Mar 2008|
|Fiobb.j2l||Central Shaft||12.26 kB||01 Mar 2008|
|Fioctfa.j2l||Atom Heart 243.5||11.37 kB||07 Mar 2008|
|Fioctfb.j2l||The Sun Fired Blanks||19.17 kB||07 Mar 2008|
|Fioctfc.j2l||Center of the Universe||12.29 kB||06 Apr 2008|
|Fioctfd.j2l||Dim0rphic||15.42 kB||24 Jan 2008|
|Fioctfe.j2l||Earth||13.71 kB||26 Jan 2008|
|Fioctff.j2l||The Fights of March||5.15 kB||06 Mar 2008|
|Fioctfg.j2l||Greater Legacy||24.41 kB||07 Mar 2008|
|Fiojb.j2l||Greater Legacy||24.72 kB||07 Mar 2008|
|Fiojbold.j2l||Greater Legacy||24.64 kB||07 Mar 2008|
|Fiopfctfa.j2l||Dim0rphic||15.26 kB||24 Jan 2008|
|Fiopfctfb.j2l||The Sun Fired Blanks||19.14 kB||07 Mar 2008|
|Fiopfctfc.j2l||Center Of The Universe||12.23 kB||06 Apr 2008|
|Chateau.j2t||Chateau||230.25 kB||25 Dec 2004|
|DiambMidn.j2t||Diamondus ? Midnight||247.21 kB||16 Nov 2004|
|DiambNight.j2t||Diamondus ? Night||246.69 kB||16 Nov 2004|
|Glacier.j2t||Glacier||40.49 kB||31 Dec 2005|
|JJ1Deserto.j2t||JJ1 Deserto||76.77 kB||08 Aug 2004|
|Odyssey03.j2t||Odyssey 03||120.02 kB||30 Mar 2003|
|pk2.j2t||Pekka Kana 2 Overlord of J2HG!||139.87 kB||18 Feb 2007|
|SpaceWarbase.j2t||Space Warbase||138.96 kB||30 May 2002|
|SwampsN.j2t||Swamps Night||195.30 kB||11 Nov 2001|
|Thermal K.1.j2t||Thermal K.1||195.67 kB||07 May 1999|
|velocity.it||velocity||553.96 kB||09 Jan 2003|
|ds_myst.xm||Mysterius Times||1670.26 kB||21 Dec 2002|
|flying.xm||Flying high...||897.34 kB||23 Aug 1998|
|kilpiroiston_paluu.xm||Kilpiroiston paluu||486.63 kB||05 Apr 2005|
|FURY-FOREST.MOD||Fury-Forest||47.04 kB||03 Apr 1996|
|neurocycle.mod||neurocycle||458.10 kB||11 Apr 2005|
|ruins_of_the_earth.mod||ruins of the earth||112.08 kB||06 Jan 1980|
|geomshad.mtm||Geometric Shadows||319.01 kB||13 Sep 1998|
|a_new_dream.s3m||A New Dream||296.38 kB||12 Feb 2007|
First of all, I want to thank all of you, who encouraged me to keep up the progress of my work, all of you, who helped me to enhance the quality of my work, and all of you, who enjoyed the early bits of my work. Especially I want to thank these people:
Anubis, Birdie, Blacky, BlurredD, Cooba, DarkSonic, FireSworD, Grytolle, Hitch, PurpleJazz, R3ptile, Ragnarok, Quickz, Sucer, Snooze, Squirrel, St.Louis, Trafton, Vegito, and Yasco
I also want to thank the authors of the tilesets used here, as well the authors of the music-tracks used here. I definitely want to thank the authors of this game, that these levels were built for, Jazz Jackrabbit 2.
Here it finally is, the Find It Out (Multiplayer) pack, that has been worked on for so long. The Single-Player part that was planned to be together with the Multiplayer part is right now progressing slowly, if at all, so for now it’s just being a separate project. The name for the pack comes from the concept of the sp episode, which you will have to, as said, FIND OUT.
There are 9 different levels, with 6 editions/versions in this zip(15 in total.) With them I also bring you the 10 tilesets and 9 music-tracks that those levels use.
Go download, enjoy, and review.
Viv – SJ
[This pack is now available from J2O directly, with permission of SJ. ~Stijn]
awesome pack. quick reviews may be not adequate for big levelpacks, but i’m not in the mood to write longer stuff. this stuff is too awesome to be left without a review though, so here’s a 9. i may convert this to a full review later.
[(Rating clearance (8) because 6 != 8 and it is not clear which you meant. ~Violet)]
I don’t really feel like writing a long review, but this won’t be a quick review either.
These levels have some interesting concepts that haven’t been tried before.
Atom Heart 243.5 has already become popular for a lot of people, and it’s one of my favourite levels to play in. It has good eye candy and a strategical layout. Despite its size the 2 Full NRGs it has are placed with thought.
The Sun Fired Blanks is a really big level that I really like as well, but it’s not that good as Atom Heart
243.5. It also has some nice EC ideas.
Center of the Universe (this time with the right capitalization) is not just another random Diamondus Beta level, it might be a bit cramped but it’s fun to play in.
Dim0rphic has a really strange layout that’s hard to learn, I think the level is kinda underrated. It’s really big as well, and has a sense of humour. ;D
Earth is one of my favourite levels of the pack, it uses the Space Warbase tileset in a really creative way and the layout is interesting too. I remember playing here once and I had a lot of fun.
The Fights of March is a really small level that almost feels like a bonus. I think I’ve seen this level some years ago..
Greater Legacy is a really big level. It has great eye candy, the best I’ve seen with Chateau(that’s no wonder though) It’s really hard to learn, but I think that’s not a big flaw.
Central Shaft makes great use of the Pekka Kana 2 tileset, a tileset that hasn’t been used a lot before. The layout is pretty open and not too simple.
The Frozen Throne is one of the smaller levels of the pack. It’s the best use of Glacier I’ve seen, and it has some nice ideas. I remember playing a Team Battle game here and that was pretty fun.
The other versions of these levels are a nice bonus. Overall, this is a great Multiplayer pack. The pack was probably supposed to be bigger, but SJ has made some great levels. These levels are great to host sometime, and because some are pretty big they can be used for things like events too.
Sorry for the very long delay, but here is the review I promised. I don’t feel like posting a massive review, but whatever, here goes.
SuperJazz has put a ton of effort into organising and building this pack, which becomes very obvious once you play through the levels. This pack contains a whopping 15 levels, more than any of the other packs released so far this year. The levels are mostly very high quality (Atom Heart in particular), however a couple of them feel little more than “filler material”, just made to fatten the pack up. (The Fights of March :|)
That being said, however, this pack is top-notch. All the levels have some very nice EC (especially Earth which looks awesome); nothing looks unrealistic or unrealisticly repetitive. The gameplay is also just as great, the levels are spaced out well, they aren’t filled with dead ends, they’re relatively easy to learn and flow well in general (Center of the Universe being an exception D:). I have no gripes about the item placement either.
Here’s a brief summery of each of the main levels:
Atom Heart is my favourite level of the pack, by far. It looks great, has a very strategical layout and is quite creative in some aspects, for example the PU placement. [8.6]
The Sun Fired Blanks is a very large level that is also symmectrical, with a linear yet solid layout, however I don’t like the fact you used solid layer 4 tiles in the background. Like the sprite layer eyecandy though. 
Center of Universe has a pleasant, calm atmosphere and an interesting layout, but it has practically zero flow which makes it annoying to move around in and seriously affects the gameplay. Aside from that, it does have some nice strategical defensive options. [7.9]
Dim0rphic is another big level, except this level is very hard to learn but is quite unconventional, but a few of the gimmicks here just seem tacked on. I personally hate the the Thermal Carrotus tileset, but at least here you managed to get away with that. [7.7]
Earth is my 2nd favourite level of this pack. There are some very original eyecandy things here, it has superb gameplay and just feels…cool. The layout might be a little hard to learn at first though. Sitll, definately one the best CTF levels released so far this year. [8.4]
The Fights of March is the smallest level of the pack, and to be honest just feels like filler material. It’s not bad, but just feels somewhat worse than the rest of the pack. [7.3]
Greater Legacy is the biggest level of the pack by far, and feels so imitidating with it’s eyecandy and size combined. I really love this level though, it should be great fun in an event despite being hard to learn. [8.3]
The Frozen Throne makes the best possible use out of the Glacier, tileset, and despite being rather small it can work with pretty much any amount of players. [8.2]
Central Shaft has a layout which is very vertical, and is significantly bigger than The Frozen Throne. It’s quite complex and takes some time getting used to but should be fun with several people once it’s learned. [8.2]
I haven’t really had a detailed looked at the other levels, but I image they will be fine too. This pack is still an absolute must-have. Host these levels often.
well i promised sj that i would review this, so here goes nothing.
eyecandy in these levels is really nicely taken care off, and most levels have very nice atmosphere, especially the bg layers.(Especially fiobb.j2l) my only complaint would be the Sprite layer ec in fioctff since i thought it was quite bland in some spots, but other than that, the ec is really nice.
gameplay is also nice, you can get around easily without bumping into stuff, and levels are sorta easy to learn (except fioctfe)
Layouts are very nice, most of them balance beetween tunnels + open areas which is good enough.
Ammo placement is nice, ammo-flocks dont look bad, and i liked the pu’s you have placed in the levels.
This is really nice pack, and most of the levels are bash-quality and some would be also good for jdc events and stuff. eyecandy is also good, and so is the gameplay. download recommendation.
(I also might adjust this review later because it sucks. ;/)
- snz -
I’m reviewing this on behalf of the review exchange.
First of all, I really enjoy levels of uncommon gametypes. This pack only had one, but it’s one of the best assault levels I’ve ever seen. It was well thought out, however I think you could’ve used more things accessable from your base, like buyable teleport spheres or something. Overall, this is a great original level.
Because the above level was the only unique level in the pack, I will be reviewing the other levels in general.
These levels have pretty well developed eyecandy. You used some very original ideas here, such as translucent hiding spots and corridors, and the slightly less original turrets. This made gameplay fun and strategic. I found the CTF levels in specific were very evenly matched between red and blue. In the CTF levels however, I noticed less originality was used. This is made up for in eyecandy however, as you used your tilesets to some of their highest potential.
I suggest that any multiplayer fan should download this, as it offers a wide variety of levels many people will enjoy!
Originality – 9
Eyecandy – 8.5
Gameplay – 8.5
FINAL GRADE – 8.7
You have a high quality pack here!
I put in ‘The Fights of March’ to be a level for those, who thought the levels in my pack were way too big. However, I don’t myself consider it to be much related to the pack since it was finished so long time ago. You could possibly call it ‘a bonus’, yeah.
Eat your lima beans, Johnny.