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Intro | 3.17 kB | 21 May 2008 |
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Into the Woods | 7.35 kB | 04 Jul 2008 |
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To the Castle | 6.63 kB | 12 Jun 2008 |
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Devan's Castle | 10.84 kB | 04 Jul 2008 |
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The Return | 5.79 kB | 04 Jul 2008 |
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Back to the Castle | 6.84 kB | 03 Jul 2008 |
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Saving the Day | 8.92 kB | 04 Jul 2008 |
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The End | 2.95 kB | 04 Jul 2008 |
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trog0 | 271.58 kB | 21 May 2008 |
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trogdarkforest | 30.46 kB | 01 Jul 2008 |
A single player adventure based off a single, original tileset.
This really isn’t what PT32 says, but it’s not exactly a very good pack either. The tileset is a start, and it’s good to see people make tilesets specifically for their packs. The design got repetitive after a while, though it did have its moments (I liked the spike boll maze). Overall, this pack is a good start, and I hope to see more.
This is actually a pretty good pack, that does have some weaker points which fortunately don’t distract from the things that make it fun.
The story in a nutshell: Devan kidnaps Eva, you travel to Devan’s castle, meanwhile Devan conquers Carrotus Castle, you return there to save the day. There’s an interesting plot twist at the end I won’t reveal here, but all in all it was a nice variation on the generic “Devan attacks world you save it”.
The pack starts with an introduction level, using still frames from the JJ2 cutscenes to introduce the story. It’s a nice idea and works well enough, but sadly the pictures suffer from colour reduction and rather MSPaint-like fuzzy edges, so it doesn’t look all that great.
The other levels all use the same tileset, presumable made by Troglobite himself. While serving its purpose of creating a world of castles and gardens, the tileset is mediocre at best and doesn’t allow for much interesting eyecandy. Still, I’m reviewing the levels here, not the tilesets, so that’s not really relevant. A disadvantage of using this one set though is that the whole pack looks rather dark and plain, and that every level looks the same. Some variety would be an improvement here.
As for the gameplay, this is obviously influenced by EvilMike’s episodes, even copying one of the puzzles (the spike bolls in Devan’s Castle) almost tile-for-tile. Most elements however are either standard stock-puzzles (exploding trigger crates with TNT, for example) or self-invented. I was particularly surprised by the “timed shot” in the Saving the Day level, which I found really clever and fun. There are a couple more such puzzles and constructs that make the levels fun to play, though sometimes they can be a bit too hard. Luckily there are plenty of carrots and extra lives, so this balances out quite well.
The level design is usually fine, though I think it is a bit “platformy” at times. Lots of small platforms just floating in the air, without much sense of an overall structure. It would be a good idea to try to design the level as a whole, and to make it really look like a castle structure-wise, instead of bit by bit.
I don’t want to spoil too much, since a great deal of the fun factor in this pack is in the surprise of yet another fun gameplay element’s introduction.
All in all this is a fairly good pack, with mediocre eyecandy and average to great leveldesign, that will certainly be enjoyable to play through. Though the levels may get boring after a while, there’s enough fun stuff in here to warrant a download recommendation.
There are currently two reviews with completely different viewpoints. You, as a potential person who reads these things to be informed of what to download, may be completely confused and conflicted by this. “Which review is closer to the pulse of this pack’s quality?” you may ask. I’m here to say “Stijn is. Listen to him” as well as bring my own opinions to the table.
Dark Forest Adventures is comprised of four core levels and then two repeats that are actually quite good because they offer a different take and add new challenges to the original (fledgling level designers take note- this is pretty much how you can reuse levels and get away with it.) These levels mostly feature Mario-esque pixel perfect platforming and traps (Bowser would be proud of the way Devan refurnished Carrotus Castle) only in a JJ2 set of mind. Instead of the platforms going right floating over a pit, they’re strung across large expanses of forest, caves, and castles having the player explore an area in pretty much every direction. While its not perfect, its still a refreshing ride to play through these levels. Also littered about are some decent puzzles that give the pack a nice sense of variety.
Unfortuantly there is only one tileset used for this pack making the two castles and the outside bits look a little samey respectively but I think that can be outweighed by the fact troglobite went out and made it himself putting forth some extra effort very few level makers actually take by making his own set. Even if it isn’t really up to par, I can’t think of a pack in recent memory that had tileset developed specifically for playable levels. Further proof of this guy’s great creativity is the story giving proof to what I’ve been rambling about for years: You don’t have to be EvilMike to make a good Devan story, you just need a good story. The twist was unexpected and wonderful, and the fact that the villain had some actual motivation beyond “RAWR IM EVIL. TRY AND STOP THIS TEAM JAZZ!!!1” should be applauded.
In a time thats currently comprised mostly of decent one off levels and awful JJ1 remake packs, its great to see someone combine the ‘decent’ and the ‘packs’ bit to create something worth your download and time.
All right, judging by the amount of criticism I received for this, I decided to examine this pack a bit more closely. I discovered that it really wasn’t so bad after all, had a fairly creative plotline [Devan swipes Eva, you go save her, while the bad guy sneaks in the back and steals your home. So BEWARE OF THE MORTGAGE AGENT! gets slapped on cheek], but music and eyecandy were problems. Not much variety in the designs, music lacked, but now for some positive feedback. At the risk of sounding either like a copycat or a busted record, the level had some very interesting gameplay, with plenty of playing involved instead of sitting on your hands. Plenty of spread out levels [though not so spread out that you wasted time going back and forth], the plot was excellent, so this pack does quite better than I originally thought. I will give you around what everybody else gave you, which will be a 7.6, and a definite download recommendation!
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Eat your lima beans, Johnny.
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