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TITLED Deux | 7.93 kB | 07 Nov 2008 |
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TITLED Deux Lite | 8.00 kB | 07 Nov 2008 |
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BattleShipsBL | 45.64 kB | 27 Oct 2008 |
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Razorback // Unreal mix | 1062.00 kB | 19 Mar 2000 |
Edit: Please note that the Lite version does not require JJ2+
Edit2: Access to the Full Energy has been made easier, which will affect the gameplay for the better.
CrimiClown:
DarkSonic and I have decided to make yet another collab. This time, we went for a CTF level. This level features ice ammo and pits (and of course bases). We recommend to enable /evilice and play the normal version, with pits. For those who don’t like pits (ZOMGPITS), we have included a Lite version. You’re still required to jump, but falling won’t kill you.
We hope you will enjoy this level.
DarkSonic:
Well, after we made TITLED we decided to make another level. This is the sequel to TITLED. It was hard to find a tileset, but after we found one it went pretty fast. We didn’t have ideas at first, but while we were making the level it went smoothly. That’s probably because we drank some energy drinks. That gave us some inspiration. We also included some funny textstrings. See if you can find them all without using JCS! :)
battleships collab jazz 1 tileset used space titled zeal alpha
very kewl usage of this tileset.
the layout is pretty massive and lollish, with a shield in the middle down for nubs who think they can take it.it’s simple but funny in some ways. in other words; This level is very BOOM BOOM MUSIC :S!.. and that’s my 1337 copyright! damn right son.
download reccomendation, and i will play this as a child :M
Very fun level, but a little too gimmicky for my tastes.
This is a very nice level. A little hard in parts, but very creative nonetheless.
IntroTITLED Deux is a CTF level, set on an action-packed space station with an agreeable song, well-placed eyecandy and more. The added fact of a version with and without pits only makes it look even better.
Setting/quality
As I explained before, it’s on a space station. It’s not 100% symmetrical, but does have a familiar rhythym to it. Some areas were brighter or darker than others, which added more fun value. I didn’t like how easy it is to memorize the routes, however clever they were. Which they were.
Buggyness/likeability
No real findable bugs that I ascertained, which is nice. I liked how the combination of springs, floatups, and freezing-device-thingamabobs was used to propel you from one part of the base to another. However, the seekers were a bit camper-friendly, which is sad.
Music and miscellaneous junk
The music fit well [razor-ub.it]. It had kind of a futury, spacey feel to it. Exactly the kind I had in mind.
This level runs smooth in TSF, and could work in 1.23 with + [although I haven’t tested yet, it doesn’t appear to have any TSF+-exclusive events]. Yay!
Straight talk to the reader
So, what more could I possibly say? Good work, and bring us some more later? Well I was kind of going to say that, but let’s lavish a bit of praise on the end…
In short, TD is a very well done level with a few minute flaws, but hardly enough to tear it down incredibly far. Dl this now.
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Eat your lima beans, Johnny.
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