Nov 6, 2004, 09:48 PM | |
Any desire for JJ1 stuff?
I want a project to keep me busy during my xmas break (starts Dec 10 or so), and was thinking maybe some JJ1 stuff would be useful to at least someone..
Anyway, some programs I could probably do: JJ1 levels to a bitmap.. might be useful for converting JJ1 levels to JJ2 if anyone is into that? Might be more convenient than scrolling around in the level editor.. JJ1 tileset compiler.. JJ1 tileset extractor with more features than what J1CS (or JCS94? I can't remember what we called it in the end) has.. such as backgrounds and maybe/probably animations, as well as a mask extractor (of course you'd have to pick a level using the tileset to get the mask info, but no biggie) Any requests? I should be able to give an idea of how possible they are.. Or is JJ1 even deader than JJ2? ![]() ...I'm bored and tired... Last edited by Ice M A N; Nov 7, 2004 at 11:44 AM. |
Nov 6, 2004, 11:59 PM | |
I can't speak for everyone, but in my opinion, the two most useful things would be a tileset compiler, and a tool to choose which animations can be used in a level. Doofus Guards in Medivo, for instance.
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Nov 7, 2004, 01:20 AM | |
I have to agree.
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Nov 7, 2004, 08:45 AM | |
Converting levels from JJ1 to JJ2 isn't going to be happening anytime soon. There are probably literally a million things that would have to be taken care of, not the least of which would be knowing both the JJ1 and JJ2 file formats inside out. That and the distinct lack of many enemies, etc.. in JJ2, etc... not going to happen
However if someone wants to rebuild the levels, maybe seeing the original from a bird's eye view may help: (warning: pretty big file.. I think it was like 500-600 KB) http://www.princeton.edu/~mspear/lev...o-events-1.png (from a long time ago..) Looks like the tileset compiler is #1 priority.. Shouldn't be too difficult.. I was pretty close to finishing it before I left for university, but didn't quite make it.. As for animations.. well.. I'll certainly try at least a bit, but that was never my forté.. |
Nov 7, 2004, 09:30 AM | ||
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Anyway, if possible, make it so that new tilesets haven't to overwrite old ones. If they already haven't to, w00t. |
Nov 7, 2004, 09:39 AM | |
I don't remember how the tileset information is stored in the level, but I'll keep it in mind. You may be able to get away with using higher numbered blocks files and levels using them, but I wouldn't bet on it..
Actually, this would have nothing to do with the tileset compiler at all.. it's a matter of JCS94 and JJ1 supporting it found one more example of the level->picture thing I made a while ago and have lost most of the source to since..: http://www.princeton.edu/~mspear/level2-000.PNG |
Nov 7, 2004, 10:05 AM | ||
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Nov 7, 2004, 10:11 AM | |
*Agrees with all of IceMAN's ideas
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Nov 10, 2004, 06:56 AM | |
A possibility to see all animation tiles frames, not just the first ones, in J1CS.
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