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What is your most frustrated JJ2 thingy?

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Slaz

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Dec 30, 2004, 07:53 AM
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What is your most frustrated JJ2 thingy?

What is your most frustrated JJ2 thingy?

Jazz Jackrabbit 2 is really the best game i have played for now but there is one frustrating thingy: If you get a new weapon, in automaticly changes to it.

What is your saddest JJ2 thingy?
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Dec 30, 2004, 07:56 AM
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My most frustrated/saddest was playing the Sad beach otherwise, I have to go with what you said.
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Dec 30, 2004, 07:56 AM
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Tweedle boss using only one frame out of whole bunch of frames he has.
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Dec 30, 2004, 09:16 AM
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The unfinishedness of JJ2 sux.
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Dec 30, 2004, 09:47 AM
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Quote:
Originally Posted by PHT2
The unfinishedness of JJ2 sux.
You mean those clitches that aren't going to fix anymore?
I don't think Epic makes a 1.25 so i go not wait for it hehe...
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Dec 30, 2004, 10:05 AM
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All those CTF bugs.
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Dec 30, 2004, 10:11 AM
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Quote:
Originally Posted by Slaz
If you get a new weapon, in automaticly changes to it.
Overlord made a program that fixes that, although I never use. It's probably still on his site in the downloads section.

PHT's point is pretty vague (just about everyone complains about that), but I'm not going to do much better and I just say I loathe Epic's lack of support for JJ2 the most.
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Dec 30, 2004, 10:17 AM
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I mean all that stuff that wasn't finished. For example Abattle1, Arace2, the Tweedle boss, and all that. Some bugs are quite useful though, aswell as some of the unfinished stuff.
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Dec 30, 2004, 10:22 AM
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Quote:
Originally Posted by PHT2
Some bugs are quite useful though, as well as some of the unfinished stuff.
Name a few ones besides "Bees".
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Dec 30, 2004, 10:25 AM
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For bugs, the instead death thingy using CTF bases is some sort of "bug" I think. And what about "Freeze Enemies"?
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Dec 30, 2004, 10:27 AM
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The only thing in instant death I could call a bug is that when you take a flag, you have 0 hearts yet you don't lose a life unless you have -1.

Freeze Enemies are finished maybe except "Freezing" typo.
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Dec 30, 2004, 10:35 AM
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Limited JCS capabilites. Only 8 layers (no, they're not not enough! ) and a lot of events don't work. Also, you it's hard to put two or more events on top of each other (having a desructable tile that's also a hurt event would be quite nice, for example).
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Dec 30, 2004, 10:39 AM
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Quote:
Originally Posted by White Rabbit
Also, it's hard to put two or more events on top of each other.
You can make double events with ease (MCEs), and the only problem is the fact that you can't place two different events on one tile.
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Dec 30, 2004, 10:50 AM
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Freeze enemies freezes yourself instead of your enemies. And actually the CTF thing in SP was not planned, was it?
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Dec 30, 2004, 10:58 AM
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Several things actually, they almost outnumber the good things, but not quite, hehe if anyone is a wrestling fan, you might realize how disappointing smackdown 6 is...

-Unfinished JCS events
-Never goign to be a 1.25 patch
-Text disappeareance if backspace is pressed inc hat
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Dec 30, 2004, 11:04 AM
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Quote:
Originally Posted by PHT2
Freeze enemies freezes yourself instead of your enemies.
That's what I said... it's a TYPING MISTAKE. gg

And how do you know it wasn't planned? Maybe it was to force player to check the MP level online? Could be. ;p
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Dec 30, 2004, 12:14 PM
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Quote:
Originally Posted by Derivative
-Unfinished JCS events
-Never goign to be a 1.25 patch
-Text disappeareance if backspace is pressed inc hat
Yes, i really agree with these reasons too!
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Dec 30, 2004, 05:58 PM
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Quote:
Originally Posted by Slaz
Yes, i really agree with these reasons too!
I'm going to have to ditto. I didnt think much when I posted my original post.
And the fact Epic wont release the source code so that we could try fixing most of the problems ourselves.
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Dec 30, 2004, 06:17 PM
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Quote:
Originally Posted by n00b
I'm going to have to ditto. I didnt think much when I posted my original post.
And the fact Epic wont release the source code so that we could try fixing most of the problems ourselves.
I'm going to have to second all of this, including the ditto of Slaz's post.
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Dec 31, 2004, 12:45 AM
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Quote:
Originally Posted by Cooba
That's what I said... it's a TYPING MISTAKE. gg

And how do you know it wasn't planned? Maybe it was to force player to check the MP level online? Could be. ;p
Ah.. now I understand the typing mistake thing.

However, I doubt they really planned to do the CTF thingy. :P
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Dec 31, 2004, 09:28 AM
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I don't think they planned that.
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Jan 2, 2005, 05:26 AM
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The impossibility to find TSF somewhere in a store nowadays...
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Jan 2, 2005, 06:12 AM
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Cheaters online + not being able to play anymore
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Jan 2, 2005, 09:07 AM
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That's because Epic sucks, we've asked, and they denied. Only certain people know why they won't give up the source code.
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Jan 2, 2005, 09:24 AM
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One bug I always hated that I am mentioning just for the sake of variety is that getting a fastfire after using jjfire 40 times instantly puts you back to the built-in game limit, which means you have to retype it 40 times if you want the cheat again.

Getting stuck in walls is another bad one.

JJ2's multiplayer coding is really, really rough. JJ2 is one of the few games I cannot play online because its coding is so choppy.

Personally I've gotten to the point where the only thing that excites me about this game is the possibility of the source code. If we actually got it and major improvements were made, I garauntee the community would have a huge resurgence. Alas.
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Jan 2, 2005, 09:51 AM
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The 1.23 and 1.24 conflict.
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Jan 2, 2005, 11:54 AM
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Quote:
Originally Posted by Derivative
That's because Epic sucks, we've asked, and they denied. Only certain people know why they won't give up the source code.
I agree wit that, may we need to talk a bit harder to them so we can get it!
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Jan 2, 2005, 12:03 PM
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Let's spam them with thousands of emails until they give it out. ;-D

Another annoying thing is that it seems I'm unable to play JJ2 over the internet.
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Jan 2, 2005, 12:46 PM
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Because of? Your router?
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Jan 4, 2005, 08:28 AM
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I didn't see the second question. Well the saddest moment has to be when the great listserver crash happened.
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I would say seeker holes. The CTF glitchs. I have overlords weapon program so I cant say much.
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Jan 5, 2005, 10:19 AM
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Quote:
Originally Posted by Derivative
I didn't see the second question. Well the saddest moment has to be when the great listserver crash happened.
When crashed the listserver? Sorry, but i never checked that before, just because i wasn't registered...
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Jan 5, 2005, 12:22 PM
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Years ago, I can't remembe when, possibly it was in 2000.
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Jan 6, 2005, 08:04 AM
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Dont talk about that it brings back bad memories me and Jman tried for months to find away to play
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Then it must be REALLY bad, and for many people 2000 was the best JJ2 year.
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Jan 6, 2005, 09:11 AM
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My fps. My computer has no video card, and I sometimes have 1 fps or something. My screen sometimes freezes too. The normal fps I have in a level like BBLair is 14/15.
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Jan 6, 2005, 09:42 AM
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Sounds almost like you are ready to upgrade, eh, DS?

Some of the things I find annoying about jj2 is:

-Holes in storyline

-Single player is way too easy

-what's up with the 1.24 title? What does it have to do with secret files? It's stupid if the title does not fit the game. Should have been called "JJ2: RA (Random Adventures)"

-1.24 conflict with 1.23. if only a patch could link the two... (I know about controller's version editor)

-flagbug

-seekers are too slow! :P

-RF Blow around

-The fact that the missles are not fast firable!
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Jan 6, 2005, 01:43 PM
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Hi everybody. Slugbreath here, I'm new but I'll cut all that crap and get straight to the point and actually stay on topic.

The most annoying thing in JJ2? The homing ammo! I prefer homing-free levels.
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Jan 7, 2005, 07:42 AM
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U dont like seekers OMG!!! I like seekers when they are upgraded..
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URJazz: Yeah, I tried to do that by moving the hurt event, but it didn't work, which is sad because it would have tile based enemies a whole lot easier. In any case, yes, more triggers are needed. 255 should be a good start.
(you did read the trigger scenery in other layers article, right? Or are you talking about foreground?)
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