Jan 8, 2005, 05:25 PM | |
Posibly the first way to play .j2b files
Hi!
I don't start threads often but oh well, I was surfing yesterday and I saw something interesting.. A library that allows playing of these files: .669, .amf, .ams, .dbm, .dmf, .dsm, .far, .it, .j2b, .mdl, .med, .mod, .mt2, .mtm, .okt, .psm, .ptm, .s3m, .stm, .ult, .umx, .xm Sound files with .wav extension As you see, ".j2b" is displayed there, but the library seems to be only for Linux and I don't have Linux to try myself: Page for the library is this: http://sourceforge.net/projects/libmodplug/ but there's no files on it. Later I found this: http://sourceforge.net/projects/modplug-xmms/ it seems to be a plugin for a player called "XMMS" which is this one: http://www.xmms.org/download.php I don't have Linux so I can't test it, but I bet many of you have Linux, so if somebody could try then it would be nice. Maybe I missed something.. it's 3:30 AM and I'm sleepy, cyaa. |
Jan 9, 2005, 03:04 AM | |
Last I knew there was just a header file with file header (IIRC magic number, uncompressed size, compressed size, checksum, and then the rest of the data gzipped). Once you decompress it you end up with a strange RIFF-based structure which no-ones decoded fully yet (I tried, but gave up on it. Don't know enough about module formats to solve it).
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Jan 9, 2005, 05:45 AM | |
This is interesting, but i don't have Linux, so i go away from this topic. hehe.
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Jan 10, 2005, 06:35 AM | |
Well if you want the music from JJ2, why not visit http://mirsoft.info. They have the music.
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Jan 11, 2005, 12:52 AM | |
As pointed out by BoggyB, yes the library only contains a header file. So there actually is no support for J2B at all.
I've pointed this out to the author plenty of times, but as nowadays the library (and software) is defunct it's not going to get updated anymore. And shamefully all the descriptions aren't getting updated either. So whatever thing you see claiming to be able to play J2B-files and is based on libmodplug, ignore it. It doesn't work. And yes, I -have- looked at the code and I couldn't fix it either. :P maybe someone else here wants to give it a go?
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