May 6, 2005, 09:10 PM | |
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How do you make the level you created solid? i try to play the very basic level I created and jazz falls through the floor how do i make it solid enough for me to finish the basic level without dying? Oh and how do I set that level so its the last level and i can see the ending sequence for JJ2 that didnr come with my version of JJ2?
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I Found You But I Lost You In A Moment You Will Live On In MY Heart Forever |
May 7, 2005, 12:49 AM | |||
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If that isn't the problem, you are probably not placing your walls in Layer 4. Layer 4 is the only layer that Jazz can walk on. Quote:
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May 7, 2005, 02:54 AM | |
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ok thanxs for that unknown rabbit its working now but I cant seem to be able to exit the level. You see I have a version that is missing the help and troubleshooting file and well yeah. What layer does the exit sign have to be on to enable me to leave the level i,e, how do i get the gems to come up at the end of the level? Oh and why does it look like this? ??
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I Found You But I Lost You In A Moment You Will Live On In MY Heart Forever Last edited by whitelder; May 7, 2005 at 03:12 AM. |
May 7, 2005, 03:06 AM | |
You need to use the Area Exit Level event. The sign is just to show that the exit is near.
EDIT: Oh, and just for your information, everything that has an effect on Jazz, such as enemies, grounds where you can walk on, pickups, etc. have to be placed on layer 4. The others are just layers for eyecandy.
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Sober again. Still love it. |
May 7, 2005, 03:39 AM | |
Back to that picture, it looks like that because there's nothing in layer 8 (the back-most layer). And the "Area End of Level" event is in "Gameplay -> Area". There are two kinds: the regular "Area End of Level" which makes Jazz zoom off the screen, and "Area Warp EOL", with a warp animation.
Another event that may come in handy is "Jazz Start", found in "Gameplay -> Start position". Normally Jazz starts a level in the upper left corner, but with that event you can make him start anywhere you want. - JelZe GoldRabbit =:3 |
May 7, 2005, 03:43 AM | |
You could see that animation by making a level even though you don't have the ending.j2a file? Interesting.
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Sober again. Still love it. |
May 7, 2005, 03:47 AM | |
ending.j2b is only the music.. that's really weird. The animation is probably encoded in the anims.j2a file somewhere I guess, I couldn't think of any other way you could watch it.
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Sober again. Still love it. |
May 7, 2005, 03:52 AM | |
hmm ah well at least I have the ending now and know a bit more about creating levels. Do we know whos voice it is that does Eva earlong in the ending sequence?
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I Found You But I Lost You In A Moment You Will Live On In MY Heart Forever |
May 7, 2005, 05:11 AM | |
I don't think so.
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Sober again. Still love it. |
May 7, 2005, 05:34 AM | ||
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It's hard to explain, but you experience this with a lot of engines when you're looking at an area outside the level.
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I couldn't swear anymore, so I used different words instead which made me sound like a moron, but now I can't use non-vulger words either. <Note: Since the acronym previously here is in the filter, what was originally here constituted a filter bypass.> ![]() Marine1969: tickbot rsg u [slept with] u Tickbot: Monobot slept with Monobot Monobot: What do you mean 'slept with Monobot'? |
May 7, 2005, 12:56 PM | |||
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Also, I would like to point out (Judging from the screenshot) that in order to make destroyable blocks, you must create an animated tile formatted a certain way, put it in the level, and add a Destruct Scenery event on top of it. |
May 7, 2005, 08:33 PM | |
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