Jun 25, 2005, 08:38 AM | |
Trigger Scenery
In many levels I play there's a trigger scenery where it doesn't require a trigger crate. You just run over a certain block and the scenery is triggered. When I try to copy this, however, it doesn't work. Most levels just have two "trigger scenery" events with the same ID and some "DON'T USE" events around those. How can you have scenery triggered without a trigger crate?
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"If you have faith the size of a mustard seed, you can move mountains." -Matthew 17:20 "Only Death holds a secret" -Darkfist ![]() |
Jun 25, 2005, 08:46 AM | |
With this in your JCS.
Code:
246=Trigger Zone |+|Trigger |Trigger|Zone|TriggerID:5|onoff:1|switch:1
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jun 25, 2005, 08:50 AM | |
These triggers have been activated by Trigger Zone events, which are only available if you have version 1.23 or higher. The 1.23 patch can be found on Jazz2Online somewhere, though I have no idea where.
EDIT: Cooba was faster than me. >O
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Sober again. Still love it. |
Jun 25, 2005, 02:26 PM | ||
Quote:
Jazz 2 v. 1.23 patch While i'm at it, you need an edited JCS.ini file to unlock it. Allow me: Ninja Dodo's JCS.ini Note: this .ini will also add some tilesets to the list, without the actual tilesets. Some only give half the help: I go all the way ;P - JelZe GoldRabbit =:3 |
Jun 25, 2005, 05:26 PM | |
JelZe: But there's not too much point in linking to the patch if trigger zones already work for Wraith.
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Jun 25, 2005, 06:21 PM | |
I'd like to note that in multiplayer games, trigger crates affect everyone in the server while trigger zones only affect the local players.
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Jun 25, 2005, 06:54 PM | ||
Quote:
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jun 25, 2005, 07:04 PM | |
In response to radium, thats why many levels using trigger systems force you to go through a tube in the beginning of the level to reset the server triggers (Levels like Jailbreak and Assault require this - you don't want the players to receive the hosts (who is on blue) triggers when they are red)
There are also delays in the sucker tubes in those cases, because you can't hit trigger zones right after you join - you need a bit of a delay ( 5 seconds, maybe more) to stop flashing, and then you would be able to hit them. This isnt required in cases when for instance you die in the level, since the only time you cant hit trigger zones when youre flashing is right after you join.
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Fear cuts deeper than swords |
Jun 26, 2005, 03:44 PM | ||
Quote:
The problem you are thinking of is the fact that when you join, all triggers are in fact set to 0. After a fraction of a second (depending on latency), your triggers will then be set to whatever the server has. You can actually take advantage of this in some circumstances, and it is rarely a problem because it is so easy to avoid/take advantage of. Delays are useless. |
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