Aug 22, 2005, 07:40 PM | |
![]()
EDIT: I've finished the levels!!!
![]() Now I need Beta-Testers. Do you have a friend to play cooperative with? Do you have JJ2 TSF? Yes?! Yes!!! Do you want to test BB? Test it now! Download pack: Levels: Basher, Basher1, Basher2, ... , Basher12 Music: No music at the moment Have music that you want anybody hear it? Is it for JJ2? Yes?! YES!!! Send it to me and I'll add you to titlesSend it now! Tilesets: ET Planet v3, Mez01, Mez03b Download it on Not Badwater's webpage! P.S. All messages send me on Jazzjack@narod.ru (or ICQ) Last edited by Valera; Sep 9, 2005 at 07:16 PM. Reason: One more level |
Aug 23, 2005, 01:34 AM | |
There is a converter somewhere here in cyberspace, and there are some articles about converting music on the j2o site, but Jazz2 can also play music files with .mod .xm .s3m .mtm extensions. Converting them just takes time and gives the same results. (Do correct me if I'm wrong, because I think that the filesize matters.)
And converting the files into .j2b files makes them unreadable for mod-players. ![]() If you're meaning to convert an mp3 file to a .j2b format, forget it, thats way too hard and time consuming. You can download music and trackers at modarchive. As for the tilesets.... I don't know...
__________________
Earth Mantra, for all your ambient music needs. |
Aug 23, 2005, 01:35 AM | ||
Quote:
Disguise's Tileset resource Which version do you have btw? 1.23 or 1.24 (TSF)? 2. JJ2 versions 1.23 and up can play regular music modules like .mod, .xm, .s3m and .it. Just remember to include the extension in the Music field and try to keep the filesize under 1 Mb. Also, forget about converting MP3's: they're way too big and not worth it. - JelZe GoldRabbit =:3 |
Aug 23, 2005, 11:22 AM | |
Co-op levels would be great, but the problem arrises that we're all sad and lonely people in a sad and lonely world, with no one to play JJ2 with. And there's this annoying bug which makes Jazz and Spaz start points work the same in multiplayer.
|
Aug 23, 2005, 07:00 PM | ||
Quote:
Let's go back to lonely people. If they really want to finish my pack they can (warning! incoming airstrike) (again? sux) use cheats ![]() The levels in my pack short (the most of them), but I've tried to make them hard... Adding Lori in game means to change level 8 - I've used morph-cube to become it and made a rolling-lori (say it fast! ![]() P. S. Hey! Why ther Lori Smile doesn't work? |
Aug 24, 2005, 01:32 AM | |
Trouble opening a .BMP file? Keep in mind that JCS can only load 256 colour (8-bit) LBM, BMP, ANM or PCX files, sized 320 x ( (number of rows) x 32)* pixels. These are the only three criteria, so check the file again and if necessary, lower the color depth.
- JelZe GoldRabbit =:3 Notes: * For instance, if you have a tileset with 20 rows, the size would be 320 x 640 pixels. |
Aug 24, 2005, 05:40 AM | |
Yeah, what's with that air strike??
![]() |
Aug 24, 2005, 10:46 AM | ||||
I'm guessing that air strike quote comes from UT2004 or a similar game.
Anyway, if the two players don't absolutely have to play simultaneously, then I say go with the first two options. It would be a nice change for a Single Player level if you had to play with two players on one computer to finish it. The only thing is it might just become an SP version of the numerous teamwork levels out there like Team Foo Races. A little ingenuity would be needed to make your level(s) stand out.
__________________
|
Aug 26, 2005, 08:09 PM | ||
Quote:
![]() I woun't use my own tileset, I've decided to use Et Planet. It looks good for my final map... And more! I have an Idea ![]() |
Aug 26, 2005, 08:14 PM | ||
Quote:
|
Aug 26, 2005, 08:17 PM | ||
Quote:
RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;RenderDevice=PixoDrv.PixoRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=XInterface.ExtendedConsole GUIController=GUI2K4.UT2K4GUIController StreamPlayer=Engine.StreamInteraction Language=int Product=UT2004 |
![]() |
J@[zz] |
This message has been deleted by Valera.
Reason: No more tileset needed
|
Aug 26, 2005, 09:07 PM | ||||
Possibly, but highly unlikely considering how often people are making tilesets outside of requests. On a side note, I can't find a good place for an example of "Hi-Speed Style."
__________________
|
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 03:38 AM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.