Mar 4, 2006, 02:13 PM | |
Your ideas are needed.
This message goes out to the entire community, a development library is being created to hopefully ease the creation of useful applications for JJ2. However, I need something from you guys, I need some ideas of what to put into the library to further expand it's functionality and usefulness. Your ideas can range from anything, all suggestions will try to be added. Anything goes here, from memory editing/reading to network related things (Both TCP and UDP sides of JJ2).
Please contribute to this, as I hope it will further the well being of JJ2. |
Mar 4, 2006, 02:40 PM | ||||
Is this development library something I can expect to see sometime this year? And what about the other projects in progress? When will they be finished?
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Mar 4, 2006, 02:44 PM | |
Yes, it will be finished this year, infact it releasable in it's current state as it does have some functionality already, however it will be updated on the basis when requests are made. This is the reason this post was made, to further expand it.
Other projects? Which are you referring to? |
Mar 4, 2006, 03:01 PM | |
What exactly will this library be like? Will it simply be a set of C(++? I forgot what JJ2 was coded in) functions or does it contain other useful stuff?
Something that allows you to make gameplay events trigger things outside JJ2 itself would be nice. Like changing the background sound when the player has 100 gems or something (yes Cooba I know background sound can be changed with Activate Boss). |
Mar 4, 2006, 03:19 PM | ||
Quote:
Anyway, I have made quite a number of Jazz Jackrabbit 2 apps, and these are usually some of the things that repeatedly pops up time and again:
I had more in mind when I started writing, but forgot half on them on the way ![]()
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Mar 4, 2006, 07:05 PM | |
You could have helped me with my project when I was looking for people to work on the same sort of thing.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Mar 5, 2006, 02:56 PM | |
Code:
********* ** WMLIB ** ********* _______________________________________ /- *Library Update* -\ _________________________________________. Added to WMMem: // Added to WMMem |19| \_ -OpenProcessX -CloseProcessX -WriteMem -ReadMem -GetChat -PlayerYPos -PlayerXPos -PlayerPos -FindPNum -KeyPress -ChangeGun -GetGun -CVTC -PlayerName -WarpToPlayer -Warp -WMTag -WriteStatus -GetVersion _________________________________________. /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ _________________________________________. Added to WMComms: // Added to WMComms |15| \_ -ConnectTo -CloseConnection -GetFile -SendFile -SendConnected -SendJoined -SendChat -SendPacket -ReadChat -ReadSystem -ReadPlayer -ReadListServer -ReadListServer2 -ReadMOTD -AntiBCTO _________________________________________. Additional Notes: -More Ideas Are Needed -Beta Testers Needed -Security Added To Prevent Abuse -Detailed Documentation Soon Current Release: -Private Download: -Unavailable |
Mar 6, 2006, 12:16 AM | |
Oh, I see it is quite a specific-type library. I was thinking it was more of a general-purpose wrapper so that people didn't have to go through the bother of re-writing the same APIs each time.
Anyway, in this case something useful would a be a function that reads the level. GetLevelWidth, GetLevelHeight, GetEvent(width, height), FindFirstOccurenceOfEvent(which I use to find the position of CTF flag). These were the basic functions of my Event Debugging Tool (EDT) which I wrote 5 years back. Maybe also include some server-specific functions like PC4? Anyway, I would be glad to help beta-test/discuss it. You should probably be able to find me in IRC
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
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