Feb 17, 2006, 07:34 PM | |
It's not as simple as that. Where you are in the level when you save is almost as important as the size of the level. In a lot of huge levels, you can save near the beginning, but not in the middle. I think this is because there is more information for the game to save (pickups collected, enemies killed, triggers, etc). TSF helps a bit but don't rely on it.
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Feb 18, 2006, 03:30 AM | |
I'm pretty sure that it's not mainly about the size of the level, but the amount of animated events in it.. I once filled an entire level with hurt events, and I think it worked. When I filled it with rocks, I couldn't save it.
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Feb 18, 2006, 05:35 PM | ||
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Sprites will only cause problems if your level has so many that jj2 can't load all the frames of animation. This will usually only happen if you use a ton of events that have a lot of frames of animation, for example bosses. And even then, only if you use DIFFERENT bosses, since one event repeated 100 times is really the same as 1 event since they all use the same animations. |
Feb 19, 2006, 02:23 AM | |
Also, rocks aren't actually animated, if you look at the rock sprite ripped by ICE Man.
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Feb 19, 2006, 07:50 AM | ||
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Feb 19, 2006, 08:13 AM | ||
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Feb 19, 2006, 08:16 AM | |
Unknownfile just likes showing off how much he knows about JJ2's internals.
I wonder, does JJ2 use a fixed amount of memory? Because if it doesn't, some levels may run fine on your computer with 512 MB RAM but not on mine with 32 MB :/ |
Feb 19, 2006, 08:58 AM | |
I think it only has maximum and minumum memory usage.
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Feb 19, 2006, 01:01 PM | ||
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Feb 19, 2006, 06:32 PM | ||
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![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Feb 20, 2006, 03:04 AM | |
Do the savegame slots have a maximum amount of free space, or can it be adjusted?
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Earth Mantra, for all your ambient music needs. |
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