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The Big Project 2006 - JJ2 Expansion!

Blobby

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Feb 21, 2006, 07:42 AM
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Talking The Big Project 2006 - JJ2 Expansion!

Okay guys, listen up. I've got a great new idea how to keep JJ2 going until we have the source code: we make a Jazz 2 expansion pack. We change the opening screen(the one that shows the title of the game, either JJ2 or JJ2:SF and says press fire to start!)and get someone who knows how to make new episodes, not just something to go in the Home Cooked section. I know the guy who created the Hocus Pocus level pack did it, so we could get him. Then, we get some skilled level designers to create new tilesets and loads of levels! I know it wouldn't be revolutionary. Sure, there would be no new baddies or weapons but it would be a great stopgap before we get the source code!
UNKNOWNFILE

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Feb 21, 2006, 07:48 AM
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You are forgetting the endless amount of bugs that are in the way.
Plus, I'm currently helping the 1.25 council in converting ASM to C++ code, which can be recompiled later.
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Violet CLM

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Feb 21, 2006, 11:03 AM
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Quote:
Originally Posted by UNKNOWNFILE
You are forgetting the endless amount of bugs that are in the way.
Plus, I'm currently helping the 1.25 council in converting ASM to C++ code, which can be recompiled later.
That's nice and all, but would you mind not advertising your own personal awesome work which nobody else can do in other peoples' unrelated topics?

Blobby: Aside from details like the opening "press fire" screen, most of this is what the community has been doing since 1998. If you want to expand your JJ2, go to J2O, sort by average rating, and download lots of stuff. If someone is going to make a big giant pack with new tilesets and whatnot, they'll make it, but you won't get many results asking people to make one for you.
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Birdie

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Feb 21, 2006, 03:15 PM
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Quote:
Originally Posted by UNKNOWNFILE
You are forgetting the endless amount of bugs that are in the way.
Plus, I'm currently helping the 1.25 council in converting ASM to C++ code, which can be recompiled later.
;o not Visual C++?
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Marijn

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Feb 22, 2006, 04:42 PM
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Quote:
You are forgetting the endless amount of bugs that are in the way.
Plus, I'm currently helping the 1.25 council in converting ASM to C++ code, which can be recompiled later.
with a decompiler or something ?
NovaStar

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Feb 25, 2006, 01:38 AM
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If you wanted to add Lori you can just get the anims.j2a file from TSF and replace the 1.23 demos with some TSF ones. pinkfurby@hotmail.com - I'd be willing to help.
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n00b

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Feb 25, 2006, 08:16 AM
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That doesn't work I'm afraid.
If I remember correctly, JJ2 1.23 cannot read newer anim files.
Not to mention, if 1.23 had the Lori anims it wouldn't use them.
NovaStar

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Feb 26, 2006, 12:41 AM
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Unless we test it?
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n00b

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Feb 26, 2006, 03:24 AM
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Theres no coding for Lori in 1.23, the anims are about as useful as the bonus level anims.
Birdie

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Feb 26, 2006, 10:10 AM
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Quote:
Originally Posted by ShadowRabbit
Unless we test it?
its been tested also i don't think the HH98 anims work for 1.23 either
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Tmansdc

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Apr 17, 2006, 04:34 PM
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I wouldn't trust the 2nd poster as his avatar is Vash the Stampede.
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R3ptile

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Apr 19, 2006, 12:48 AM
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OOOOOOOMG THE BIG PROJECT 2006

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Apr 19, 2006, 04:18 PM
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The result of long months of reverse engerneering, ASMing, JSDing, and Res-hacking:



RESULT:
VERY BIG PROJECT
VERY COOL EXPANSION
Black Ninja

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Apr 19, 2006, 07:19 PM
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I have something even more rux for a big project '06: a working high-res mod for JJ2. We'll see whether or not it gets released, I guess.
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Apr 19, 2006, 09:33 PM
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Quote:
Originally Posted by Black Ninja
I have something even more rux for a big project '06: a working high-res mod for JJ2. We'll see whether or not it gets released, I guess.
Sounds fun.
n00b

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Apr 20, 2006, 10:51 AM
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Quote:
Originally Posted by Black Ninja
I have something even more rux for a big project '06: a working high-res mod for JJ2. We'll see whether or not it gets released, I guess.
A high-res mod isn't as cool as Jazz Solo roasting big-headed thingies on Halodaius as he tries to save Zoe Cottontail from the vile Dark Shell and his mysterious leader EMPEROR PAULINE.
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Apr 24, 2006, 10:06 PM
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Quote:
Originally Posted by Birdie
its been tested also i don't think the HH98 anims work for 1.23 either
I tested and it doesn't, although I was testing 1.20. Plus HH98 is 1.23 x, so I don't think so. It works fine in TSF as TSF actually has HH98's anims.j2a in the TSF anims.j2a.
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NovaStar

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Apr 28, 2006, 10:16 PM
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BTW, Emperor Pauline Hansen? Heard of her, she went to jail for quite sometime even tho she was in politics.
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Spongie *W*

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May 9, 2006, 04:18 AM
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JJ2 Big Expansion Pack, huh?

Sounds great, but very very very difficult...

And how many lines has the source code got? I can't imagine how long the source code must be! And if you got one tiny bug in there...ugly!
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Birdie

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May 9, 2006, 02:56 PM
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Quote:
Originally Posted by Spongie *W*
JJ2 Big Expansion Pack, huh?

Sounds great, but very very very difficult...

And how many lines has the source code got? I can't imagine how long the source code must be! And if you got one tiny bug in there...ugly!
Do not revive threads please , also this thread isn't about the source code even though it looks like it, it is about creating a level pack with new tilesets and music and stuff that would be like an expansion pack.
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Speeza

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May 17, 2006, 08:25 AM
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Oh that sounds great,maybe all the best level makers can do it.
No joke i think all the best level makers should do it so then it would be like a new game of jazz2.
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May 17, 2006, 02:04 PM
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I think it would fail like many other group projects, unless the people who want to start it contribute a lot of quality levels.
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NovaStar

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May 18, 2006, 01:27 AM
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*hides under blanky but is stared at*
Uhhh... nothing interesting here.

Oh well. I thought of some level so that people would fiNINEally stop saying I suck at everything JJ2 related. Not my fault Jerry made my crucial 6 months horrible.

Oh yes, the first 6 months is very crucial, it's where you start and the basis of how you're treated. You have to show that you're useful otherwise you're deemed "newb" and/or "n00b". I thought RR would help me in this but it did not. Jerry lies - there are no trainings. I'll discuss this more in another thread.
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Camou

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May 24, 2006, 12:14 PM
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Quote:
Originally Posted by ShadowRabbit
I thought RR would help me in this but it did not. Jerry lies - there are no trainings. I'll discuss this more in another thread.
There are, you're just never online at that time.

@N00b, is that real? It looks nice! Anyway, good luck with this...
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DanYjel

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May 24, 2006, 02:17 PM
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lol, lol and once more lol. this topic is funny as hell, if hell is funny.
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