Apr 28, 2006, 07:37 PM | |
Do you tend to notice the Textured BG while playing?
No poll as I want this to be a bit more discussion orientented.
Anyways, when playing JJ2 levels I rarely notice the textured Background if there is one. A few times they have caught my eye, such as the bg used in Mez04 or how the BG looked in the DiamondusBeta example levels. I was wondering if anyone else rarely notice the textured background as something other than a few colors made to represent a sky, and if the textured BG is a substantial part of your Tileset creation process. |
Apr 28, 2006, 08:30 PM | |
Depends... if it's just a generic Carrotus/Diamondus/whatever sky, it's not too noticable. If it's something more elaborate, like in Corrupted Sanctuary, or if it fades to some freaky color and for some unknown reason I am playing in 16-bit, then I pay more attention. It basically depends on how unusual it is.
(People don't do nearly enough with the ability to add 3D planes to their levels.) |
Apr 28, 2006, 08:41 PM | |
Yeah, usually almost every time, especially if its eyecatching or out of the ordinary.
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Apr 28, 2006, 09:35 PM | |
The thing is, it's hard to have a 2D background look alive unless you use a whole lot of animations, which the tileset needs to support. Textured backgrounds are always changing (assuming automatic speed) and they make it much easier to have a level that moves and looks alive rather than just a rabbit standing in an unchanging image.
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Apr 29, 2006, 02:13 AM | |
For me I will more likely notice the bg when playing on multiplayer, with more relaxed attitude. I mean that I've noticed that I haven't taken a note about the textured bgs as often in decent single-player episodes for example, because if the storyline/gameplay something is very interesting, my eye only watches the sprite and foreground.
Edit: After reading the first post for a second time I became a little unsure that what did you mean with noticing the background exactly. If it was either, that when do I "forget" to look at the BG, or how confusing is the background etc. ![]()
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Apr 29, 2006, 06:28 AM | |
I'm sort of retired and too lazy to check it myself.. but isn't it possible to make a parallax or what's-it-called background on layers other than 8? If so, I could imagine that it's possible to achieve things like 3-dimensional clouds moving in front of the layer 8 sky.. or something.
While we're already at it, I proudly boast with my use of the 3d background in Fragile Existence. ;o
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Apr 29, 2006, 06:31 AM | ||
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Apr 29, 2006, 06:37 AM | |
Maybe it can be done, but I've only achieved very ugly stuff with textured backgrounds that aren't in layer 8:
![]() And I always notice the textured background, especially when it's that ugly. ![]() EDIT: Oh, Birdie got before me. BUT I HAVE A PICTURE. |
Apr 29, 2006, 10:52 AM | |
Yeah, it's possible, although a lot of the time it just ends up being really weird, and I don't feel like mentioning my current use for it.
Birdie: It's a 3D plane... why it always sky? I should be seeing maps, forest floors, streets, lava, all sorts of stuff. |
Apr 29, 2006, 11:35 AM | ||
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Apr 29, 2006, 11:58 AM | |
There are no sets available at this moment to make a 3d plane (at least one without skys or lakes) except for maybe castle and its other versions. Even with castle the limits are extreme and thus not worth the effort. If there were sets build exclusively for this feature then we might have something, perhaps the next LMAT dare I say?
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Apr 29, 2006, 12:07 PM | |
![]() People just need to make their own tilesets is all. ![]() |
Apr 30, 2006, 10:42 AM | ||
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![]() Anyway, I always notice if the level uses a textured BG or a '2d' one, be it an ugly/bland textured background or not. I often try to use calming and matching colours for the fading colour, such as light pink for evening themed and dark red for nights etc. |
Apr 30, 2006, 02:32 PM | ||
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Anyway, the level is fifteen tiles high, so there aren't any worries about scrolling. |
May 5, 2006, 06:20 PM | |
I guess it's like the stars are reflected in the purple skystuff? Cool.
(Hmm, getting a bit harder to be original, then... well, I have other ideas.) |
May 5, 2006, 07:39 PM | |
It depends. If it's a cheap default textured BG I won't notice, but I've seen a couple beautifully done textured BGs in my day.
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May 6, 2006, 05:49 AM | |
Now that's very nicely done. Is the level up on J2o?
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May 6, 2006, 06:28 AM | |
I notice, and yeah, most TBG's are poorly done. I'm in the midst of making a level pack that will probably never be finished, but has such overdone (not POORLY done, however, as some would notice in past levels by me) eyecandy that you'll probably never see the TBG.
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May 8, 2006, 05:42 AM | |
Usually, yes. Especially if it's very nice or very ugly.
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May 18, 2006, 07:15 PM | ||
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[ Last edited by FQuist; May 19, 2006 at 03:04 AM. |
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