May 27, 2006, 10:08 AM | |
Do you think it is possible to make a new level editor from scratch?
This is just a poll to see if you think it is possible to make a new level editor for JJ2 from scratch. If you think it is possible then it probably would have to be made in C++.
Edit: I forgot to add a poll. Can an admin add the poll? Poll Options: Yes No Show who picked which option Don't put a closing date for poll |
May 27, 2006, 10:15 AM | |
I've had a better level editor in plans since a while, but never got anywhere close to actually organising such a project... Such a project would require a few more than just one people, but it would be still fairly easy to do, as we know the J2T and J2L formats. Anyway, a JCS SE as I see (and call) it, would have got better animation control (a textbox rather than a lousy bar for animation speed, say), clearer event listing, easier documentation, simpler tileset creation process, lots of stuff in general...
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May 27, 2006, 05:23 PM | |
It's possible, but I don't think it's really required. How much stuff can we do by hacking into .j2l/.j2t files that can't be done with JCS? I can only think of a few small things, and those could just have their own program/s rather than a whole new level editor.
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May 30, 2006, 03:48 PM | |
That would be Nice, but WHO would do it?
Sigh...
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Jun 1, 2006, 06:38 AM | |
I must disagree. Even with a new JCS, I'd probably still only use the original. You can't beat first-party software.
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Jun 3, 2006, 05:26 AM | ||
Quote:
![]() I see some potential to new/unused features that the original JCS seems to lack. For example it only allows strings up to 127 characters long where they can be up to 511.
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Jun 3, 2006, 05:33 AM | |
Color picker for layer 8 textures and "browse" buttons for level properties (i.e. next level) instead of lousy textboxes. Like Overlord said, quad longer text strings. Textboxes for animation speeds and level lighting instead of stupid bars. Simpler tileset creation process, clearer documentation, etcetc. Tons of stuff which could be done in a JCS SE.
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Jun 3, 2006, 07:08 AM | |
First thing that comes to mind is Frank's online JCS clone thingy for LMAT. A toolbox version of JCS could come in handy for that; ability to open images as maskless tilesets. Also, I think the tileset manager/compiler needs some work. Probably a built-in tileset editor/decompiler as well. Aside from the obvious interface flaws, it should have the ability to convert 1.24 to 1.23 as well.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Jun 3, 2006, 08:00 AM | |
The main question, I think, is if the goal is worth the work. See, for a hook/scripting language/server tool/etc the work can improve jazz2 immensily (see the possibilities with Neobeo's hook, or how useful Project Controller is). The goal is worth the work in these cases: it pays off. A JCS clone would be a substantial amount of work, and would it pay off?
Consider that: 1a There seems to be a great lack of talented level/tileset creators (the human kind, not the program kind). This lack of people is greater than there is a lack of jcs tools. 1b Only a couple of people have taken JCS 'to the max' and exploit its current functionality. 1c This tool would therefore be mostly beneficial to the small elite of talented people, and not neccessarily beneficial to the greater public. 2 Recreating JCS + a tileset compiler is a huge amount of work 3 There are many things that would be (more?) useful to the community right now. A good chatlogger, scripting abilities, server tools (level voting, kickvoting, etc), security tools. 3 There aren't many good programmers in the community. 4 Their time may be better spent (it's their decision though, of course, and they're free to do whatever they want) on things that have a bigger work/payoff ratio. 5 If the additions would just be some textboxes/colour pickers/etc it would be odd to recreate an entire program for it 6 A tileset creator could be created independendly from JCS if it's needed Neobeo mentioned my online JCS. what I do think is that maybe, if there'd be some collaborative JCS/a JCS with version control/online repository features, that might be worth the work.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jun 3, 2006, 10:59 PM | ||
Quote:
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Jun 4, 2006, 07:32 AM | ||||
FQuist: I think if the features were simplified and made more efficient along with better documentation, new JCS users would be encouraged to make levels. I agree there are other (relatively) more important issues, but it doesn't mean this project can't be worked on in the meanwhile.
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Jun 4, 2006, 06:34 PM | |
Sure it's possible, but it would take a lot of effort. And as far as I've seen, this community doesn't have all that much effort to put into projects.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Jun 5, 2006, 05:53 AM | ||
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I think it's on-topic enough.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jun 5, 2006, 07:24 AM | |
"Anything is possible to do. All you have to do is be willing to do it." - My quote
What's harder than making a big project? Finding the will to make one.
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Jun 5, 2006, 07:28 AM | |
If there are a few things JCS can't do like long text strings and saving in multiple versions, that doesn't require a whole level editor. Just various utilities like a ".j2l version editor" or something.
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Jun 7, 2006, 11:44 AM | |
it'd be tough but possible. I only wish that people would edit jcs more so you could do more stuff.
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Jun 7, 2006, 06:34 PM | ||
Quote:
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