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Triggered animated tiles

Kejero

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Aug 29, 2001, 11:19 AM
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looks like im forgetten somethen here...



the problem is that when i wanna trigger an animated tile (on and off), it does trigger, but it isn't animated when it should - it doesnt 'move' -- like some of the keys in tomb rabbit (they rotate and when ye touch em they disappear)



i just caint figure what i could be doin wrong...
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JelZe GoldRabbit

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Aug 29, 2001, 12:08 PM
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Kejero, those keys did NOT rotate. And as for those animated tiles, they should animate AFTER they are triggered. A nice example is to see in the pack Jazz in Sonic Land, level Crystapolis.
Violet CLM

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Aug 29, 2001, 12:38 PM
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Or several of the Space Fortress levels in RHG: TF
EvilMike

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Aug 29, 2001, 12:51 PM
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There is a way to do it. I have known about it for a long time. You have to put the animation in layer 5, and then cover it up with something in layer 4 once it has been grabbed.



Trigger scenery can also be animated, but it can only cycle through the animation once, and I do not think you want that.
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Kejero

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Aug 30, 2001, 08:48 AM
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aye - i 'studied' the thing today and came to that same conclusion, jelze (aye, i didnt even know it never worked as i wanted it 'til today , them triggered keys)



mike - yeah, thats the alternative (which i did also already use in tr1 ), but i was so (-) sure i had used triggered animated tiles before that i just had to know!! (xuse the 4-letter-word, its nothen but a way of speach)



ok - all swell now - and now i found out how they *really* work i already gotten some nice ideas



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CelL

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Sep 2, 2001, 02:36 AM
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Yeah... I`m using the way that Evilmike said in my Assault level.




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roseta

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Sep 4, 2001, 12:18 PM
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I have another problem...simulair...

When I have a triger event trigger a masked tile, it doesnt move.
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