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Bug Report Incorrect character animations in some levels

Zero[CDF]

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Jul 17, 2026, 06:56 AM
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Incorrect character animations in some levels

Steps to reproduce:
1. Download and host this level:.
https://www.jazz2online.com/download...ity-and-hotel/
2. Change game mode to single player.
3. Have someone join and jjmorph as frog.
4. Note that other players will not see him as frog. (pic. related)

This particular level cannot be hosted by a non-plus client. I think either the level or the tileset is too big for that. I think that is related to the bug.
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File Type: png jj2 animation bug.png (106.4 KB, 0 views)
Violet CLM

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Jul 17, 2026, 09:26 AM
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What version is the server running--1.23 or 1.24?
What version is the client running--1.23 or 1.24?
Does the server have any mutators enabled?
Zero[CDF]

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Jul 17, 2026, 09:42 AM
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Game 1.24 for both.
Plus version 6.6g.
No mutators.
Zero[CDF]

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Jul 18, 2026, 07:07 AM
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The bug also seems to occur on `Hotel Cif 2004` (available on Puke Nukem Servers), and that map can run on non-plus. So I have no idea what triggers it. But despite being able to be hosted on a non-plus server, the non-plus client is likely to experience either an "out of memory" error or some sprites not loading when joining this level. Pic. related. I suspect that may be the common factor.
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File Type: png sprites.png (64.8 KB, 0 views)

Last edited by Zero[CDF]; Jul 18, 2026 at 07:34 AM.
FawFul

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Aug 3, 2026, 03:58 AM
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Tried it and was able to recreate it. Very strange. There is something broken with the display of animframes when using the jjMorph cheat. And my guess is this animation glitch is related to code adding bird2, or code adding and removing your weapon. Because it's exactly at those morphs that your weapon gets removed and added.

Also, while this visual glitch is only temporary in all occassions when morphing into characters in other levels (I did the testing below initially only on castle1), it was stuck on permanently a diving bird in cif hotel, maybe due to the size / memory usage of the level?

- When jjmorphing from lori into bird1, there is a delay. (but HUD elements are instant)
- When jjmorphing from the frog into bird2, there is a delay. (but HUD elements are instant)
- When jjmorphing into bird1 as a client, during the delay it shows lori with default fur colours. (When your character is already using default fur colours, it instead shows lori pre-colour fix bleeding yellow/red)
- When jjmoprhing into bird2 as a client, during this delay it continues to show frog animframes.
- When you see another client jjmorph into bird1, during the delay you see animframes of a water shield
- When you see another client jjmorph into bird2, during the delay you see animframes of a water shield.
- When as a client you see the host morph into bird1, during the delay you see animframes of a diving diagonally down bird1.
- When as a client you see the host morph into bird2, during the delay you get a random selection of animframes depending on the current level:
--- Water shield on Castle1
--- Potato sack (or chips?) at Castle1n
--- Checkpoint box on carrot1
--- No glitch on Labrat1
--- Barrel on Colon1
--- No glitch at Psych1
--- Water shield at Beach
So on... I didn't bother to check all of them.
- I think i'm also seeing single, extremely fast and difficult to see animframe from morphing from bird1 to frog and bird2 to jazz too. But it's very hard to spot what it is. It looks like a diagonally upward bird frame from bird1 to frog. The one back to Jazz I can't really replicate.

So again, above is all tested on Castle1, except for the current level glitch.

In Zero's example, when you morph while flying your frog gets stuck on an empty bird cage anim. When jjmorph is used on the ground you get stuck on the diagonal bird as shown.
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