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Tilesets gone bad

Fear

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Jun 6, 2001, 08:35 AM
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Im not sure if someone has posted this before, but still.



Some tilesets cause acces violations in jazz when building levels of a big size. A few examples are: Tomb rabbit, Inferno night.



How do I fix this, because I had to divide several levels in half because of it, and making one big level is better than 2 very shot levels.



Bobby aka Dizzy

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Jun 6, 2001, 12:01 PM
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It has to deal with the amount of RAM JJ2 uses. The tileset size, music size, level size all add up. If it gets too high errors will occur.
Tubz

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Jun 9, 2001, 10:00 AM
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I don't know. But every time I try to play one of Violet CLMs levels except Windy Tests 2 in Single Player JJ2 everytime I save and then load the game I get an Access Violation.
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nitronao

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Jun 16, 2001, 11:41 AM
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I have had this happen once before when building a (whoa nelly) 1000x1000 level.

(I didnt get too far )



The size of level you can run depends on, as it has been said already, your RAM.

One of my friends tried to play a rather big level on his old 133 and it came up with that error. I then tried the same level on my 350 and it worked fine. (I stuck in the proc. speed to show the age of the PC and I also thing the speed has a minor factor too)
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